Paulrus wrote:
One thing that concerns me with Houdini is the question of both 3rd party as well as community support & tools. I just finished a big project for a live event Nike is putting on and for my part of the job it was a big mix of traditional techniques along with some Mootzoid tools, Gustavo's Motion Tools and other various ICE compounds I've picked up over the years.
I've looked at Orbolt and didn't see much. Is there anything like Rray.de or SI-Community where there are user created compounds, plugins, etc., for Houdini?
-Paul
There are some out of Orbolt, like
qlib, or
Bullet SOP. Didn't try any of two, yet.
To be fair, Houdini itself comes with impressive number of nodes, Side Effects do not hesitate to improve just every part of Houdini in every new version. Generally, Houdini looks like Softimage with all free ICE nodes, dumped into main distribution - together with some inconsistencies.... Also, I found Houdini a bit easier than ICE, to build the setup from scratch, there's automatism in creating sliders and gradients, and of course a lot of built in nodes.
On flip side, it seems to be essentially harder than in ICE, to create a set of custom tools for use by artist, using only factory nodes. Much more of strict rules in H, what has to be combined with what else. Also, H Sop or DOP node does not allow custom, named input in ICE or Bifrost style (actually, input could carry the custom name, but this is visible only on hover), there's practice of using expressions, code wrangle, too. So, much harder to create something 'visually recognizable' for artist, in 'this-light-gray-half-of-window-tall-node-starting-with-dark-green-input-does-this-or-that', which is, afaik, exactly the way how many people recognizes the particular ICE node. Generally, in Houdini, node tells you only that operator is present, but not what this thing is exactly doing. ICE is not free of this behavior, far away from that, but, afaik, authors always were tried to make things as much more 'visually logical'.
In any case, Houdini authors seems to prefer creating of hard coded nodes, much more than 'compounds' in ICE style.