But you can use nested compounds no ?ace63 wrote:Yet it only works for a single compound which makes this method a total slowdown.
This is for sure not the perfect solution but don't hope for an Icetree who can handle multiple objects via group.
I mean how long are we waiting for instanced shader trees which can be reused in other shaders. Or just multiple object outputs in 1 shader tree and stuff like this ??
Won't happen anytime soon I guess.