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Motion Tools 1.1Author: Gustavo Eggert Boehs Project moved to GitHub in Jul 2017 ---
Motion Tools is a small collection of tools that aims to aid Motion Graphic work being
created inside Softimage. The idea is to create a workflow for the creation, distribution
and animation of instances as intuitive as the ones found in commercial solutions.
Since it is created ontop of ICE the tools have speed and combustibility considerably
superior to similar solutions.
Demo video available here. For demos of the previous beta versions, see here for v0.1, here for v0.2 and here for v0.3.
local backup:motiontools.zip
Motion Tools 1.1Author: Gustavo Eggert Boehs Updated September 2012 to support polygon island pivots/rotation fixes.
Motion Tools is a small collection of tools that aims to aid Motion Graphic work being
created inside Softimage. The idea is to create a workflow for the creation, distribution
and animation of instances as intuitive as the ones found in commercial solutions.
Since it is created ontop of ICE the tools have speed and combustibility considerably
superior to similar solutions.
Demo video available
here. For demos of the previous beta versions, see
here for v0.1,
here for v0.2 and
here for v0.3.
local backup: motiontools.zip
New plugins, tools etc.
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angelous4x
- Posts: 133
- Joined: 06 Nov 2011, 04:24
- Location: new York
Post
by angelous4x » 20 Dec 2012, 22:52
@gdebello thanks. i want to make a more complete looking animation next time.
@Falam Sandy did affect the southern part of NY the most. NY has had a Really Bad summer. but ICe artist seem to be in demand. and work is finally getting a little better. spent too much time unemployed but i use the time to learn. we got to stick together and help, each other
Good luck
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SquirrelSa
- Posts: 53
- Joined: 25 Oct 2010, 07:44
- Location: South Africa
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by SquirrelSa » 21 Feb 2013, 07:43
Awesome work - maybe a tutorial? Love your work.
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Ramon
- Posts: 111
- Joined: 19 Aug 2010, 20:47
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by Ramon » 16 Apr 2013, 19:51
I have menu motion tools a few time ago but now missing menu.
reinstal addon to local path and workgroup and no result.
2013 and 2012 ver the same situation.

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gustavoeb
- Moderator
- Posts: 587
- Joined: 20 Jul 2010, 22:33
- Skype: gustavoboehs
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by gustavoeb » 16 Apr 2013, 22:29
?
No clue, i wonder if anybody else writing self installing plugins has seen this.
What python do you use?
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Ramon
- Posts: 111
- Joined: 19 Aug 2010, 20:47
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by Ramon » 17 Apr 2013, 06:36
my apologies it has happened after clean registry!
Sorry!
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gustavoeb
- Moderator
- Posts: 587
- Joined: 20 Jul 2010, 22:33
- Skype: gustavoboehs
Post
by gustavoeb » 17 Apr 2013, 19:56
no need to apologize

so is it working now?
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Ramon
- Posts: 111
- Joined: 19 Aug 2010, 20:47
Post
by Ramon » 18 Apr 2013, 06:09
work well!
will be nice to add random values to transform compound, string effect, delay and modify transform from local polygons axis
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mdonovan
- Posts: 7
- Joined: 21 Jun 2011, 16:47
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by mdonovan » 06 Jul 2013, 11:01
Hey Guys ... I am having trouble with 'Simulate when triggered"
Here are my steps
1. Get-Primative-Grid
2. Increase the grid subdivisions to 24
3. Get-Primative-Control Object-Wave
4. Select the Grid
5. Deform-Wave (pick wave controller)
5. Select Grid
6. ICE-Particles-Create-Motion Tools-Instance Array on Geometry-At Vertices
7. Change initial shape to spheres and size to .1
At this point everything is working great. The particles are following the wavy motion of the grid vertices.
8. Create-Motion Tools-Simulate-Simulate when Triggered
(Now the particles no longer follow the grid ... they are stuck ) If I trigger the state the simulation will begin as expected ... but the state 0 particles are no longer following the deformation on the grid.
any thoughts ???
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angelous4x
- Posts: 133
- Joined: 06 Nov 2011, 04:24
- Location: new York
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by angelous4x » 07 Jul 2013, 22:10
is there a simulation stack? you might need to put it up there
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mdonovan
- Posts: 7
- Joined: 21 Jun 2011, 16:47
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by mdonovan » 07 Jul 2013, 22:12
I figured it out after some work .. I had to reset my init location at state zero along with various other init props.
Anyway ... its working now =) I think .
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gustavoeb
- Moderator
- Posts: 587
- Joined: 20 Jul 2010, 22:33
- Skype: gustavoboehs
Post
by gustavoeb » 20 Jan 2014, 01:41
A very minor update is up. Thanks to Alan Eddie a little bug regarding global rotation transforms was found, just a case of regression.
The links in the site are update to version 1.1.1
http://www.gustavoeb.com.br/mtools
ps: sorry I am away from this project and cant cook anything but bigfixes... :/
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Letterbox
- Posts: 391
- Joined: 17 Jun 2009, 12:49
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by Letterbox » 20 Jan 2014, 14:22
Thanks for keeping it updated.