3delight for Softimage 3.0 beta

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Mathaeus
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Joined: 08 Jun 2009, 19:11
Location: Zagreb, Croatia

Re: 3delight for Softimage 3.0 beta

Post by Mathaeus » 29 Sep 2011, 08:24

Hirazi Blue wrote:Again I managed to miss some versions,
I think you didn't, there were a few no-public versions.
Anyway, this release seems to be huge. Finally there is a point-based-color-bleeding-after-photons method, as well as at least start of out-of the-box point based glossy reflections. Now these reflections are a bit limited, following the MIA 'highlight only' way.
Time to fire up XSI...

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CiaranM
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Joined: 08 Jun 2009, 23:37
Location: London

Re: 3delight for Softimage 3.0 beta

Post by CiaranM » 01 Oct 2011, 18:47

Mathaeus wrote:
Hirazi Blue wrote:Again I managed to miss some versions,
as well as at least start of out-of the-box point based glossy reflections. Now these reflections are a bit limited, following the MIA 'highlight only' way.
Time to fire up XSI...
Actually, they're proper point based glossy reflections, not just highlights. The only thing is that they sample the entire hemisphere, so they're fully glossy. You can edit the shader code to link glossyness to the glossy parameter from the mia node.

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Mathaeus
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Location: Zagreb, Croatia

Re: 3delight for Softimage 3.0 beta

Post by Mathaeus » 01 Oct 2011, 19:54

CiaranM wrote: Actually, they're proper point based glossy reflections, not just highlights. The only thing is that they sample the entire hemisphere, so they're fully glossy. You can edit the shader code to link glossyness to the glossy parameter from the mia node.
Yeah I already changed Pi/2 for PointBasedReflection in mia_material.sl with something else :), but didn't wanted to go with my hacks on public forum, as I really can't supply the 'support' for possible problems.

Cheers

P.S. at least, here the hacked version renders forever when glossiness is 1 - it seems it wants another declaration of "compute sampling angle", too.

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Hirazi Blue
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Re: 3delight for Softimage 3.0 beta

Post by Hirazi Blue » 24 Dec 2011, 09:24

A christmas present from dna research:
3Delight for Softimage version 3.1.0

From the changelog:
3.1.0 - 2011-12-22

Features
Improved render start up time: first rendered pixels can appear up to 50% faster than in previous versions.
Improved multi-threading performance of texture mapping. Renders can run up to 50% faster when a large number of cores and textures are used.
Marginally improved the speed of point-based global illumination (up tp 3%).
Removed the control for occlusion GI algorithm. Both color bleed and occlusion are now controlled using a single UI element.
Depth Of Field aperture controls are grayed when polygonal aperture is disabled (UI improvement).
Co-shaders loaded into the render tree can now define how their parameters are displayed in Softimage.
‘ApertureNumberOfBlades’ and ‘ApertureRotation’ are now animatable (#3389).
Improved point-based global illumination speed when using bump-maps.

Fixes
Fixed PNG output (#3062).
Fixed crash in shader compound (#3406).

Shaders
Improved shader compatibiliy with Softimage 2012. This affects the following shaders: simple_aniward, simple_blinn, simple_cooktorr, simple_phong.
(quoted from here)
Stay safe, sane & healthy!

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ActionArt
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Joined: 25 Nov 2010, 17:23
Location: Canada

Re: 3delight for Softimage 3.0 beta

Post by ActionArt » 24 Dec 2011, 15:29

Great news!! The change list from 3.0.15 (last public version) to now is impressive. Going to give it a try right now...