Geometry Shader for the hidden Options in mr 3.8

Plugins linking to this thread: (hide)

mr 3.8 Options GeoshaderAuthor: Jonathan Baecker
This experimental geometry shader enables the hidden mental ray 3.8 progressive rendering option for Softimage.

Documentation and installation instructions are available in the si-community discussion. A sample scene is provided in this germanmentalray forum discussion

This (archive) shader by ctrl.studio for Max 2011 might or might not work using the sandboxing principle of Softimage 2011 (mi file interpretation). For help with installing mi files in SI 2011, Hirazi Blue has kindly written an article on -community. There are currently issues rendering strands with this shader.

Related plugins: ctrl_ghost_settings

local backup: mr3.8Options.zip

Discussions regarding Materials, Material-Compounds or Shaders, etc.
amaan
Posts: 21
Joined: 09 Jun 2009, 20:13

Re: Geometry Shader for the hidden Options in mr 3.8

Post by amaan » 28 Apr 2010, 20:41

>Could you please elaborate on (or document) what options would be affected?

just turn on Information in the Diagnostics panel of Render Options in SI. It outputs a list of String options set by SI just before rendering starts. Any options in that list (bsp, ray tracing/scanline, trace depth etc.) you can't override. You can set them, but SI will override them at render time.

User avatar
Hirazi Blue
Administrator
Posts: 5113
Joined: 04 Jun 2009, 10:15

Re: Geometry Shader for the hidden Options in mr 3.8

Post by Hirazi Blue » 29 Apr 2010, 08:21

Thanks for the info... ;)
Stay safe, sane & healthy!

User avatar
Maximus
Posts: 1121
Joined: 09 Jun 2009, 13:45

Re: Geometry Shader for the hidden Options in mr 3.8

Post by Maximus » 05 May 2010, 11:19

hello, is there any update in your geometry shader jb_alvarado ? :)
i've just tried those parameters in maya and they work really good, especially IBL wich i cant manage to make it work in XSI :/

thanks

Gabba
Posts: 35
Joined: 18 Apr 2010, 12:31

Re: Geometry Shader for the hidden Options in mr 3.8

Post by Gabba » 05 May 2010, 12:23

It's just a guess but... in 3ds IBL doesn't work and we have the same ctrl.ghost right now. In XSI I have problems too (sometimes it seems to work, rerender and all it's black, rerender again and I have a completly different result respect to the first render =S

User avatar
redmotion
Posts: 150
Joined: 09 Jun 2009, 16:38
Location: London

Re: Geometry Shader for the hidden Options in mr 3.8

Post by redmotion » 07 May 2010, 09:20

Apparently the MR 3.8 standalone is out now and some Maya people have managed to create a hack to get iRay working...

http://forums.cgsociety.org/showthread.php?f=7&t=877874

User avatar
Hirazi Blue
Administrator
Posts: 5113
Joined: 04 Jun 2009, 10:15

Re: Geometry Shader for the hidden Options in mr 3.8

Post by Hirazi Blue » 07 May 2010, 11:06

But it seems to be for owners of the standalone only, or did I just stop reading too early in the aforementioned thread (the part where it says "I cannot distribute the dlls")?
Then again, I doubt if it's ultimately really worth the effort anyway...
Stay safe, sane & healthy!

User avatar
redmotion
Posts: 150
Joined: 09 Jun 2009, 16:38
Location: London

Re: Geometry Shader for the hidden Options in mr 3.8

Post by redmotion » 07 May 2010, 12:29

Hirazi Blue wrote:But it seems to be for owners of the standalone only, or did I just stop reading too early in the aforementioned thread (the part where it says "I cannot distribute the dlls")?
Then again, I doubt if it's ultimately really worth the effort anyway...
For sure. Just thought I'd post the link. :)

User avatar
Maximus
Posts: 1121
Joined: 09 Jun 2009, 13:45

Re: Geometry Shader for the hidden Options in mr 3.8

Post by Maximus » 21 May 2010, 10:44

I've got a problem with this shader, once i turn the IBL on, i cant turn it off anymore :)
Could be some error in the code you compiled Alvarado?
i just have a simple scene and iBL is working, i'm using your shader not the ctrl one, once i turn IBL on it starts using the environment and renders just fine, but i cant turn it off anymore. I have to close and reopen the scene, its like it doesnt read the command to turn it off.

Thanks again !

RoN43
Posts: 18
Joined: 09 Nov 2009, 17:32

Re: Geometry Shader for the hidden Options in mr 3.8

Post by RoN43 » 21 May 2010, 12:21

I have the same problem that Maximus. it work once and no effect with turn on\off!

jb_alvarado
Posts: 10
Joined: 18 Apr 2010, 08:07

Re: Geometry Shader for the hidden Options in mr 3.8

Post by jb_alvarado » 22 May 2010, 09:48

Sorry @all, that I never writing here! I have no time for nothing :(...
I rewriting the Code, and now you have a bit more Options (Subsampling Size, etc.).
By the IBL Mode I have a little problem... When I type the Mode, for example "approximate", it have no Effect and when I am delete the string, or re- render it works. Also with the mode light.

Pleas read the doku for the Options. An plugin/spdl comes, but I don't no when :).
mrOptions.jpg
mr3.8Options.zip
You do not have the required permissions to view the files attached to this post.

User avatar
Maximus
Posts: 1121
Joined: 09 Jun 2009, 13:45

Re: Geometry Shader for the hidden Options in mr 3.8

Post by Maximus » 22 May 2010, 21:54

Thanks a Lot Alvarado!!!

User avatar
Hirazi Blue
Administrator
Posts: 5113
Joined: 04 Jun 2009, 10:15

Re: Geometry Shader for the hidden Options in mr 3.8

Post by Hirazi Blue » 30 May 2010, 09:07

I haven't tried this yet, but ctrl.studio has made a Softimage-friendly (as in: including "spdl") version of their
ctrl_ghost_settings shader available on CGTalk: go to this post
As it's an attachment, you have to login to CGTalk first to be able to download it...

edit: I just sent ctrl.studio a private message, if they'd allow us to host it here locally... I'll get back to you...
:D
Stay safe, sane & healthy!

User avatar
Hirazi Blue
Administrator
Posts: 5113
Joined: 04 Jun 2009, 10:15

Re: Geometry Shader for the hidden Options in mr 3.8

Post by Hirazi Blue » 30 May 2010, 17:54

Okay, I received the necessary permission to host this file locally.
Please note: this is the second version posted by ctrl.studio
quoted from ctrl.studio @ CGTalk:
sry.. I packaged the wrong dlls.. there's some fg settings overwriting with prev addon. here a new one .. importons and ip are there so you may use them together with fg ..
Download it from here: ctrl_ghost_settings_2011b

FYI - This zip-file includes a file called "ctrl_ghost_settings.dll" and a file called "ctrl_ghost_settings.dll.x64". The first one is the 32 bits dll, which you won't need if you're using a 64 bits Softimage. In that case you'll have to rename the file "ctrl_ghost_settings.dll.x64" to "ctrl_ghost_settings.dll" for Softimage to be able to work with it...
Stay safe, sane & healthy!

pBarrelas
Posts: 19
Joined: 15 May 2010, 11:47
Location: Portugal

Re: Geometry Shader for the hidden Options in mr 3.8

Post by pBarrelas » 22 Jul 2010, 02:04

Hirazi Blue wrote:Okay, I received the necessary permission to host this file locally.
Please note: this is the second version posted by ctrl.studio
quoted from ctrl.studio @ CGTalk:
sry.. I packaged the wrong dlls.. there's some fg settings overwriting with prev addon. here a new one .. importons and ip are there so you may use them together with fg ..
Download it from here: ctrl_ghost_settings_2011b

FYI - This zip-file includes a file called "ctrl_ghost_settings.dll" and a file called "ctrl_ghost_settings.dll.x64". The first one is the 32 bits dll, which you won't need if you're using a 64 bits Softimage. In that case you'll have to rename the file "ctrl_ghost_settings.dll.x64" to "ctrl_ghost_settings.dll" for Softimage to be able to work with it...
I definitely have to experiment this! Thanks!

I've installed ctrl.studio shaders. In your opinion which is better or lets say "with more implementations"? Ctrl.studio or jp_alvarado?

User avatar
Hirazi Blue
Administrator
Posts: 5113
Joined: 04 Jun 2009, 10:15

Re: Geometry Shader for the hidden Options in mr 3.8

Post by Hirazi Blue » 22 Jul 2010, 14:29

Well, it's hard to say...
The "ctrl.ghost..." obviously has more options, but if you're main interest is the progressive rendering you might as well use the one jb_alvarado wrote. In my opinion jb_alvarado gave up a little too soon. Given time he could've included more options. But that just my opinion (and I can understand the appearance of the "ctrl.ghost..." shader demotivated him somewhat)
Some of the "ctrl.ghost..." settings are superfluous as the options it tries to unhide are unhidden in Softimage to begin with.
The best part however about the "ctrl.ghost..." shader is the included SPDL, which creates a nice Softimage-style PPG for you... This doesn't sound like much, but is actually very nice...
Stay safe, sane & healthy!

pBarrelas
Posts: 19
Joined: 15 May 2010, 11:47
Location: Portugal

Re: Geometry Shader for the hidden Options in mr 3.8

Post by pBarrelas » 22 Jul 2010, 14:46

Hirazi Blue wrote:Well, it's hard to say...
The "ctrl.ghost..." obviously has more options, but if you're main interest is the progressive rendering you might as well use the one jb_alvarado wrote. In my opinion jb_alvarado gave up a little too soon. Given time he could've included more options. But that just my opinion (and I can understand the appearance of the "ctrl.ghost..." shader demotivated him somewhat)
Some of the "ctrl.ghost..." settings are superfluous as the options it tries to unhide are unhidden in Softimage to begin with.
The best part however about the "ctrl.ghost..." shader is the included SPDL, which creates a nice Softimage-style PPG for you... This doesn't sound like much, but is actually very nice...
Thanks for the explanation!
Actually I was more interested on using FG with IR or Importons. I have to make some tests to see which are the advantages of this new feature!