What new attributes ICE should have?
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Pooby
- Posts: 501
- Joined: 27 Aug 2010, 20:25
Re: What new attributes ICE should have?
I don't understand how that works. Not sure if it's the same thing. With that, could you get the neighbours of the neighbours? If so, I'm impressed. Somehow I doubt it will work though.
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fabricio.chamon
- Posts: 94
- Joined: 09 Jun 2009, 21:47
Re: What new attributes ICE should have?
- automatic value interpolation (weightmaps, UVs, etc) for ice based topology changes. It is a bit annoyng to have to reconstruct all the uv's when you split an edge with ice.
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iamVFX
- Posts: 697
- Joined: 24 Sep 2010, 16:28
Re: What new attributes ICE should have?
Pooby wrote:With that, could you get the neighbours of the neighbours?

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Pooby
- Posts: 501
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Re: What new attributes ICE should have?
Thats Per object. I'm talking about using it on points, to find the neighbours neighbours.
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iamVFX
- Posts: 697
- Joined: 24 Sep 2010, 16:28
Re: What new attributes ICE should have?
Before building an array you can work with it as with per point attribute. In fact, it is a per point attribute. Per generated element, to be precise. Would be easier if you would describe the exact problem, because I've already replaced all my repeat nodes with this methodPooby wrote:Thats Per object. I'm talking about using it on points, to find the neighbours neighbours.
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Pooby
- Posts: 501
- Joined: 27 Aug 2010, 20:25
Re: What new attributes ICE should have?
Its not a specific problem I have. I just suggested that it would be a nice thing to have ICE handle natively.
If you want to try what solving this particular example. I'd like to have points on a mesh find the neighbour locations of their neighbours.
Thanks for the input
If you want to try what solving this particular example. I'd like to have points on a mesh find the neighbour locations of their neighbours.
Thanks for the input
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NNois
- Posts: 754
- Joined: 09 Jun 2009, 18:33
Re: What new attributes ICE should have?
iamVFX, just an offthread question.
how do you activate anti aliasing in the viewport ? it is a switch in the settings of the graphics card but witch one ?
how do you activate anti aliasing in the viewport ? it is a switch in the settings of the graphics card but witch one ?
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iamVFX
- Posts: 697
- Joined: 24 Sep 2010, 16:28
Re: What new attributes ICE should have?
"High" Quality viewport. It's really great at making screenshotsNNois wrote:iamVFX, just an offthread question.
how do you activate anti aliasing in the viewport ? it is a switch in the settings of the graphics card but witch one ?
Paul, like so? I know it's not that pretty as if it could be done with multidimensional array, and it's not procedural either (you can't choose levels of neighbors with a slider), but it can be performed already if you really need it

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