Houdini big news
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gaboraa
- Posts: 317
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Re: Houdini big news
If Sidefx could write something that converts Ice compounds into Houdini's, it would be a day of glory for them:) just joking but I am really thinking if this is possible or not:) BTW Mantra is so slow as hell even users of Houdini accept that fact.
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iamVFX
- Posts: 697
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Re: Houdini big news
No, VEX is a piece of sh#t comparing to ICE. It was designed for shaders, not for particles or scene data manipulationsgaboraa wrote:I am really thinking if this is possible or not
One simple reason why it would not work: VEX has no contexts, there is only arrays. Where we can avoid for loops, in Houdini it is the only way to work with stuff
For example: ray tracer in Houdini with use of for loop. Paul's version has no repeat nodes so it's multithreaded by ICE
Or mine k-means algorithm versus this one: millions particles in a few seconds versus thousands in whatever time that was.
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SreckoM
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Re: Houdini big news
Well it really depends on your needs. Looking from shader pov you can say that ICE is sh*t compared to VEX. Entire Houdini is ICE like, there is also a lot of stuff I would like to have in ICE, for example Python SOP is one. Also there are a lot stuff from ICE that would be great to have in Houdini.
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iamVFX
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Re: Houdini big news
Looking from moon I'm a bananaSreckoM wrote:Looking from shader pov you can say that ICE is sh*t compared to VEX
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bottleofram
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Re: Houdini big news
iamVFX wrote:Looking from moon I'm a bananaSreckoM wrote:Looking from shader pov you can say that ICE is sh*t compared to VEX
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iamVFX
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Bullit
- Moderator
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Re: Houdini big news
Well the Orbolt store is what Softimage/Avid/Autodesk should have done.
See this guy Clovis Gay, he have been coming from 3Dsmax using maxscript to Softimage using ICE and now in Vimeo tries to achieve same effects in both. He often gets better results in ICE http://vimeo.com/47210845 .
He probably could do even more if he had a store to monetize what he is doing.
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iamVFX
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Re: Houdini big news
Yes, monetize ICE compounds, that's what I'm talking about! We need our own store like Houdini now have. So you could connect some nodes and sell it.Bullit wrote:He probably could do even more if he had a store to monetize what he is doing.
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bottleofram
- Posts: 355
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Re: Houdini big news
How would compound store work though? Wouldn't one person be able to share them somewhere else on the net and they'll be free-for-all just like that?Bullit wrote:Well the Orbolt store is what Softimage/Avid/Autodesk should have done.
See this guy Clovis Gay, he have been coming from 3Dsmax using maxscript to Softimage using ICE and now in Vimeo tries to achieve same effects in both. He often gets better results in ICE http://vimeo.com/47210845 .
He probably could do even more if he had a store to monetize what he is doing.
But AD arent exactly strangers to the idea of communities and download centers... Which is your point, i guess. They couldn't be bothered to provide anything at all when it comes to softimage.*
*AREA need not be mentioned
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Bullit
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Re: Houdini big news
It is your choice if you want to sell or just offer them, probably most people will do both. Either way would be an attraction place and Autodesk/Softimage would have all the database data to exploit. Know what is more downloaded etc. Everyone is going to do apps market and ICE is an apps/fx tool maker.
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CiaranM
- Posts: 87
- Joined: 08 Jun 2009, 23:37
- Location: London
Re: Houdini big news
Houdini is great. A very fully featured and complex program with some really smart solutions for solving problems and moving data around your scene. It's great for complex and simple solutions alike and does some things Softimage can only dream of (I'm looking at you volumetrics!). Having said that for a typical generalist production job with a tight deadline (OK not 2012 movie or something) and for maybe 80% of effects Softimage + ICE kicks ass! Developing most effects and tools in ICE is so much faster and easier than messing with VEX/DOPS/SOPS/CHOPS/whatever. Sure, maybe not if you're 10 years fluent with Houdini...
Also, I don't understand the idea of "switching" software. Each has their own strengths and you should use the right one for the job. Why limit your options by reducing your toolset?
Also, I don't understand the idea of "switching" software. Each has their own strengths and you should use the right one for the job. Why limit your options by reducing your toolset?
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SreckoM
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Re: Houdini big news
Mostly because many of us here are freelancers, and for us it is almost impossible to have (pay) all of them.
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origin
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Re: Houdini big news
houdini is not a tool for (generalist) freelancer unless you're a heavy duty td
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CiaranM
- Posts: 87
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- Location: London
Re: Houdini big news
In that case Houdini's still pretty damn expensive. Don't forget the annual upgrade plan and double the price if you don't want a node-locked license.SreckoM wrote:Mostly because many of us here are freelancers, and for us it is almost impossible to have (pay) all of them.
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SreckoM
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