Ray's WIPs (NUDITY)
-
Hirazi Blue
- Administrator
- Posts: 5113
- Joined: 04 Jun 2009, 10:15
-
rray
- Moderator
- Posts: 1810
- Joined: 26 Sep 2009, 13:51
- Location: Bonn, Germany
-
rray
- Moderator
- Posts: 1810
- Joined: 26 Sep 2009, 13:51
- Location: Bonn, Germany
Re: Ray's WIPs (NUDITY)
softimage resources section updated Sep 26th 2026
-
Rork
- Posts: 1359
- Joined: 09 Jul 2009, 06:59
- Location: Close to The Hague, Netherlands
Re: Ray's WIPs (NUDITY)
nice find!
And nice renders too ;)
rob
And nice renders too ;)
rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
-
mc_axe
- Posts: 420
- Joined: 12 Mar 2013, 17:44
Re: Ray's WIPs (NUDITY)
Awesome stuff rray
The never ending babies are really really hypnotic.
And RS test renders look nice !
And RS test renders look nice !
-
FXDude
- Posts: 1145
- Joined: 19 Jun 2012, 19:59
Re: Ray's WIPs (NUDITY)
That looks awesome, amazing how even one light through a window can light a scene.
How long did they take? was the dense geo translation long?
How long did they take? was the dense geo translation long?
-
rray
- Moderator
- Posts: 1810
- Joined: 26 Sep 2009, 13:51
- Location: Bonn, Germany
Re: Ray's WIPs (NUDITY)
Cheers! Redshift is cool, took only a few seconds for translating, and a few minutes for rendering these. That is with an SSS material, with a diffuse material is even faster ~2 minutes.
(my specs=980x processor+gtx980)
(my specs=980x processor+gtx980)
softimage resources section updated Sep 26th 2026
-
FXDude
- Posts: 1145
- Joined: 19 Jun 2012, 19:59
Re: Ray's WIPs (NUDITY)
Cool indeed! with any CPU pathtracer, those few minutes (for multi-bounce light transport in interior settings) could have easily been a few hours to clean-up to a reasonable degree!rray wrote:Cheers! Redshift is cool, took only a few seconds for translating, and a few minutes for rendering these. That is with an SSS material, with a diffuse material is even faster ~2 minutes.
(my specs=980x processor+gtx980)
While remaining both reliable and quite fully featured, things which GPU renders often stuggle with.
Nevertheless, nice compositions!
-
rray
- Moderator
- Posts: 1810
- Joined: 26 Sep 2009, 13:51
- Location: Bonn, Germany
Re: Ray's WIPs (NUDITY)
ty! I was expecting redshift to take like 15-20 minutes, didn't think it would be that fast. I hope they'll keep supporting XSI.
Finally finished the Baby model for selling on turbo squid :
http://www.turbosquid.com/FullPreview/Index.cfm/ID/1032376

Finally finished the Baby model for selling on turbo squid :
http://www.turbosquid.com/FullPreview/Index.cfm/ID/1032376

softimage resources section updated Sep 26th 2026
-
rray
- Moderator
- Posts: 1810
- Joined: 26 Sep 2009, 13:51
- Location: Bonn, Germany
Re: Ray's WIPs (NUDITY)
"artefact 0001" - 3d coat render "old copper" PBR material


softimage resources section updated Sep 26th 2026
-
rray
- Moderator
- Posts: 1810
- Joined: 26 Sep 2009, 13:51
- Location: Bonn, Germany
Re: Ray's WIPs (NUDITY)
This is the obj file with "old copper" PBR exported from 3D coat using the Arnold exporter preset. Works quite well out of the box some more tweaks will be needed to get a similar look than above
Had to makr the retopoly in ZBrush , 3D coat auto-topo didn't work well with that object, and for manual retopo it's too complex.

Had to makr the retopoly in ZBrush , 3D coat auto-topo didn't work well with that object, and for manual retopo it's too complex.

softimage resources section updated Sep 26th 2026
-
rray
- Moderator
- Posts: 1810
- Joined: 26 Sep 2009, 13:51
- Location: Bonn, Germany
Re: Ray's WIPs (NUDITY)
softimage resources section updated Sep 26th 2026
-
Hirazi Blue
- Administrator
- Posts: 5113
- Joined: 04 Jun 2009, 10:15
Re: Ray's WIPs (NUDITY)
Impressive (as always)...
What software did you use and how long did it take you to complete this?
What software did you use and how long did it take you to complete this?
Stay safe, sane & healthy!
-
rray
- Moderator
- Posts: 1810
- Joined: 26 Sep 2009, 13:51
- Location: Bonn, Germany
Re: Ray's WIPs (NUDITY)
Thanks pal! Was around 3 weeks, using 3D-coat for modeling the hair and eyebrows, also shading/baking
Marvelous Designer 3 for the scarf
Softimage for modeling the face and the collider object&morph shape for MD,
Softimage for unwrapping (only software I know that can unwrap a 4 million polygon model)
Softimage for rendering (Arnold)
Marvelous Designer 3 for the scarf
Softimage for modeling the face and the collider object&morph shape for MD,
Softimage for unwrapping (only software I know that can unwrap a 4 million polygon model)
Softimage for rendering (Arnold)
softimage resources section updated Sep 26th 2026
-
Hirazi Blue
- Administrator
- Posts: 5113
- Joined: 04 Jun 2009, 10:15
Re: Ray's WIPs (NUDITY)
So the face was modeled with good old fashioned "vertex-pushing"? I find that even more impressive. ;)
Stay safe, sane & healthy!
-
owei
- Administrator
- Posts: 840
- Joined: 03 Jun 2009, 15:25
- Location: Siegen/Germany
Re: Ray's WIPs (NUDITY)
Great work!! Looks amazing..as usual! ;)
Founder of www.si-community.com
http://www.pixelpanic.de
http://www.pixelpanic.de



