Modo 10.1 with procedural modeling
Modo 10.0
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wireframex
- Posts: 425
- Joined: 08 Jun 2009, 21:02
- Location: France
Re: Modo 10.0
I tried modo 10 and I can say modo viewport is a real pain when you compare with SI Gygapolygon technology ... I'm not ready to go elsewhere.
Phil
Phil
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
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MauricioPC
- Moderator
- Posts: 1089
- Joined: 16 Sep 2013, 11:39
Re: Modo 10.0
Modo viewport is way weaker than Max, Maya, C4D, Softimage.
But this does look like ICE or MCG.
http://community.thefoundry.co.uk/discu ... &p=1021686
But this does look like ICE or MCG.
http://community.thefoundry.co.uk/discu ... &p=1021686
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MauricioPC
- Moderator
- Posts: 1089
- Joined: 16 Sep 2013, 11:39
Re: Modo 10.0
Yeah, the major downside of MCG for me.
Hopefully Modo v11.0 they'll focus on performance. They surely need that.
Hopefully Modo v11.0 they'll focus on performance. They surely need that.