News concerning 3D DCC business
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Kzin
- Posts: 432
- Joined: 09 Jun 2009, 09:36
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by Kzin » 15 Mar 2011, 19:36
Maximus wrote:We kinda need easier render engines, not even more hard and poorly documented..
Find me another render engine that is so helpfull and clear on documentation:
http://www.spot3d.com/vray/help/200R1/
(and you can actually learn vray once, and use it in every 3D package in the world, since the parameters are all supported and all the same unlike Mental Ray AD integration)
3Delight is horrible regarding tutorials, its a tech engine, and i guess we got enough of those..
You see yourself coding and writing renderman shaders? Well i prefer to stick with MR so, 3Delight is not really a viable solultion, add to that the fact 3Delight is dead slow Raytraced compared to MR, maybe its good for animation/dof/displacement but meh i dont consider 3delight a raytracer.
All the times i tried to learn and move to 3delight result in heaps of crashes, disconnected shaders, not supported shaders, freezes, and a total desert in terms of documentation and help.
you have to carefully use raytracing in 3delight, you need to optimize it alot. trace displacements and motion blur only if you really need it. i think most of the problems come from the use of 3delight. if you use the renderer like mental ray you will fail. if you use mental ray like 3delight, you will also fail. but out of the box, its a great renderer that can replace mr for most scenes. of course rendering alot of glossys is not the best choise for 3delight.
it would be interesting to know what your needs are in terms of rendering. if you have problems, ask and you will get an awnser. if you dont ask, nobody can help you. but then, dont say the renderer is bad. from my own experience, the most problems comes from user errors. ;)
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Nizar
- Posts: 725
- Joined: 30 May 2010, 20:54
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by Nizar » 17 Mar 2011, 22:53
Also many users point to us regarding Mental rays problems, but remember Autodesk don't make Mental ray, it's Mental Images. There's issues we can deal with and issues that we can't.
In Mental Ray users forum I read different posts about how bad AD implement Mental Ray in its software packages.
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luceric
- Posts: 1252
- Joined: 21 Jun 2009, 22:08
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by luceric » 18 Mar 2011, 16:36
Nizar wrote:Also many users point to us regarding Mental rays problems, but remember Autodesk don't make Mental ray, it's Mental Images. There's issues we can deal with and issues that we can't.
In Mental Ray users forum I read different posts about how bad AD implement Mental Ray in its software packages.
Mental Ray was integrated in Maya by Mental Images themselves, the wrote the entire thing and gave it to Autodesk. This was suposed to be the ultimate, greatest implementation of mental ray.
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origin
- Posts: 619
- Joined: 09 Jun 2009, 09:59
- Location: warsaw
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by origin » 18 Mar 2011, 17:12
hehehe

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Nizar
- Posts: 725
- Joined: 30 May 2010, 20:54
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by Nizar » 20 Mar 2011, 22:22
Mental Ray was integrated in Maya by Mental Images themselves, the wrote the entire thing and gave it to Autodesk. This was suposed to be the ultimate, greatest implementation of mental ray.

are they stupid?
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Pete
- Posts: 118
- Joined: 16 Jun 2009, 07:28
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by Pete » 24 Mar 2011, 04:35
Anyone know any more details? I'd love to see some of the new ICE geometry stuff in action.
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Hirazi Blue
- Administrator
- Posts: 5113
- Joined: 04 Jun 2009, 10:15
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by Hirazi Blue » 24 Mar 2011, 09:26
AFAIK the only way to see it in action at the moment is by watching the videos posted by Mark Schoennagel on his
Planet Softimage blog. But it won't be long now before they release it...
;)
Stay safe, sane & healthy!
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Lord Futzi Voldemort
- Posts: 440
- Joined: 06 Jun 2009, 12:01
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by Lord Futzi Voldemort » 24 Mar 2011, 13:15
I thought it might be worth to think for a moment about what we already have, before 2012 is released:
http://www.youtube.com/watch?v=LrNQQvAK ... re=related
;)
Achim
I'm now part of an endangered species...
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Pete
- Posts: 118
- Joined: 16 Jun 2009, 07:28
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by Pete » 09 Apr 2011, 02:36
It's on the subscription center.
