progressive rendering in xsi2012, still not there?

Discussions about rendering in SOFTIMAGE©
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Maximus
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Joined: 09 Jun 2009, 13:45

Re: progressive rendering in xsi2012, still not there?

Post by Maximus » 13 Apr 2012, 13:26

i'm kinda new at this, where can i find the declaration? i'll give it a shot

Kzin
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Joined: 09 Jun 2009, 09:36

Re: progressive rendering in xsi2012, still not there?

Post by Kzin » 13 Apr 2012, 13:51

Maximus wrote:i'm kinda new at this, where can i find the declaration? i'll give it a shot

color "user_ibl_rect" ( color texture "texture", # environment lookup shader or texture integer "samples" default 0, # limit number of arealight samples color "color" default 1 1 1, # light color scaling scalar "intensity" default 1, # scalar multiplier integer "shadow_mode" default 2, # 0=no shadow, 1=opaque, 2=transp scalar "cone" default 90., scalar "falloff" default 2.0, scalar "angular_falloff" default 1 ) apply light version 3

i think this is the declaration found in a cgtalk thread.
i tryed to find it in the mr docs, but without luck. it has to be in there at some point.

put this at the end of your base.mi (open with notepad) directly under the last shader declaration, do the same with the bsdf and ptex shader for example.
the shader should be then under mental ray-->light shaders.

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Maximus
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Re: progressive rendering in xsi2012, still not there?

Post by Maximus » 13 Apr 2012, 19:48

hm tried it but it doesnt work, i just copy/pasted that code at the end of the base.mi file and restarted Soft.

Saturn
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Joined: 11 Apr 2011, 10:27

Re: progressive rendering in xsi2012, still not there?

Post by Saturn » 15 Apr 2012, 09:18

it seams that get them to work you need a different lib.

file:///C:/Program%20Files/Autodesk/Softimage%202013/Doc/mental_ray/shaders/useribl/useribl.html

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Maximus
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Re: progressive rendering in xsi2012, still not there?

Post by Maximus » 15 Apr 2012, 10:21

Well since it appears people managed to get it working in maya, can just dowload maya and get the useribl.mi? just a thought

Saturn
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Re: progressive rendering in xsi2012, still not there?

Post by Saturn » 15 Apr 2012, 10:54

you need also the dll.

it is the same with the ptex sahder

Kzin
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Joined: 09 Jun 2009, 09:36

Re: progressive rendering in xsi2012, still not there?

Post by Kzin » 16 Apr 2012, 07:09

Saturn wrote:you need also the dll.

it is the same with the ptex sahder
extra dll means extra spdl, right?
that would make the whole mr thing more worst.

gfxman
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Joined: 28 Mar 2011, 13:14

Re: progressive rendering in xsi2012, still not there?

Post by gfxman » 02 May 2012, 11:07

I got a new ge-force gtx 580 and i would like to try iray again. Does it work on softimage 2013? Do i need new files and dll?

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Maximus
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Re: progressive rendering in xsi2012, still not there?

Post by Maximus » 03 May 2012, 13:17

take a look at this

http://www.spraytrace.com/see-it-in-action.php

this is how Mental should be integrated in Soft. Its depressing to see those stuff around..

Pancho
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Joined: 19 Sep 2010, 09:28

Re: progressive rendering in xsi2012, still not there?

Post by Pancho » 03 May 2012, 15:30

Lol! 10 years after fPrime appeared for LW.