Automatic ObjectID Shader
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ObjectID Shader Assigns each object a unique color and can be used to create an ObjectID render pass
(to later on separate objects in compositing). Original Maya development, packed for
XSI by Nassos Yiannopoulos.
local backup: minObjectID.rar
local backup: minObjectID.rar
author site: n/a /
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Sosoyan
- Posts: 1
- Joined: 09 Jun 2009, 16:05
Re: Automatic ObjectID Shader
And what about ObjectID+Coverage with Fusion workflow???
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rray
- Moderator
- Posts: 1810
- Joined: 26 Sep 2009, 13:51
- Location: Bonn, Germany
Re: Automatic ObjectID Shader
Wow cool nice find. Thanks for converting it, should be one of the built in shaders.
softimage resources section updated Sep 26th 2026
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jerry7
- Posts: 45
- Joined: 22 May 2010, 01:43
Re: Automatic ObjectID Shader
what is the difference of this shader and object label channel?
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artmanphil
- Posts: 19
- Joined: 28 Mar 2011, 10:03
- Skype: artmanphil
Re: Automatic ObjectID Shader
Simply youse the framebuffer/channel called "object labels" and switch its output file to 32bit exr - worked good for me 