progressive rendering in xsi2012, still not there?
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Maximus
- Posts: 1121
- Joined: 09 Jun 2009, 13:45
Re: progressive rendering in xsi2012, still not there?
i'm kinda new at this, where can i find the declaration? i'll give it a shot
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Kzin
- Posts: 432
- Joined: 09 Jun 2009, 09:36
Re: progressive rendering in xsi2012, still not there?
Maximus wrote:i'm kinda new at this, where can i find the declaration? i'll give it a shot
color "user_ibl_rect" ( color texture "texture", # environment lookup shader or texture integer "samples" default 0, # limit number of arealight samples color "color" default 1 1 1, # light color scaling scalar "intensity" default 1, # scalar multiplier integer "shadow_mode" default 2, # 0=no shadow, 1=opaque, 2=transp scalar "cone" default 90., scalar "falloff" default 2.0, scalar "angular_falloff" default 1 ) apply light version 3
i think this is the declaration found in a cgtalk thread.
i tryed to find it in the mr docs, but without luck. it has to be in there at some point.
put this at the end of your base.mi (open with notepad) directly under the last shader declaration, do the same with the bsdf and ptex shader for example.
the shader should be then under mental ray-->light shaders.
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Maximus
- Posts: 1121
- Joined: 09 Jun 2009, 13:45
Re: progressive rendering in xsi2012, still not there?
hm tried it but it doesnt work, i just copy/pasted that code at the end of the base.mi file and restarted Soft.
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Saturn
- Posts: 38
- Joined: 11 Apr 2011, 10:27
Re: progressive rendering in xsi2012, still not there?
it seams that get them to work you need a different lib.
file:///C:/Program%20Files/Autodesk/Softimage%202013/Doc/mental_ray/shaders/useribl/useribl.html
file:///C:/Program%20Files/Autodesk/Softimage%202013/Doc/mental_ray/shaders/useribl/useribl.html
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Maximus
- Posts: 1121
- Joined: 09 Jun 2009, 13:45
Re: progressive rendering in xsi2012, still not there?
Well since it appears people managed to get it working in maya, can just dowload maya and get the useribl.mi? just a thought
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Saturn
- Posts: 38
- Joined: 11 Apr 2011, 10:27
Re: progressive rendering in xsi2012, still not there?
you need also the dll.
it is the same with the ptex sahder
it is the same with the ptex sahder
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Kzin
- Posts: 432
- Joined: 09 Jun 2009, 09:36
Re: progressive rendering in xsi2012, still not there?
extra dll means extra spdl, right?Saturn wrote:you need also the dll.
it is the same with the ptex sahder
that would make the whole mr thing more worst.
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gfxman
- Posts: 92
- Joined: 28 Mar 2011, 13:14
Re: progressive rendering in xsi2012, still not there?
I got a new ge-force gtx 580 and i would like to try iray again. Does it work on softimage 2013? Do i need new files and dll?
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Maximus
- Posts: 1121
- Joined: 09 Jun 2009, 13:45
Re: progressive rendering in xsi2012, still not there?
take a look at this
http://www.spraytrace.com/see-it-in-action.php
this is how Mental should be integrated in Soft. Its depressing to see those stuff around..
http://www.spraytrace.com/see-it-in-action.php
this is how Mental should be integrated in Soft. Its depressing to see those stuff around..
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Pancho
- Posts: 659
- Joined: 19 Sep 2010, 09:28
Re: progressive rendering in xsi2012, still not there?
Lol! 10 years after fPrime appeared for LW.