TMNT Complete Episode Work/Image Thread

Comments on work in progress
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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 31 Jul 2013, 03:39

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nearly complete rocksteady... he just needs some lower torso touch ups... better than the last one..

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 11 Aug 2013, 02:37

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5 hours ago above, nearly finished below.. god i need a life...
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fix ups and this side project continues. shot three detail is done, but colors need work

big rip off scene 2. new rocksteady model in action.
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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 11 Aug 2013, 02:40

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Big Blow Out Shot One. Still not great, but I guess it's better that the one done three years ago.

New Channel 6 van dash, New Channel 6 van itself.
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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 11 Aug 2013, 18:11

the project continues, while the other one gets fixed


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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 12 Aug 2013, 22:35

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Back of van completed. just need the monitors and control panel in the back of the van done.

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 23 Aug 2013, 18:20

Big Blow Out 004
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Big Rip Off 007
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Channel 6 mini cam
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From this
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to this
Set Recreation for Big Rip Off 004
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Big Blow Out 003
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Big Rip Off 005
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new comlink
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Final rocksteady
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The turtles, Rocksteady, Bebop, Technodrome, Splinter, Transport Module, Comilink, News Van, Mini Cam and Portal Chamber are all final models.
The only one that really needs finalizing are April and Shredder.
I can NOT get April's face to look right for the life of me.

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Hirazi Blue
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Re: TMNT Complete Episode Work/Image Thread

Post by Hirazi Blue » 23 Aug 2013, 20:58

Wow, just wow! Can't recall much of the original, but I feel you're getting close... ;)
Stay safe, sane & healthy!

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 24 Aug 2013, 03:42

here is a question...

how come the only time my lighting changes (color, brightness) take effect, is when I use hardware render? When
i use mental ray, nothing shows up...

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Hirazi Blue
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Re: TMNT Complete Episode Work/Image Thread

Post by Hirazi Blue » 24 Aug 2013, 03:57

Could you perhaps post your setup (a screenshot including your explorer and the PPGs for your lights)?
Stay safe, sane & healthy!

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 25 Aug 2013, 00:30

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it shows up dark real time, but in render it's like nothing ever changed.

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Hirazi Blue
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Re: TMNT Complete Episode Work/Image Thread

Post by Hirazi Blue » 25 Aug 2013, 16:02

Is this scene dependent or does it occur with every scene?
Stay safe, sane & healthy!

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 26 Aug 2013, 23:29

Every shot is a brand new scene.. 346 in all...happens in every one of them. the only time lighting changes show up is when using hardware render.

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 31 Aug 2013, 05:46

A new April model was needed. last change on the old one was in 2011. wasn't cutting it. I like everything better on this one..but the eyes still need more work/life somehow. same with eye brows.
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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 01 Sep 2013, 02:53

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A week and 8 hours later...

Just a few minor boot/pant leg details in the back and it's done. I just hope it animates as good as it renders for a Final April model. The Body and Hair are final at least.
This was a much needed refit from the last model that had not been touched since 2011.

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 01 Sep 2013, 18:10

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Finished. the model I like as a finally final one. I just hope it animates as good.

Now onto the final version of Shredder, ground up.

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 02 Sep 2013, 18:25

15,000 views, very little interaction :(....come on folks...constructive criticism helps improve! :o).


Time lapse of how I work my model creation. probably alot of short cuts that could have had this done much faster, that i just don't know