Some news from Siggraph

News concerning 3D DCC business
Bellsey
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Re: Some news from Siggraph

Post by Bellsey » 29 Jul 2013, 07:56

Bullit wrote:
Most releases of new M&E software will not occur until Q3
What does this mean?
This kinda doesn't mean anything. Because we made no announcements on any new products (except for FBX Review) in our current quarter, then nothing is likely to appear before the end of July. Therefore if anything new is going to be announced/released/whatever, then the article is speculating that this is likely to be in our next Quarter - Q3. However I can't confirm on whether we will actually make any announcement on anything whatsoever in our next financial quarter.


I think at this time, people perhaps need to take a step back and although people will naturally speculate, try and avoid trying to fill in the gaps of information themselves. We haven't actually announced anything, no product, no firm details, no pricing, etc. What people saw was essentially a technology preview, or sneak peak if you will. But hopefully it shows that we haven't exactly been sitting on our hands since acquiring Naiad, approx 12 months ago. Even though I've seen various bits and bobs, even I haven't run Bifrost yet.

Anyway, to hopefully elaborate some more, this is a message from Marcus posted to the Max Undergroud thread that kicked off all this mess.
Yes, I know it doesn’t mention anything about Softimage, but I hope it does provide, as Marcus says, some perspective.



Hello everyone,

It seems many people are arriving at incorrect conclusions in regards to Naiad and Bifrost, and how they relate to Maya and Max.

Naiad was a standalone, node-based software that did fluid simulation (liquids in particular). You had to use a separate app (Naiad Studio) to make Naiad graphs, and then export the sim output into Max.

“Project Bifrost” (which is a CODE-name, btw, not necessarily the actual product name) is also a standalone, more general, node-based software that will do fluid-simulation – and much more, in time.

Bifrost does not know about Maya. There isn’t a single line of code in Bifrost that directly uses the Maya API. Maya, on the other hand, can be made to know about Bifrost. That’s how we, as a test, integrated Bifrost into Maya. It follows that Bifrost could easily be integrated into other DCCs, be made as a standalone product, ported to the iPad – you name it. One of the many strengths of the Bifrost architecture lies in the fact that it’s “product agnostic” and that it can “go anywhere”.

What we showed at the Autodesk User Group last week was the results of our experimental Maya integration. We have to focus on one product and do it right, and the decision was to go with Maya. I understand that users of other products such as Max may feel disappointed, but before you condemn Autdoesk to the 7th circle of hell you should take note of two things:

1. Autodesk has NOT said that Maya is the only DCC that will ever run Bifrost. Just because Maya was chosen does not mean it won’t appear elsewhere.

2. Even if Maya, in the end, is the only DCC to allow Bifrost FX authoring, is that really all that different from Naiad Studio? Nobody was complaining that you had to use Naiad Studio to author Naiad graphs, then export the sim output into your favorite DCC, and go from there? How would this be vastly different? Maya can, in the worst case, be viewed as a “better” Naiad Studio. Use Maya for making your Bifrost FX graphs – then export the sim results into Max and go from there. This is what you did with Naiad Studio + Max, and you can do it with Maya + Max.

I understand your frustrations, but I wanted to give you guys a bit of perspective :-)

Best wishes, Marcus Nordenstam

Any claims that “Bifrost is part of Maya” are false claims.

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Hirazi Blue
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Re: Some news from Siggraph

Post by Hirazi Blue » 29 Jul 2013, 08:18

Bellsey wrote:I think at this time, people perhaps need to take a step back and although people will naturally speculate, try and avoid trying to fill in the gaps of information themselves
True, but the lack of information, however justifiable by legal requirements, will obviously automatically mean users will pounce on each and every shred of information they can get their grubby little hands on. This is the problem with every Tech Preview IHMO. The amount of "damage control" Autodesk employees always seem to have to do afterwards, makes me wonder if these Tech Previews are worth the effort at all...
;)
gustavoeb wrote:most plug-ins that get incorporated in ADs products just stagnate
As a "mere" Softimage user I can't adequately judge this, obviously, but I always assumed this was mainly a problem for incorporated Softimage plug-ins.
:-\
Stay safe, sane & healthy!

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owei
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Re: Some news from Siggraph

Post by owei » 29 Jul 2013, 09:18

...hm, I think tech previews are a good thing, at least to show that they are doing "something" at AD...but this "mess", how Bellsey called it, is once again home brewed by AD, in my eyes. Give people correct and clear information about developments instead of letting people fill the gabs of information. I said it before, AD and PR ... well...not the best friends. One could also say, AD is somehow "learn resistible" in this point ;)

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Maximus
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Re: Some news from Siggraph

Post by Maximus » 29 Jul 2013, 11:00

Bullit wrote:
What prevents Softimage about getting Bifrost?
Autodesk.

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origin
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Re: Some news from Siggraph

Post by origin » 29 Jul 2013, 18:08

As far as I remember...Naiad was standalone from day one...so how is it diffrent to this bifrost.
http://wolfsoull.com/news/naiad-integration-in-3ds-max/

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Daniel Brassard
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Re: Some news from Siggraph

Post by Daniel Brassard » 29 Jul 2013, 20:09

Concerning Siggraph 2013 - Here are some of the presentations from NVidia at Siggraph:

http://www.nvidia-arc.com/siggraph2013.html

Enjoy!
$ifndef "Softimage"
set "Softimage" "true"
$endif

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gustavoeb
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Re: Some news from Siggraph

Post by gustavoeb » 29 Jul 2013, 23:23

Thanks for that Daniel... almost no MR this year, iRay all around. but OptiX is looking nice :)
Gustavo Eggert Boehs
Blog: http://www.gustavoeb.com.br/

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Daniel Brassard
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Re: Some news from Siggraph

Post by Daniel Brassard » 30 Jul 2013, 02:19

Hi Gustavoeb,

I agree, Optix look interesting. I have downloaded the API and the various guides. I am currently reading the quickstart guide v3.0. I also have the SDK and will try some test with Softimage. Raytracing on the GPU should be interesting to test. Pixar developed an in-house tool for Katana build upon Optix on Monster Inc. University to adjust lights interactively, look development, shot planning and other interactions during production.

Here is a NVidia presentation at Siggraph.

http://www.ustream.tv/recorded/36223981

http://on-demand.gputechconf.com/siggra ... -OptiX.pdf

From the presentation they also said that Optix come core with MR 3.11 and is included with Max/Maya/Softimage 2014. Interesting development I may say.
OptiX SDK System Requirements:

Operating System: 32 or 64-bit versions of Windows XP, Windows Vista, Windows 7, Linux, and Mac OS
CPU: x86 compatible
System Memory: matches graphics board recommendations
GPU: CUDA-capable, G80 or later. GT200 class or later GPU required for multi-GPU scaling and technical support
GPU memory: varies with data complexity
NVIDIA Driver R300or later, CUDA toolkit 2.3 or later
Development Environment: C/C++ Compiler, CUDA Toolkit 2.3 or newer, CMake (only for rebuilding SDK samples)
And if you have Mental ray: MR 3.11.0.4 or higher
$ifndef "Softimage"
set "Softimage" "true"
$endif

Kzin
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Re: Some news from Siggraph

Post by Kzin » 30 Jul 2013, 15:38

the actually interesting part is the optix driven fg for mental ray.

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Maximus
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Re: Some news from Siggraph

Post by Maximus » 01 Aug 2013, 13:53

http://www.m4d.info/index.php?id=15336

http://www.m4d.info/

when AD gonna do something like this with our money? instead of feeding Maya and Mudbox andd Max.

Pathetic

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pdesopo
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Re: Some news from Siggraph

Post by pdesopo » 01 Aug 2013, 22:51

Maximus wrote:http://www.m4d.info/index.php?id=15336

http://www.m4d.info/

when AD gonna do something like this with our money? instead of feeding Maya and Mudbox andd Max.

Pathetic
About Max I think you should take a look at this post:
http://www.maxunderground.com/archives/ ... naiad.html

To make a long story short, it's full of Max users because of the same feeding-Maya-story.

Eugen
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Re: Some news from Siggraph

Post by Eugen » 02 Aug 2013, 06:07

Look at the fist post in this thread...

Funny, everybody feels neglected by Autodesk - Max, Maya, Soft...
The moment anyone gets something first, the other start whining. Like some sibling rivalry.
What the "parents", Autodesk, should do is tell the others: "next time it's your turn"... just communicate.
But stupidly, they can't talk about their plans due to those corporate laws. Wrong corporate form, as a colleague of mine said.
Maybe Autodesk should found a subsidiary company for media and entertainment, which is not incorporated (no shareholders).

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Hirazi Blue
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Re: Some news from Siggraph

Post by Hirazi Blue » 02 Aug 2013, 08:00

Eugen wrote:What the "parents", Autodesk, should do is tell the others: "next time it's your turn"... just communicate.
But stupidly, they can't talk about their plans due to those corporate laws.
Problem is Autodesk has been using those corporate laws more as a smoke screen than anything else IMHO. Within the confines of these laws Autodesk could still easily communicate much better with its customers. This doesn't mean the could tell us more, this would however mean they could inform us better, preventing some of their many many PR disasters, where an ill-informed user base runs with anything even only vaguely resembling a story, mostly closely followed by AD employees, often ill equipped for the task, scrambling to do damage control.
:-??
Stay safe, sane & healthy!

Nox
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Re: Some news from Siggraph

Post by Nox » 02 Aug 2013, 12:21

Maybe they don't have anything to say.

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ojo3D
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Re: Some news from Siggraph

Post by ojo3D » 02 Aug 2013, 13:31

After reading the Max Underground full story with comments, it became quite clear that AD don't know much about PR. Your have there people that developed 3ds Max complaining about the current state of the software. And then Frank Delise going there and saying nothing. Or another gall who was on the Max team and now is on the Games Department developing thing and saying that they are always thinking of workflows enhancements for Maya to attract Max users. Talk about opening your mouth too much.

As Paul Neale explained, there's no innovation and good features in Max for 3/4 years. And some of them even say: "if we are this mad of AD, imagine the Softimage users. They hear even less and get even less than us".

I don't know if the round-up of Digital Tutors is any indication of anything, but Softimage don't show in any graph. But that makes sense as there's no new good training for it for some years.


In any case, we have to wait for AD to do something to keep or close development. At least this forum is great. :P

luceric
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Re: Some news from Siggraph

Post by luceric » 02 Aug 2013, 14:29

As Paul Neale explained, there's no innovation and good features in Max for 3/4 years
It must depends on what areas he cares about I guess. If he doesn't care about viewport, performance, modeling, simulation or rendering.. ok what area is left? What does he do?

In the 2014 release, 3ds max just got a big push in the node-based particles (what's this about no VFX? - and finally got disk caching), a new DX11 viewport for games, vector maps for motion graphics, and long-waited performance improvement. The previous version added AE interop (for motion graphics), render passes, built in node base compositing,active shade IRay, mCloth, before that they had the new viewport, the new modeling toolset, othere stuff...

But of course all that people want to talk about is the "egg spline" from SAP two years ago (finally explained in that comment thread by its developer), because it's the internet and all we can ever do is only repeat memes. viewcube.