Cycles for Softimage

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Sycles 2.4.1Author: Shekn @si-community
V 2.4.1 released August 2026 —

This is a full integration of the Blender Cycles renderer into XSI. Version 2.4 is compiled with Cycles 5.3 (state of July 2026). The second generation of the addon (since 2.0) is a complete rewrite and works with Softimage 2015 SP2.

New since version 2.1.3 (from the github release notes): 2.4.1: fixed incorrect transforms of instances when the master model has rotation or scale, repacked with missing DLLs 2.4: Cycles 5.3. New Alpha parameter for the ImageTexture node, Sky Texture with Single and Multiple Scattering models, Thin Film for Metallic and Glass BSDF, new Raycast and Scene Time nodes, OSL custom camera, Linear 3D curve shape (also as per-object override), Geometry Approximation mode for NURBS surfaces, Render Time pass (CPU), texture optimisation (resolution, limit, tx texture cache) and a detailed scene export timing log 2.4: renders MaterialX shader trees from the MaterialXSI addon (converted to OSL). Note: OSL shading works on CPU render devices only 2.3.x: Cycles 4.5, OSL support is back, new Metallic BSDF and Set Normal nodes, phase function for Scatter Volume, Diffuse Roughness for Principled BSDF, more Noise Texture types, subdivision with motion deform, per-frame texture images, rendering of NURBS surfaces and curves (via custom properties), tile rendering, fixed shadow catcher, vector input ports for OSL shaders 2.2.x: nodes of Blender 4.3 (Ray Portal BSDF, Sheen BSDF, Gabor Texture, redesigned Principled BSDF), current Blender OCIO color profiles, custom velocity grids for VDB primitives, Particle Info node fed by ICE attributes, denoising of the final passes with OIDN or OptiX

Supported Softimage features (quoted from the download page):

Polygon meshes and hair geometry Texture coordinates Vertex colors Shaderball preview. For materials, shader nodes and texture nodes Basic limited support of the following built-in Softimage shader nodes: Phong, Lambert, Hair Shading, Image, converters between vector, color and scalar Ambience global environment light Limited support of built-in Softimage light sources Model instances ICE strands geometry ICE pointcloud instances ICE geometry attributes (vector, color and scalar) with context per-point and per-object Volume rendering. In particular supports emFluid, Explosia FX and openVDB for Softimage volumes Special VDB Primitive for rendering vdbs without ICE Output multilayered exr file with all rendered passes Rendermaps

The following features from Cycles itself are supported: CPU and GPU rendering. In particular multidevices are supported. This allows you to use cpu and gpu simultaneously. The libraries for GPU rendering are included in the package. All Cycles shader nodes OSL shaders OpenColorIO profiles (Blender profile included) All Cycles output passes (Combined, Depth, Normal and so on) Color and value shader AOVs Lightgroups Cycles camera properties, in particular all panorama modes Cycles light sources Denoising by using Open Image Denoise and OptiX denoiser

For more information, full documentation and a list of the available Cycles nodes see the download page linked below. There is no local backup because the addon is still frequently updated - the plugin can be downloaded on Shekn's github releases. The source code is available on github there as well.

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Shekn
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Re: Cycles for Softimage

Post by Shekn » 20 Jan 2020, 13:17

yes, it is

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sirdavid32
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Re: Cycles for Softimage

Post by sirdavid32 » 21 Jan 2020, 01:17

Marvelous!! I think I will dedicate an exclusive render for a nice splash screen for SyCles on Softimage :)
BTW: What are your plans for future new releases from Cycles? As of today (Monday) they added the AOV node passes.
Clearly SyCles is the only renderer going forward with Softimage at the moment. Thank you very much for your effort on this!

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Re: Cycles for Softimage

Post by Shekn » 22 Jan 2020, 07:41

In general I plan to implement all new features of the original Cycles. May be not at the same time, but when it will be possible. I know about custom AOV-s and will add it to the Sycles.

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wireframex
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Re: Cycles for Softimage

Post by wireframex » 22 Jan 2020, 20:42

Shekn wrote: 22 Jan 2020, 07:41 In general I plan to implement all new features of the original Cycles. May be not at the same time, but when it will be possible. I know about custom AOV-s and will add it to the Sycles.
:-bd
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory

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sirdavid32
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Re: Cycles for Softimage

Post by sirdavid32 » 22 Jan 2020, 23:09

Thank you so much Shekn!!! It's great news starting 2020!

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Ironice
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Re: Cycles for Softimage

Post by Ironice » 23 Jan 2020, 16:55

Thank you very much Shekn! Me back to Softimage after Modo and Maya. :)

Coudn't find the Answer to HDRMaster.
How can i add more than one Library like in your video?

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Re: Cycles for Softimage

Post by Shekn » 24 Jan 2020, 06:44

hdrMaster_new_library.png
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wireframex
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Re: Cycles for Softimage

Post by wireframex » 24 Jan 2020, 22:33

Then in the Model bar --> Primitive --> Light --> HDRMaster

Image
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory

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Ironice
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Re: Cycles for Softimage

Post by Ironice » 29 Jan 2020, 13:46

wireframex wrote: 21 Jan 2019, 18:26
Rork wrote: 18 Jan 2019, 09:30 The thumbnails are the most work to add to the presets, or at least the most tedious.
rob
Well it works but thumnail qualty is very bad ... I don't understand because the original files are in good Bmp quality :-s

Image
Do you have found a solution for a better quality, wireframex ?
Have the same problem. setthump with 128x128 and 64x64 bmp. But if i extract with getthump the output bmp size is 64x64 and bad quali.

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wireframex
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Re: Cycles for Softimage

Post by wireframex » 29 Jan 2020, 18:18

Ironice wrote: 29 Jan 2020, 13:46 Do you have found a solution for a better quality, wireframex ?
Have the same problem. setthump with 128x128 and 64x64 bmp. But if i extract with getthump the output bmp size is 64x64 and bad quali.
Sorry I didn't found how to do something better ... :-s
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory

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wireframex
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Re: Cycles for Softimage

Post by wireframex » 01 Mar 2020, 11:00

Shekn > Do you know if I could migrate to Nvidia RTX GPU (2080 TI) with Cycles without Pb ?
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory

Shekn
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Re: Cycles for Softimage

Post by Shekn » 01 Mar 2020, 12:59

What is Pb?

Original Cycles render in Blender supports RTX cards. In Sycles potentially it should working too, but I don't know exactly, because I did not test it. In any case, this gpu can render images as any other gpu, maybe without some additional accelerations.

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wireframex
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Re: Cycles for Softimage

Post by wireframex » 01 Mar 2020, 19:35

Will you do compile a new Sycles who support RTX ?
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory

Shekn
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Re: Cycles for Softimage

Post by Shekn » 02 Mar 2020, 15:18

Now I am not sure that I know the right answer. I will try to investigate how definitely enable OptiX devices. But again, no guarantees, because no tests possibilities.

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wireframex
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Re: Cycles for Softimage

Post by wireframex » 02 Mar 2020, 17:18

Ok you really a master :)
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory

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FXDude
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Re: Cycles for Softimage

Post by FXDude » 07 Mar 2020, 00:23

This you be great! ... Because XSI is not quite dead yet.

I also have other things in Sycles to polish including a SyHairDew shadercoumpound.