What if Softimage died?

General discussion about 3D DCC and other topics

Softimage is unofficially dead what would you do ?

Poll ended at 05 Oct 2013, 11:10

Switch to Maya (including LT) / Max
13
14%
Continue using Softimage for a few years to come
59
61%
Blender
6
6%
Houdini
12
13%
Modo
2
2%
Other
4
4%
 
Total votes: 96

SreckoM
Posts: 187
Joined: 24 Jul 2010, 22:18
Skype: srecko.micic

Re: What if Softimage died?

Post by SreckoM » 03 Oct 2013, 17:21

I agree with Bellsey, game area is definitely reserved for Maya, so I would not expect, not even in wild dreams, that to be XSI path.

I really thought that AD will promote XSI as competitor to Houdini, as it is more competitive on VfX area than Maya is. But now, they invested money into buying Naiad and building on that platform something that will compete with Houdini and will be part of Maya or standalone app. Is XSI so closed that this could not be done within XSI ?
- H -

User avatar
MauricioPC
Moderator
Posts: 1089
Joined: 16 Sep 2013, 11:39

Re: What if Softimage died?

Post by MauricioPC » 04 Oct 2013, 22:10

Bellsey wrote:Games? Really? Is that really a smart idea when Maya and Max are so widely used across the industry as whole. Dislodging those users from both packages would be very hard. And I think it's clear from the work we've already done around DX11 viewports, .NET SDKs for Maya and the launch of MayaLT, where our focus might lie.
You do realize that this leaves fewer areas for Softimage as now Maya is dominating the Games, Film and VFX markets.

I was thinking today of your question. I guess ICE should continuing developing ... but if I were to choose a area of expertise, I would choose Animation. Even though Maya is considerate the leader, I've read and saw lots of animators talking about how Softimage as an animation tool is vastly superior than Maya. So maybe you guys (AD) could focus on that and leave Maya to take on Houdini.

That could mean Softimage to be a big player on Pixar, Disney, Dreamworks, Blue Sky, etc. It would be very interesting to see.

Bullit
Moderator
Posts: 2621
Joined: 24 May 2012, 07:44

Re: What if Softimage died?

Post by Bullit » 04 Oct 2013, 22:23

I think focusing solely on ICE is a mistake for the future of Softimage.
It is what puts Softimage on table. You don't have anything else that warrants a change of software for a pipeline.
Besides Softimage shouldn't focus in one technology but in an objective. I think that objective should be complex effects made easy for commercials and movies.

So ICE needs to be turned easier.

User avatar
Hirazi Blue
Administrator
Posts: 5113
Joined: 04 Jun 2009, 10:15

Re: What if Softimage died?

Post by Hirazi Blue » 05 Oct 2013, 09:41

Rez007 wrote:I think focusing solely on ICE is a mistake for the future of Softimage.
+1
Stay safe, sane & healthy!

Nox
Posts: 108
Joined: 16 Apr 2013, 11:28

Re: What if Softimage died?

Post by Nox » 05 Oct 2013, 09:53

SI already focused on ICE and lost to Houdini. Now it's focusing on lowering costs for M&E. It has most seats only in industry of desperate users.

User avatar
MauricioPC
Moderator
Posts: 1089
Joined: 16 Sep 2013, 11:39

Re: What if Softimage died?

Post by MauricioPC » 05 Oct 2013, 11:37

Nox wrote:It has most seats only in industry of desperate users.
=))

Falam

Re: What if Softimage died?

Post by Falam » 05 Oct 2013, 14:27

It is good that Softimage has procedural way of doing things with ICE, compared to Maya, for example. What is bad IMO is many users, have complained the past two upgrades were less then good, but the cost for Subscription remains the same.
If Maya had a procedural system at this point, Softimage fate would be sealed. The added plus is the FXTree, I think the FXTree could really shine at this point, considering the road Adobe took with CC.

Why doesn't someone from Autodesk give us some clues as to the direction of Softimage, it would be nice, lay out some ideas for the next release, encourage people, not, we are adding one or two things for Softimage, and fixing, maybe a few bugs, keep those subscriptions rolling.

User avatar
MauricioPC
Moderator
Posts: 1089
Joined: 16 Sep 2013, 11:39

Re: What if Softimage died?

Post by MauricioPC » 05 Oct 2013, 14:49

Falam wrote:It is good that Softimage has procedural way of doing things with ICE, compared to Maya, for example. What is bad IMO is many users, have complained the past two upgrades were less then good, but the cost for Subscription remains the same.
If Maya had a procedural system at this point, Softimage fate would be sealed.
I read and talked to some animators and they all seems to say the same thing. This procedural non-destructive approach is what differentiates Softimage from Maya.


So I guess if the 3rd party developers continue to support Softimage, it can stay alive. I mean, 3dsMax is cool only because of the plugins and scripts.

Falam

Re: What if Softimage died?

Post by Falam » 05 Oct 2013, 15:19

I suppose so. I'm going to do a little more in-depth, I'm considering a resuming a Softimage Subscription.

mirkoj
Posts: 205
Joined: 09 Jun 2009, 16:26
Skype: mirko-jankovic

Re: What if Softimage died?

Post by mirkoj » 06 Oct 2013, 06:46

And I think it's clear from the work we've already done around DX11 viewports, .NET SDKs for Maya and the launch of MayaLT, where our focus might lie.
Yea it is clear for couple years now.. focus is on letting SI become obsolete and move everything to maya or mayaLT.
as someone else noticed.. workflow is not everything and when in a year or so you don;t have a single plugin that connects SI to any of game engines and tech used.. well..
thank you AD... F U AD

his is vent directly to AD not anyone from AD on forum just that there is no misunderstanding. pure AD hate

Bullit
Moderator
Posts: 2621
Joined: 24 May 2012, 07:44

Re: What if Softimage died?

Post by Bullit » 07 Oct 2013, 00:20

SI already focused on ICE and lost to Houdini.
First, nothing is lost.

And it isn't focuses in ICE. What focus on ICE - or anything else- in last two releases, 2013 and 2014?
These releases should have been a good step forward in fixing bottlenecks, make ICE easier to use and extend its power.

User avatar
owei
Administrator
Posts: 840
Joined: 03 Jun 2009, 15:25
Location: Siegen/Germany

Re: What if Softimage died?

Post by owei » 07 Oct 2013, 05:50

Hey...by the way..here are the new extensions for Maya, Max and Mud...

http://area.autodesk.com/industrynews/m ... _available

No Softimage, as we already knew, don´t we... ;)

A comment on that quoted from cgchannel:
Nothing for Softimage or MotionBuilder users
And if you’re wondering why we haven’t mentioned Extensions for Softimage or MotionBuilder so far: it’s because there aren’t any.
Autodesk has confirmed to us that it won’t be releasing an Extension for either package this time around: something that we suspect will be more of an issue for Softimage users than it is for MotionBuilder users
http://www.cgchannel.com/2013/10/autode ... -releases/

So we didn´t got an extension release..for, ehm...two years?? 2012SAP was the last, right? Wow AD...you are doing a great job ;) And the really odd thing is, you don´t understand why people don´t love you?? Don´t be silly ;)

cheers,
oli

User avatar
Nizar
Posts: 725
Joined: 30 May 2010, 20:54

Re: What if Softimage died?

Post by Nizar » 07 Oct 2013, 08:10

I don't think a big corporation worry so much if people don't love but however still buys its products.

angus_davidson
Posts: 583
Joined: 20 Dec 2012, 04:13
Skype: ithacapellin

Re: What if Softimage died?

Post by angus_davidson » 07 Oct 2013, 08:37

Nizar wrote:I don't think a big corporation worry so much if people don't love but however still buys its products.
See thats the only way you can really make your voice heard is to not resubscribe for softimage. If your on a bundle it kinda muddies the water a little bit.

Big corporations only responds when it impacts their bottom line or the PR is of such a nature that they have to. Ask yourself this. When the whole debacle around BiFrost came out. Why did AD$K only respond to the Max underground posts. We were just as uppity on the softimage forums.

Very simply there are orders of magnitude times as many 3dsMax seats out there then there are Softimage seats. We are seen as pretty insignificant, and therefore no real threat to the bottom line.
--
Technomancer at Digital Arts
Wits University

Bellsey
Posts: 688
Joined: 19 Apr 2010, 09:50
Location: London, UnitedKingdom

Re: What if Softimage died?

Post by Bellsey » 07 Oct 2013, 09:04

mirkoj wrote:
And I think it's clear from the work we've already done around DX11 viewports, .NET SDKs for Maya and the launch of MayaLT, where our focus might lie.
Yea it is clear for couple years now.. focus is on letting SI become obsolete and move everything to maya or mayaLT.
as someone else noticed.. workflow is not everything and when in a year or so you don;t have a single plugin that connects SI to any of game engines and tech used.. well..
thank you AD... F U AD

his is vent directly to AD not anyone from AD on forum just that there is no misunderstanding. pure AD hate
That wasn't what I meant.

Also, you don't need some elaborate plugin to 'connect' 3D software to a game engine, a simple file format export is very often more than enough. And FBX actually does this job very well

User avatar
Hirazi Blue
Administrator
Posts: 5113
Joined: 04 Jun 2009, 10:15

Re: What if Softimage died?

Post by Hirazi Blue » 07 Oct 2013, 09:09

Nizar wrote:I don't think a big corporation worry so much if people don't love but however still buys its products.
Even smaller companies/corporations don't really care all that much IMHO, they're just better at pretending they do (as its part of the commercial "survival game").
$-)
Stay safe, sane & healthy!