Autodesk, Pixar and Open Subdivs

News concerning 3D DCC business
Lord Futzi Voldemort
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Re: Autodesk, Pixar and Open Subdivs

Post by Lord Futzi Voldemort » 24 Apr 2013, 15:06

Tekano wrote:also, to be fair, its pretty accurate to say (ok, guess or assume) that entire Industry benefiting new technology stuff like OpenSubdiv, is NOT being actively developed in or considered for Softimage. when, if it was truly competitive it should be and it certainly used to be.

so please, don't act all innocent or surprised when some of us get annoyed over issues like this, nor is it acceptable to imply that some of us are over-zealous etc, its insulting.
Exactly. How does a company build competence if they let do all the development by others? It doesn't need much competence moving a thirdparty plugin into another folder and calling it a new feature. There are many examples. This is like a government underfunding the research sector. The result is always negative.
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luceric
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Re: Autodesk, Pixar and Open Subdivs

Post by luceric » 24 Apr 2013, 16:03

Bellsey wrote:for anyone who missed this webinar, here's the video we made with Pixar showing Open Subdivs:
Nice! not what I expected when I read webinar. Lots of new things since siggraph

Bellsey
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Re: Autodesk, Pixar and Open Subdivs

Post by Bellsey » 24 Apr 2013, 16:16

All our webinars are done this way, pre-record content which we broadcast with live introductions, interactions and Q&A. We've tried several times to demo stuff 'live' but it never really works due to bandwidth/latency issues. People can submit questions during the presentation and we catch up at the end.
Yesterday, there was a live Q&A with the Pixar guys after the main presentation. The webinars are normally recorded via the Adobe Connect software we use, but unfortunately I couldn't get it working due to internet probs.

Lord Futzi Voldemort
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Re: Autodesk, Pixar and Open Subdivs

Post by Lord Futzi Voldemort » 24 Apr 2013, 16:35

luceric wrote:
Bellsey wrote:for anyone who missed this webinar, here's the video we made with Pixar showing Open Subdivs:
Nice! not what I expected when I read webinar. Lots of new things since siggraph
One would think, there should be a viewport capable of displaying something like that in the first place....
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iamVFX
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Re: Autodesk, Pixar and Open Subdivs

Post by iamVFX » 24 Apr 2013, 16:46

How catmull-clark subdivision is different from opengl 4 tessellation in the case of preview only?

Letterbox
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Re: Autodesk, Pixar and Open Subdivs

Post by Letterbox » 24 Apr 2013, 19:21

Questions arise from this youtube. First, with no dx11 support how does this even get done in SI? Second, specifically if the tessellation happens at render time don't MR / Arnold / Maxwell / vray etc have to implement this too, or is it only going to be useful if you have a renderman compliant renderer? Or is the AD plan for the DCC to pre-compute the tessellation first before sending it to the renderer?

luceric
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Re: Autodesk, Pixar and Open Subdivs

Post by luceric » 24 Apr 2013, 19:41

Letterbox wrote:Questions arise from this youtube. First, with no dx11 support how does this even get done in SI?
their test application was OpenGL so that shouldn't be a problem

Letterbox
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Re: Autodesk, Pixar and Open Subdivs

Post by Letterbox » 24 Apr 2013, 19:53

luceric wrote:
Letterbox wrote:Questions arise from this youtube. First, with no dx11 support how does this even get done in SI?
their test application was OpenGL so that shouldn't be a problem
...and the rendering?

Ahmidou
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Re: Autodesk, Pixar and Open Subdivs

Post by Ahmidou » 24 Apr 2013, 22:12

Everything that is done in DX11 can be done with the last openGL

Letterbox
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Re: Autodesk, Pixar and Open Subdivs

Post by Letterbox » 25 Apr 2013, 08:11

http://www.daz3d.com/forums/viewthread/20688/

BETA 1 (4.5.2.40) highlights are:
1) Updated the embedded CMS client to Valentina 5; fixes several crashes, particularly on Mac.
2) Updated the 3Delight render engine to 10.0.125; see 3Delight Change Log for more details.
3) Added support for TriAx to TriAx Auto-Fit.
4) Added support for OpenSubdiv subdivision algorithms; Catmark, Bilinear, Loop; adds support for edge and/or vertex weights/creasing.
5) Added support for Ptex.
...

A company that gives away a dcc for free gets it implemented asap, whereas a company that makes billions, charges for it's software, and has multiple development teams can't. Someone explain the logic in that. Please.

SreckoM
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Re: Autodesk, Pixar and Open Subdivs

Post by SreckoM » 25 Apr 2013, 09:07

Letterbox wrote:
luceric wrote:
Letterbox wrote:Questions arise from this youtube. First, with no dx11 support how does this even get done in SI?
their test application was OpenGL so that shouldn't be a problem
...and the rendering?
AFAIK render engine needs to add support for OpenSubd also.
- H -

Kzin
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Re: Autodesk, Pixar and Open Subdivs

Post by Kzin » 25 Apr 2013, 10:18

Letterbox wrote:
A company that gives away a dcc for free gets it implemented asap, whereas a company that makes billions, charges for it's software, and has multiple development teams can't. Someone explain the logic in that. Please.
it is fully featured, production ready and bugfree implemented?
a free tool can do what it want, a tool you pay for needs to think about a longer term what features gets in. so it might be possible ad has no resources actually to get coder free to implement it. and correct me if i am wrong, but deeply integrating such basic thing like opensubdiv in the complete toolset will not be that easy.

Lord Futzi Voldemort
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Re: Autodesk, Pixar and Open Subdivs

Post by Lord Futzi Voldemort » 25 Apr 2013, 10:51

luceric wrote:
Letterbox wrote:Questions arise from this youtube. First, with no dx11 support how does this even get done in SI?
their test application was OpenGL so that shouldn't be a problem
Provided, that the viewport itself isn't a problem. I don't see how the current HQV would cope with OpenSubdivs, when it can't handle what it is supposed to handle right now.
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Mathaeus
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Re: Autodesk, Pixar and Open Subdivs

Post by Mathaeus » 15 Jul 2013, 10:51

little bit more news there. In short, upcoming OpenSubdiv release is expect to be under Apache license, so Blender is about to jump in.

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Nizar
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Re: Autodesk, Pixar and Open Subdivs

Post by Nizar » 16 Jul 2013, 09:45

Blender, a great tool, more I use it more I like.

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Hirazi Blue
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Re: Autodesk, Pixar and Open Subdivs

Post by Hirazi Blue » 16 Jul 2013, 12:16

As the "Cult of Roosendaal" implements everything they can get their grubby hands on, I'm not all that surprised.
I wonder, however how long it will take them this time
and if this will be deemed important enough to actually change their roadmap drastically?

Disclaimer: Still not a big fan of Blender, in case you hadn't noticed... :p
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