Kerro Perro wrote:Again @ iamVFX: yes Blender for me is the most interesting alternative also, and the app i see as my emergency parachute if i ever see the this message on screen: "You cannot run Softimage anymore without logging into the cloud - please have your credit card details ready" - but that will never happen right?
IMHO the less useful project in blender yard. Actually, if excluding some minor issue, blender GUI is pretty good. Need only to study it a bit, but after an afternoon you can manage it very well and, sure, you will like it. in any case the GUI improvement will be present in 2.65 release so before Christmas. If you want some advice about blender feel free to pm me (blender need some customization to match an used softimage user)
Replacing Softimage? Actually I have a foot in blender and modo. For rendering purpose I like the fast and simple approach they have (more modo, and not, shader tree is not a wrong thing, again, an afternoon on it and you will apprentice it), also for modelling blender has a similar approach to softimage (modo modelling is, for the major part, only hype IMHO). I starting studying animation, and test all three application in this field, but for animation and rigging modo has an odious too clicks/"disseminating tabs everywhere" workflow, blender is better and in some area when rigging has some faster approach. When going to animate or handle large scene all fall, and softimage turn back as only, fast solution for everything (excluding rendering).
In any case the other two application make big steps every release, Modo improve drastically his stability (with the last SP3 modo is very solid, I see more softimage crash now compared to modo), and 701 for sure (word of one of the head developers) point to handle more heavy flux data and improve viewport performance. Some for blender, viewport performance is a Google summer of code project (viewport FX) is one of the most important. So this two little application gain ground with every new release, with blender going incredible fast in its development. Blender has just a fast and simple workflow, modo need to polish it a bit.
Also I see a Cinema 4d very competitive and Houdini making big effort for appear more appealing and artist friendly, I bet in release 13 they will improve animation and modelling tools. Cinema is the one I would like to test, but scary me the big amount of work need to learn a so big application, also Maxon has a licensing similar to Autodesk and I don't want coming again under this type of agreement (from this point of view Modo licensing is the best: you can buy a license and use it on every PC you want, the important thing is only one license at time working, and if you want, you can cage it from window to mac or viceversa without any issue, and upgrading is the some if you came from an old release or from the last). One of my favoured artists, Glen Southern, recently switched to cinema his entire workflow, this incurious me a lot.
Lightwave too struggle for appear more modern and appealing.
Cage application is a big effort, and actually I don't see a real alternative to softimage, but constantly take a look around. I wait the really big evolution in one of the cited software