SreckoM wrote:Honestly I do not see who can be interested into MayaLT except people already familiar with Maya. Why would anyone choose this instead of Blender for example? It has much better cost/benefit ratio (most important thing for indie devs). Or just buy Modo for few bucks more (if you are in EU). If I am making indie team or doing project myself only plus would be Maya viewport. But without scripting possibilities I would not even consider it. I mean why giving 1200 usd for something with so many restrictions, really do not see point of that.
I agree. I mean, if what game developers most want is modeling and animation, then in this case I would prefer Modo as the animation tools in Maya LT is not complete. And modeling wise, Modo is way better.
And Lightwave was some weeks ago at $ 1295 if I'm not mistaken.
On the C4D, as I'm a student, I can upgrade to the Broadcast or Studio version with a 30% discount.
I'm learning Maya now and I like it. But my goal it's animation and vfx. If it were games, freelance wise, I don't think I would go the Maya LT route. Unless I could upgrade to full Maya in the future with a discount.