I'll do my best from memory, as I didn't take notes this year. So for the full monty you'll have to wait for the videos. It had been a busy couple of weeks just before the UT... ;-)
The event started off with a presentation from Philipp Seis and Oliver Weingarten himself, showing off their work they did for the
Playmobil Movies.
Pre-productions sketches, setdesign and rough storyboards were shown, as several shots in various forms of development.
Of course Eric Mootz his plugins (and ICE duh!) were used in this production, especially emFluid and emRPC. Both plugins accounted for various flame, smoke and particle effects.
For the productions a module was developed where the various parts of a Playmobil character could quickly be chosen and assembled, all including the rigging part.
So various variations could be made quickly, with a standarized rig ready for animating.
Fun fact that the movies originally were set up in Lightwave, but transfered to Softimage at some point.
The second presentation was from our favorite Softimage plugin developer
Eric Mootz.
P.S. Keep supporting our developers!! ;-)
Eric showed off some of his latest work on emFluid, in combination with the latest V-Ray 3.0. He also gave a big thank you to the team of V-Ray, who contacted him to add support for emFluid in what probably will be the last version of V-Ray for Softimage

So kudos for the team of V-Ray for stepping up and give us this last gift

Eric also showed his latest work of emPolygonizer, with a working version for Maya and Modo, and even a standalone version that can be run by the command line.
He also did a ton of work on improving the tool, all based on real world experience at several studios. Great stuff!
After that we were all hungry and moving on to the restaurant next door for a nice lunch, which -again- was perfectly organized by Oliver.
After that break it was time for John Courte of
SideFX to talk about Houdini.
John gave a to the point presentation of what Houdini is all about, with several comparisons (and differences) to Softimage. The procedural way of working was discussed, along with the several ways of working inside Houdini with CHops, Rops etc.
Some nice examples were shown of Houdini's 'Assets', encapsulated nodal trees with embedded sliders that can be moved around scenes. Think off ICE compounds and it will make a bit of sense.
Houdini's way of working is very powerful, and people who are comfortable in ICE will have no problems picking up certain parts of Houdini very quickly.
Later that day (and evening) we had some very interesting talks with Paul and John about how Houdini could borrow a trick or two from Softimage to make the app easier to pick up and use. ;-)
After a short break, next on stage was Fuat Yuksel from
Aixsponza to talk about their work on the "
Dreadnought" gametrailer.
Aixsponza is a Cinema4D based production house, and was the second non-SI presentation of the day.
This impressive trailer was produced in only a couple of weeks with a dozen artists. After the viewing o f the final trailer, we were shown the various stages of production, storyboards and tests.
For the breakup of a exploding spaceship they came up with an interesting workaround, namely hairs defining particles, defining the Voronoi shattering of the various pieces of the ship.
All in all a great look into a production and workflow other than Softimage.
Next in line was Andreas Dahl from
Maconcept, showing us
Modo.
He took us on a tour through Modo, explaining the various modules and UI's that encompass the Modo workflow. Which is, regarding the UI -imho- a bit too
"diverse"...... But he, that's me ;-)
Modeling, sculpting, painting, UV's, rendering, all was shown in the way Modo addresses these parts of the workflow. There are really some gems in Modo, and if 901 addresses some voids it will become an even stronger competitor.
Again, a short break to keep all these brains awake and able to process the last information shown, and we were off for the next presentation by
Peter Spans.
This was not so much a technical presentation of a project, but a more philosophical discussion about animated character development and animation of the "
Kleines Hunger" TVC's.
Peter engaged us in a discussion about giving life and backstory to animated characters, and how to convince a customer this is a good thing to pursue so people will relate more to characters on screen.
Various versions of the commercials were shown, as also 'outttakes', to really bring life to the character.
To end this day of presentations, Malte Maas from
Humanoid had a interesting talk about motion capture.
All the existing systems and their pro's and con's were discussed, as some possible new developments in motion capture technology. All in all very interesting to see what is happening in that part of the field.
A tombola with some nice prizes finalized this Uebertage, and your's truly was very happy to win a license of Redshift

A thank you to all the ladies assisting me with drawing the tickets for the tombola ;-)
Oliver ended the day with thanking all sponsers involved in making this year's Uebertage, and his hopes of continuing the Uebertage in some form next year when interest was there.
So... speak up for next year, and contact Oliver if you want to be part of next years UT.
With the people who were able to stay, we headed off to the restaurant for beers and food, to discuss the day and talks we saw.
All in all, the Uebertage was again a great success, and a BIG thanks to Oliver for again organizing the event, and his hospitality.
If I forgot something -sorry- ;-)
rob