new addon released: emTopolizer 1.0
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jamination
- Posts: 174
- Joined: 10 Jul 2009, 19:58
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adrencg
- Posts: 196
- Joined: 04 May 2012, 22:50
Re: new addon released: emTopolizer 1.0
I have a wall breaking with the vertex islands method, and I'm using Simulate Bullet Rigid Bodies instead of a regular simulate node, so I can get some intercollision between the floating islands.
The problem is the Turbulize Velocity is interfering with that(from what I can see). Is there a way to keep the turbulence and also have self collision of all the pieces?
The problem is the Turbulize Velocity is interfering with that(from what I can see). Is there a way to keep the turbulence and also have self collision of all the pieces?