XSI-->Nuke
Plugins linking to this thread: (hide)
XSI to Nuke This plugin runs Nuke from the Softimage interface and sends all the passes to Nuke.
Also sets up the resolution, frame rate and frame range in Nuke
[..] Read on under the si-community link.
local backup: tim_XSItoNuke_v1.2.xsiaddon
[..] Read on under the si-community link.
local backup: tim_XSItoNuke_v1.2.xsiaddon
author site: n/a / si-community thread
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Splin
- Posts: 14
- Joined: 07 Jul 2009, 09:17
Re: XSI-->Nuke
I am getting offset between objects and camera with version 2.1. I am not able to track down which is causing this, objects or camera.
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T.I.M.
- Posts: 24
- Joined: 12 Jun 2009, 15:50
Re: XSI-->Nuke
Splin ,Can you send me the scene?Send me PM.Thanks.
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anclib
- Posts: 6
- Joined: 26 Jan 2011, 17:15
Re: XSI-->Nuke
Hi, I am having a problem with the plug-in, everything is OK until nuke opens, a error appears saying:
can't read
E:/ProgrammingProjects\XSltoNuke\Demo_project\ExportFolder\NukeFile\Nuke_temp.nk:
No such file or directory,
I have checked all the addresses and settings in Softimage and when checking the NukeFile folder the Nuke_temp.nk is not there. I've tried creating a Nuke_temp.nk file first by opening nuke and saving an empty script, but as soon as the exporter in Softimage is activated the file disappears.
Also I am a NukeX user and would like the exporter to export straight into a NukeX script but don't know how as there is no separate NukeX.exe file, only Nuke.exe and somehow the NukeX shortcut opens via the nuke.exe.
I am using Softimage 2011 and Nuke 6.2 v1.
Can anyone help please?
can't read
E:/ProgrammingProjects\XSltoNuke\Demo_project\ExportFolder\NukeFile\Nuke_temp.nk:
No such file or directory,
I have checked all the addresses and settings in Softimage and when checking the NukeFile folder the Nuke_temp.nk is not there. I've tried creating a Nuke_temp.nk file first by opening nuke and saving an empty script, but as soon as the exporter in Softimage is activated the file disappears.
Also I am a NukeX user and would like the exporter to export straight into a NukeX script but don't know how as there is no separate NukeX.exe file, only Nuke.exe and somehow the NukeX shortcut opens via the nuke.exe.
I am using Softimage 2011 and Nuke 6.2 v1.
Can anyone help please?
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T.I.M.
- Posts: 24
- Joined: 12 Jun 2009, 15:50
Re: XSI-->Nuke
You have to setup your path in the custom preferences to existing folder on you hard drive.Pause the demo video and see how the preffs suppose to look like. And check back on this thread there is explanations what you have to do. I will post a version that runs NukeX tommorow .
Cheers
Cheers
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T.I.M.
- Posts: 24
- Joined: 12 Jun 2009, 15:50
Re: XSI-->Nuke
Here is version that runs NukeX.
You do not have the required permissions to view the files attached to this post.
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anclib
- Posts: 6
- Joined: 26 Jan 2011, 17:15
Re: XSI-->Nuke
Hi, thanks for getting back to me,
The new plugin opens up in NukeX fine, Thanks.
But I'm still having the same problem, I've made sure all the custom paths are correct, even going so far as to create a folder structure which is the same, when NukeX opens I get the same "no such file or directory" message with regard to the Nuke_temp.nk file, it doesn't seem to be getting created and doesn't appear in the folder.
I thought it might be a windows 7 folder security thing but I have got rid of the restrictions and the temp_Camera_camera.chan file gets created no problems in the Chan&Obj folder. (I'm exporting from a base scene in Soft)
Any thoughts?
The new plugin opens up in NukeX fine, Thanks.
But I'm still having the same problem, I've made sure all the custom paths are correct, even going so far as to create a folder structure which is the same, when NukeX opens I get the same "no such file or directory" message with regard to the Nuke_temp.nk file, it doesn't seem to be getting created and doesn't appear in the folder.
I thought it might be a windows 7 folder security thing but I have got rid of the restrictions and the temp_Camera_camera.chan file gets created no problems in the Chan&Obj folder. (I'm exporting from a base scene in Soft)
Any thoughts?
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mindFreeArtist
- Posts: 3
- Joined: 19 Aug 2010, 12:56
- Skype: mindFreeArtist
Re: XSI-->Nuke
Hi T.I.M.
Thanks for your addon, but I can't get it to work with SI 2012 SP1.
Actually it works, but I get no animation in Nuke at all (cameras, geo etc).
Maybe there is an update on the plugin.
Thanks.
Thanks for your addon, but I can't get it to work with SI 2012 SP1.
Actually it works, but I get no animation in Nuke at all (cameras, geo etc).
Maybe there is an update on the plugin.
Thanks.
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nuverian
- Posts: 143
- Joined: 29 Sep 2011, 21:25
- Location: Greece
Re: XSI-->Nuke
This seems awesome. Many thanks.
--Though, I do not get anything under Render->Render. No problem with the xsiaddon. At least no errors for that matter.
Thanks
--Though, I do not get anything under Render->Render. No problem with the xsiaddon. At least no errors for that matter.
Thanks
Portfolio / Blog
http://www.nuverian.net
http://www.nuverian.net
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T.I.M.
- Posts: 24
- Joined: 12 Jun 2009, 15:50
Re: XSI-->Nuke
Check your python installation.See if you actually see python in your script editor.Most problems with this plugin are coming from python installation problems in softimage.nuverian wrote:This seems awesome. Many thanks.
--Though, I do not get anything under Render->Render. No problem with the xsiaddon. At least no errors for that matter.
Thanks
Also it's important to restart XSI after installation.
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nuverian
- Posts: 143
- Joined: 29 Sep 2011, 21:25
- Location: Greece
Re: XSI-->Nuke
Yes. I've fixed that after I saw some comments on vimeo conerning python. Everything works fine.
Much thanks Tim!
Much thanks Tim!
Portfolio / Blog
http://www.nuverian.net
http://www.nuverian.net
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Ramon
- Posts: 111
- Joined: 19 Aug 2010, 20:47
Re: XSI-->Nuke
2.1 version 2012 x64 SAP
Export only selected geometry and camera, placed all in center coord in nuke, no animations in camera and objects
Export only selected geometry and camera, placed all in center coord in nuke, no animations in camera and objects
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T.I.M.
- Posts: 24
- Joined: 12 Jun 2009, 15:50
Re: XSI-->Nuke
Send me test scene to test it.Here no problem with SI2012SAP.
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gustavoeb
- Moderator
- Posts: 587
- Joined: 20 Jul 2010, 22:33
- Skype: gustavoboehs
Re: XSI-->Nuke
Hi Tim, can you make the Temporary file thing accept tokens, like so:
[Project Path]/Render_Archives/temp_export.nk
Cheers
[Project Path]/Render_Archives/temp_export.nk
Cheers
Gustavo Eggert Boehs
Blog: http://www.gustavoeb.com.br/
Blog: http://www.gustavoeb.com.br/
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sant0s
- Posts: 353
- Joined: 05 Sep 2011, 20:57
- Location: São Pedro de Moel
Re: XSI-->Nuke
hey 
maybe I missed something, but have a problem with my camera after exporting.
Opening a new scene, animating the camera and add some stuff and export it to nuke works like a charme.
Now I tried it with a scene I was working on some time ago and get wrong camere movements.
First the camera is doing the opposite direction and second its more like rotating around the own axis instead of moving the path it should...
Any idea where I could have some mistakes?
thx and thx for that T.I.M., very helpfull!
maybe I missed something, but have a problem with my camera after exporting.
Opening a new scene, animating the camera and add some stuff and export it to nuke works like a charme.
Now I tried it with a scene I was working on some time ago and get wrong camere movements.
First the camera is doing the opposite direction and second its more like rotating around the own axis instead of moving the path it should...
Any idea where I could have some mistakes?
thx and thx for that T.I.M., very helpfull!
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aio
- Posts: 36
- Joined: 23 Oct 2012, 00:12
Re: XSI-->Nuke
i've been using for a few days really helpful. Thanks for making this available.
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ollynash
- Posts: 3
- Joined: 21 Jan 2010, 12:00
Re: XSI-->Nuke
Still works great in Softimage_2013. Mucho thanks Tim 