Modo 10.0

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Bullit
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Re: Modo 10.0

Post by Bullit » 04 May 2016, 19:29

Modo 10.1 with procedural modeling








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wireframex
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Location: France

Re: Modo 10.0

Post by wireframex » 05 May 2016, 16:34

I tried modo 10 and I can say modo viewport is a real pain when you compare with SI Gygapolygon technology ... I'm not ready to go elsewhere.
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MauricioPC
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Re: Modo 10.0

Post by MauricioPC » 06 May 2016, 10:53

Modo viewport is way weaker than Max, Maya, C4D, Softimage.

But this does look like ICE or MCG.

http://community.thefoundry.co.uk/discu ... &p=1021686
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nodeway

Re: Modo 10.0

Post by nodeway » 06 May 2016, 14:08

And the best part, it's interactive right from the start, not like MCG. :)

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MauricioPC
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Re: Modo 10.0

Post by MauricioPC » 06 May 2016, 14:36

Yeah, the major downside of MCG for me.

Hopefully Modo v11.0 they'll focus on performance. They surely need that.