luceric wrote: 05 Mar 2018, 21:36
I don't know; wasn't there a lot of people already who have written blogs and made videos about how to make blender UI better(*)?
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* better is subjective and can be a matter of opinion and a person's personal background.
Well.... Apparently they finally start listening.... Or admit some ways are need to be changed for a quicker adoption of Blender. So.. a little bit more 'standard' stuff.
After spending some days with Blender 2.79 to really get my feet wet this time, I have to say I do like some of the ideas floating around in Blender. The Node editor and composting inside Blender are very nice and easy to pick up. No surprises there.
There's also some nice plugins around to make these even better with additional functionality. Another plus for Blender, lot's of devs.
On the other hand there's a lot to be desired, and not just the (handling of the) UI:
- Modeling tools are nice, but are prone to 'lost geometry', e.g. one can easily extrude edges and points without closing them back into the geometry as faces. Lightwave had/has that same 'feature', often resulting in bad models and issues with exporting/importing.
- The SRT tools are maddening, not just for moving your model around, but also for modeling etc. Yes, you can quickly lock an axis but typing x, y or z, but often you have moved your model/selected geometry already just by clicking a SRT button.
- Forget about the snapping and SRT tools when modeling or just moving stuff around. In Blender it's useful and maddening at the same time.
- Like in SI, scale and dimensions of a model are two separate entities, which also can mess up with modeling operations like e.g. bevel.
- There's no real way of setting up system wide layouts, as everything is locked to a scene. Also it's not really (but with a hack) possible to set up dual screen layouts, or a custom dual screen startup for new scenes.
- Also, no way to lock a custom layout down. It's easy to accidentally add a window to your UI, with no real clue how to get rid of it. One of the major gotcha's for new users. At least in Maya 2017/8 you can lock the UI reshuffling.
- Default options for camera and rendering are annoyingly separated from each other, and took me a while to found out how to do 'normal' navigation in the render view.
- Also, the link between the renderview and it's viewport size are a stupid hidden shortcut. Just silly.
- On the other hand, Cycles is quite fast for setting up renders. It's like using Redshift or the Arnold RenderWindow for setting up shading.
- UV'ing is a tad tedious, but I've already seen some really nice plugins that may help sanding off some of the rough edges.
Those are my first experiences and annoyances, but for something this capable and free, one cannot really complain
Ton Roosendaal even did a request for SI coders to help with the Blender UI:
https://www.youtube.com/watch?v=Tqo-MVK ... e&t=44m49s
Maybe we should help the SI>Blender initiative out a bit more
rob