pluMmet wrote:
How many "knobs" do I need to twist to move 1 thing.. group of things?
I should not have to use a Rube Goldberg device in order to animate!
Just to let you know (couldn't resist...

), in Houdini, if you want to have a plain cycle extrapolation on single animated parameter, once you activate it as 'motion effect', Houdini admirably creates, guess me what... NEW NODE, one node for each parameter (channel or what...). Imagine this on around 100-200 parameters for character. No comment....
With all love, honestly, I don't see the procedural madness. Much more, more than twenty years of trying to survive, without even trying to match the basic ergonomic standards of real 3d application. Now, it seems they want to be attractive for animators. If so, *if* they will get let's say more than 1k of new users on the board, I'm afraid the Pandora box will just open. Demands will go only further and further... We all know how this is going, remember all long discussions how ICE is not easy - despite the fact that ICE is wonderland compared to Houdini.
In other word, if they really want to keep their 'standards'. should be better to don't go into any UX and animation improvements work. Anyway, let's wait and see...