Come on Mauricio, all you need is to follow a words of small devil sitting on your shoulder, which is max, max, max..... Everything will be fine, hehehe...MauricioPC wrote:Thanks for the list. Hopefully I can find some Modo in there as well.
3DS Max 2017
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Mathaeus
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Re: 3DS Max 2017
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MauricioPC
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Re: 3DS Max 2017
Hahahaha. You evil fellow! 
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luceric
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Re: 3DS Max 2017
What have you been learning and making the last three years?
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MauricioPC
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Re: 3DS Max 2017
I don't know if the question was for me, but if it was, almost nothing 3d. After Softimage eol I kind of stopped. I tried Max, Maya, C4D, Modo.
I went back to work in retail and now I decided to get back into 3D. Basically wasted 3 years of time I could study. :/
I went back to work in retail and now I decided to get back into 3D. Basically wasted 3 years of time I could study. :/
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nodeway
Re: 3DS Max 2017
For Modo look at Ubisoft. And Netherland game companies.MauricioPC wrote:I don't know if the question was for me, but if it was, almost nothing 3d. After Softimage eol I kind of stopped. I tried Max, Maya, C4D, Modo.
I went back to work in retail and now I decided to get back into 3D. Basically wasted 3 years of time I could study. :/
After my 3 years long brake from 3D I never gone back to the same stuff I have been doing. In fact, it opened my eyes and I decided to move away from any commercial stuff (movies, games) as far as I can. There is a lot of very cool things going on with AR/VR (Meta, Hololens, Daqri, Oculus, Vive) and Wearable (Nod, Myo) going on. It helps to know programming and at least one game engine. It's better for you too, because if something happens, you will not end up with only one limited skill and knowledge of 4 graphic programs from which the last one is doing exactly the same what 3 previous ones did and doesn't bring and additional skill that would expand your skillset in any way.
BTW. Have you tried music? If you can't motivate yourself to learn another 3D program right now, pickup some DAW (Studio One, Ableton Live or similar) and get some new perspective on your life.
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luceric
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Re: 3DS Max 2017
try cubase, pro tools or Logic. They're dated, quirky UIs with lots of plug-ins, owned by huge impenetrable corporate conglomerates.
sounds familiar.
sounds familiar.
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MauricioPC
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Re: 3DS Max 2017
I guess I had a similar problem before with editing (I knew AVID) and most jobs were FCP. While it was possible to, most companies didn't want to hire a guy and train him, even though I could edit fine. I wasn't going to buy a Mac, which up to this day, is expensive as hell here. So I just went to work in retail. It paid better, longer hours but more manageable.
So I think now I want to make the "right" choice, but that doesn't even exist. At least I'm learning Houdini without complaining. The only problem here is that it takes a LOT of time before you actually starting creating something usable or that you can get clients for.
I have NO talent for music, even though I love it.
So I think now I want to make the "right" choice, but that doesn't even exist. At least I'm learning Houdini without complaining. The only problem here is that it takes a LOT of time before you actually starting creating something usable or that you can get clients for.
I have NO talent for music, even though I love it.
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NNois
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Re: 3DS Max 2017
I continue the OT...luceric wrote:...owned by huge impenetrable corporate conglomerates.
sounds familiar.
Your statement Luc Eric seems really to be my problem actually ;-) why not the outsider FL Studio !
Last version is entirely drawn with there new in-house custom vector UI framework. It's fantastic and animated everywhere, that's add a bit of "Futuristic software UI". This Software has that "Joy of use feeling"
Sounds familiar ;-)
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nodeway
Re: 3DS Max 2017
It doesn't matter. Sound knowledge will help you with CHOPS. Give it a shot.MauricioPC wrote:I have NO talent for music, even though I love it.
Have you seen Ableton Live? Just look at those colors and UI. It almost looks like Softimage:

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MauricioPC
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Re: 3DS Max 2017
I might just install Softimage again. 
I'll look further into it.
I'll look further into it.
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luceric
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Re: 3DS Max 2017
That's a development red flag to me, actually. one should not be writing their own vector UI framework. A modern team would be using something that exists already, qt or web ui.NNois wrote: Your statement Luc Eric seems really to be my problem actually ;-) why not the outsider FL Studio !
Last version is entirely drawn with there new in-house custom vector UI framework.
Ho yeah, it's pretty similar, not in a good way. It looks like the best way to run on the Mac right now is to use WINE. The web page for FL Studio says "For years it was nearly impossible to port FL Studio over to Mac because the software is written in Delphi (which was Windows/PC only until recently) and it also makes heavy use of the Windows AP"NNois wrote:it's fantastic and animated everywhere, that's add a bit of "Futuristic software UI". This Software has that "Joy of use feeling"
Sounds familiar ;-)
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Mathaeus
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Re: 3DS Max 2017
This seems to be common color scheme, for example this one is console of Soviet surface to air misillenodeway wrote:It doesn't matter. Sound knowledge will help you with CHOPS. Give it a shot.MauricioPC wrote:I have NO talent for music, even though I love it.
Have you seen Ableton Live? Just look at those colors and UI. It almost looks like Softimage:
Avid Products are in dark style today, while they are still keeping the circular screens for radars
Slightly back to topic. These days, being sold to AD, it seems to be a dream for all 3d developers around. Never ever noticed some of them complaining, so, really don't see a reason to 'support' a non existent intentions, to be alternative to AD, or like.
On other side, we all are so happy by free or cheap offer of Unreal Cry Engine or Unity, while is obvious that hundreds of smaller developers won't be able to follow, and they will disappear, one day, if they didn't already.
Interests are different, that's it.
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Bellsey
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Re: 3DS Max 2017
Geography tends to skew things though, as come countries tend to lean towards one over the other. Personally I've never subscribed to the idea of Max being 'the' tool for games. Max more than holds it own though, but overall I'd say Maya has always had the edge in the entertainment field. Outside of that though, Max carries alot of weight. There's a reason why its in all of Autodesks suites.Mathaeus wrote:As matter of fact, at least by looking at job offers by game companies like this list, it seems there's around 3 : 1 in favor of Max against Maya, even when it comes to rigging or some form of animation. Almost the same as it was 15 years ago. Only new thing is, that they asking for knowledge of game engines - long time ago, big players weren't profiled in game engine field.MauricioPC wrote: It's no Maya, but on the other side, it's used in a lot more places/industries than Maya.
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Bullit
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Re: 3DS Max 2017
3DsMax is everywhere and survived because they were not elitist - including cost- and because of that openness had always the best render engine for the market. They were on top of GI revolution.
It is that simple.
It is that simple.
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NNois
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Re: 3DS Max 2017
Hahah that one is very good, bien vu !... (to be fair unlike XSI They now have a great Native mac app in open Alpha).luceric wrote:Ho yeah, it's pretty similar, not in a good way... because the software is written in Delphi (which was Windows/PC only until recently) and it also makes heavy use of the Windows AP"[/i]NNois wrote:it's fantastic and animated everywhere, that's add a bit of "Futuristic software UI". This Software has that "Joy of use feeling"
Sounds familiar ;-)
In my opinion this just shows the tendency to stagnation due to laziness.
At the time XSI has a unique and pleasant UI that was i'm sure part of his success.
This recall me too when first Modo was out, they where showing how their panes gracefully collapse and morph, a TRUE advance in UI (even if now it's a serious mess)
I'm sure QT saves you some devtime but where is the place to cool things and interraction, is there such things with QT ? (that's not sarcastic, just a question from an user POV)
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FXDude
- Posts: 1145
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Re: 3DS Max 2017
Lol! sounds familiar indeed!luceric wrote:try cubase, pro tools or Logic. They're dated, quirky UIs with lots of plug-ins, owned by huge impenetrable corporate conglomerates.
sounds familiar.
Except say Yamaha for instance, other than it's own products, didn't incrementally absorb all of the (very few) main and long-time professional solutions within 3 years (and/or retire half of them), thereby essentially cornering the professional audio authoring market, to then do things like double their prices and make their software rental (or cloud) only, coming with all sorts of terms about what is actually "ownership".
Or other things otherwise difficult to implement without all users/studios saying "What?" before quickly pressing the "don't agree" button on the yes/no online negotiation page and getting something else, a button which could then be renamed to a not as easily pressable "Quit audio authoring field" button, once other options would simply be non-existant.
If that was the case, then despite Yamaha then already being the audio authoring software (tool) market, it would just never stop either absorbing things (for re-purposing, retiring, or just to make become Yamaha) and/or coming-up with new measures to "maximize" -- especially if everything would get moved the cloud (user assets out of user's control), or often at the expense of variety, innovation, ... and fairness.
Go Yamaha! 'the best' and -the one and only- (cookie-monster)
Fortunately though for the audio authoring community, Yamaha isn't like that.