FXDude wrote:Oh! sorry didnt realize it wasn't something he put out.
Though I'm sure something pretty decent can be done by simulating hair deformers,
and not to mention..... how about Kristinka?
can't you also run and groom hair along nurbs strips (or other things) with Kritinka?
and then simulate the meshes?
Matheus?

It's not tied to NURBS surfaces, styling could be performed by any ICE construction, which is able to isolate points form underlying point cloud (usually just one for entire wig), set strand positions, and create two vectors, used for orientation of modifiers, evaluated later. For small example, I have impression, that Psyop people used only a basic kH structure, with a lot of custom stuff above.
So there is no unified procedure for 'carpet style' simulation.
There are some compounds in download, for sticking the strands to mesh stripes, for simulating with Syflex. Here is
old link to wmv movie showing how this look a like - 'returning to original pose' is actually a Syflex weighted pin constraint.
Should not be a big deal to just apply the factory Strand Dynamics Framework on top of kH, but then, there should be a custom solution for deriving the orientation from simulated guides.
Long story short, Syflex and mesh stripes, it was somehow optimal solution.
Another story, is, that supplied examples, docs and tutorial, most likely does not fit into level of engagement, described in few posts above in this thread, which I'd believe is 1:1 step by step explanation.
There is almost nothing I can do about, now - unfortunately. Well known 'code less or nothing, create more', does not apply to tutorials and docs. Only can say something about the solutions in other, much larger communities, able to carry enough of diversity, from one-click-but-a-bit-limited, to flexible-and-complicated, whatever fit best to particular needs.