markraz wrote:McNistor wrote:Yep, all "serious work" is rendered with 3rd party renderers- Arnold, PRman, Vray, 3delight (is it still alive?) and... Mray in the past when it was still strong and 3rd party for most apps.
Mental ray is every bit as good as vray and is much better than renderman. I don't see why anyone would need anything other than MR... The SDK is part of the power and why it can exceed capabilities of vray and others. Mental ray is faster than vray too, if that matters to anyone. Vray is great for NOOBS who don't really understand ray-tracing, GI and the rendering process. It's one of those apps that you can have zero talent and produce photo-realistic images by just pressing "render"... Which is cool but that doesn't mean it's better than tools like MR that require some skill to maximize/utilize.
I recommended noobs download a 25 year old copy of POV ray and create a photo-real scene by typing into a text file to generate something impressive.... Vray is great but it's not unlike inventions such as autopilot or spellcheck.. It becomes a crutch after a while. You are shielded by the real process of rendering.
"serious work"?? so old ILM films from the 90s are not "serious work"....

No offense, but it looks like you are living in the past. Every render engine out there is far superior to Mental Ray. First reason? The implementation. There is no single dcc application where Mental Ray is fully/complete/decently/bug-free Integrated, mostly because they are all Autodesk.
Now lets come to the point where you think that having to code your own shader and write 300 lines of codes to produce the same effect someone else can produce with just ticking one parameter means that MR is better than any other engine. By your same logic we should have sticked to candle flame and not electricity.
Vray is far better written, faster, easy to use (which is a huge improvement for artists), better integrated, has better toolset than mental ray.
Mental Ray sitll doesnt have a decent GI system, i seriously have no idea what you talkin about. If to produce a smooth GI without any artifacts i have to spend 10 days (because otherwise i'm noob in your opinion) while another render engine has a very good GI setup in less than 5 minutes why shouldnt i go for the faster route?
I have no idea about standalone Mental Ray, still browsing their forum looks like there are 3 people using it. I used mental ray for a lot of time, and at the moment is a total piece of crap compared to the competition. Reasons? we all know. Integration, poor documentation, autodesk, few developers, slow to update, counter intuitive, old tech.
Can you produce very good images with it? yes you can
Can you produce very good images in the same amount of time you would do with another engine? Dont think so, unless you are ultra skilled with it, and yet i have my doubts cause you have to confront an ultra skilled in vray and so on.
Oh and lastly, you talk about SDK "The SDK is part of the power and why it can exceed capabilities of vray and others.". Are you aware that other render engines have SDK too?
Bottom line. Why should i spend more time to do something that other tools make me do faster, better?