Handling of massive amounts of objects
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luceric
- Posts: 1252
- Joined: 21 Jun 2009, 22:08
Re: Handling of massive amounts of objects
you know about the freezing(s) in various apps, in my experience this happens when windows starts to swap to disk as you run of physical ram. when that happens everything is terrible, even trying to alt-tab or moving the mouse
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Lord Futzi Voldemort
- Posts: 440
- Joined: 06 Jun 2009, 12:01
Re: Handling of massive amounts of objects
Actually no. I never got any other app than freeze because of running out of RAM Nuke and AFX have mechanisms to limit the use of RAM. It's always internal data stuff or program error. I'm monitoring my RAM so I'm very sure. Sometimes you see max freeze with only 16 gig of 32 used, and fiddle around with something for an hour on one single core of 16. The same happened with maya when I tested.luceric wrote:you know about the freezing(s) in various apps, in my experience this happens when windows starts to swap to disk as you run of physical ram. when that happens everything is terrible, even trying to alt-tab or moving the mouse
I'm now part of an endangered species...
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luceric
- Posts: 1252
- Joined: 21 Jun 2009, 22:08
Re: Handling of massive amounts of objects
yeah Compositing apps, and painting apps, are good at controlling their ram. I'm not aware of anything like this for 3d app, except perhaps for something like Katana, where everything is a reference to a disk file (just like in compositing)
Last edited by luceric on 27 Sep 2013, 19:42, edited 1 time in total.
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Lord Futzi Voldemort
- Posts: 440
- Joined: 06 Jun 2009, 12:01
Re: Handling of massive amounts of objects
Vray does a very good job too.luceric wrote:yeah Compositing apps, and painting apps, are good at controlling their ram. I'm not aware of anything like this for 3d app, excep perhaps for something like Katana, where everything is a reference to a disk file (just like in compositing)
I'm now part of an endangered species...