TMNT Complete Episode Work/Image Thread

Comments on work in progress
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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 15 Apr 2016, 19:33

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 15 Apr 2016, 19:35

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 15 Apr 2016, 19:38

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 15 Apr 2016, 19:41

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 15 Apr 2016, 19:43

the last 25 shots are coming.
the New Turtle model is done for the next project. new shredder model finished next.

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Rork
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Re: TMNT Complete Episode Work/Image Thread

Post by Rork » 15 Apr 2016, 20:27

I admire your spirit on this. :)

So much work, and such a long time devoting to this project! ^:)^

rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 18 Apr 2016, 03:22

ladies and gentlemen, in hollywood terms, that is a Wrap, for Krang, Shredder, Bebop, Rocksteady and the Technodrome. 6 shots remain. and a ten year project of endurance testing comes to a close

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 18 Apr 2016, 03:48



And to think, it all started with this in 2005, a year before I found softimage.

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 18 Apr 2016, 03:51



and then, a year or two later, I Found max and after a while, did this one.

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 18 Apr 2016, 13:40

The next update will be the final update.
about 20 shot fixes remain. coloring issues, timing issues, lip synch issues. in some shots you can tell the movement of vehicles just..stops when it should look like they continue moving.


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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 20 Apr 2016, 03:47

FINALLY got the new turtle model finished tonight. now I can focus on the last shot of the show with the old models tomorrow and begin fixups.

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 21 Apr 2016, 01:56

The final shot completed, principal photography, as it where, is done.
55 shots remain to fix and improve. if I tried to fix every little thing that bugged me, it'd never get done.

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I seriously doubt I will have the willpower to do a thing about rats..but if I do, that won't start until july at least. for now, the final upload will come may 1st, and that will draw to a close this part of a ten year learning project.

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 23 Apr 2016, 01:41

Perspective means you have to cheat sizes and angles. and thankfully the animation mistake happened after it left the shot.
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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 24 Apr 2016, 01:04

17 out of 57 fix up shots remain.

I think with just a little bit more shaping, the new turtle model below will be just about Rats ready should it ever be tackled.

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 24 Apr 2016, 16:58

So far, I'd say the two new models completed of krangs android and turtle base where much needed upgrades. Now to finish the five remaining fixup shots....and I can concentrate on the new Shredder/technodrome models.


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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 25 Apr 2016, 03:38

The final fixup shot. now to watch it all again in the morning with a fresh mind....and let it sit for a week. if everything still looks ok, the final upload friday.


if i went back and tried to fix EVERYTHING that bugged me, it'd never get done.


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