The workflow comparison was for the "dorrito" approach.Bellsey wrote:Actually I got kinda lost over the the workflow comparison. Was it just about retopo workflows compared to Topogun? Because since the new modelling toolkit went into Maya, retopo workflows have been way easier.
About Topogun, is that even Softimage has not been updated at the same pace of Maya, there is still a lot of flexibility inside Softimage and ways to achieve the desired behavior without getting "under the hood".
I have not tried the new Maya modeling tools, so I cannot speak of them.
But another example will be the Sculpt Geometry Tools that are available in Maya but not in Softimage.
With the use of ICE and weightmaps you can build a similar toolset inside Softimage.