I think I'll wait for next round in spring for final decission - in meantime, Houdini Indie and 'papa Ton'Nizar wrote:So your replace is Maya LT?
Softimage replacement, anyone
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Mathaeus
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Re: Softimage replacement, anyone
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Nizar
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Re: Softimage replacement, anyone
Understood, unfortunately Houdini is, for me, out of the equation, modelling with it is for me a torture (but seems the last release have some improvement).
I'd like to learn Mantra, seems very good from what I see (but I'm a render incompetent). So at the moment stay with blender/zbrush/softimage, but Houdini Indie still a great idea
I'd like to learn Mantra, seems very good from what I see (but I'm a render incompetent). So at the moment stay with blender/zbrush/softimage, but Houdini Indie still a great idea
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MauricioPC
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Re: Softimage replacement, anyone
I hear you. But at the same time ... you see a LOT of investment in Maya lately that give you confidence that things will improve with time. I'm not so sure about that in 3ds Max anymore. Sure, they have MCG now, but there are other problems with Max (mainly UI and Performance) that hasn't been addressed in Max for years and in Maya were.Mathaeus wrote:Me too, have to admit. But, once people figure out how (even) LT is an complex software.... These days I'm trying it together with my former colleague, 'hard core Maxer', but conclusion is the same. Beside great performance and slick animation tools, all the rest won't go without, let's call it, 'adoration attitude', where I should be happy in advance, because I'm even able to use it. Something I'm able to remember, but impossible to explain to young people
, today. New nice interface design has an unwanted 'new shoes together with old suit' effect, I'm afraid, showing even more of 'complexity' (to say politely).
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Mathaeus
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Re: Softimage replacement, anyone
Well we already know how huge is Max community. A lot of developers out of AD have their interests too. So, if there's enough of unsatisfied users ( if... realy hard to know exactly), won't be surprise to see a real, new 3d app as replacement. But if this happen, most likely it will be a sort of 'archiviz only'. Also, community will divide into supporters of new option, and those who still believe into AD option.MauricioPC wrote:
I hear you. But at the same time ... you see a LOT of investment in Maya lately that give you confidence that things will improve with time. I'm not so sure about that in 3ds Max anymore. Sure, they have MCG now, but there are other problems with Max (mainly UI and Performance) that hasn't been addressed in Max for years and in Maya were.
Anyway back to reality, I was thinking and thinking
Now, Maya and Modo, by same way of understanding, seems to be more 'by task' or, 'by division of labor' structure. Maya really nicely collects the animatable parameters, including operator related, for use by animator ( which asks a bit of additional work in SI), also I'd believe it's easier for TD to lock out the rest. But, mentioned operator's options are dispersed through three or four windows. Something I still could understand as an advantage for Maya team, or just mimicking of Maya in Modo case.
But I'm afraid it could take ages for me, to speak the 'Maya language' enough fast to survive as generalist, faced by list of revisions that covers the all aspects of 3d an more (make it more beauty and so), all of that should be finished 'yesterday'. As more I know about this software, I see more of barriers to solve. Entire Maya idea for me, it looks a bit unrealistic. Also, after small investigation, I don't see that much of 'speakers of Maya language', where I am - hard to believe, but not significantly more than in SI times.
About maya LT, it's only my laziness (but this is a strong factor
By the way, there is no replacement of SI - if there is, would be used even before EOL....