SPOILER ALERT - general Softimage 2013 description

News concerning 3D DCC business
azurecgi
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Re: SPOILER ALERT - general Softimage 2013 description

Post by azurecgi » 27 Mar 2012, 14:14


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gustavoeb
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Re: SPOILER ALERT - general Softimage 2013 description

Post by gustavoeb » 27 Mar 2012, 14:44

azurecgi: damn you beat me to it :)
but dont forget url tags ;)

by the way, here is the link for the actual lunch event:
http://www.facebook.com/autodesk/app_142371818162
Gustavo Eggert Boehs
Blog: http://www.gustavoeb.com.br/

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Memag
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Re: SPOILER ALERT - general Softimage 2013 description

Post by Memag » 27 Mar 2012, 15:33

Sounds fantastic.
Last edited by Memag on 27 Mar 2012, 17:34, edited 1 time in total.

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Memag
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Re: SPOILER ALERT - general Softimage 2013 description

Post by Memag » 27 Mar 2012, 15:51

Stream will start in 4 minutes.

http://www.livestream.com/autodesk

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bottleofram
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Re: SPOILER ALERT - general Softimage 2013 description

Post by bottleofram » 27 Mar 2012, 15:56

Am i late to the party? Or you guys just worming up? :)
Autodesk® Softimage® 2013 animation software delivers powerful new creative toolsets, a new high-fidelity interactive environment, and extended customizability, helping artists and Technical Directors get more from the product. Artists will enjoy greater creative freedom across the board: from the completely new CrowdFX simmulation feature set; to a new High-Quality viewport; to enhanced modeling, 3D animation, physics, and selection tools, Softimage 2013 helps artists create compelling content in less time. In addition, better interoperability with Autodesk® Maya® 2013 software and Autodesk® 3ds Max® 2013 software; and extensions to the SDK (software development kit) help facilitate integration into existing pipelines.
Damn, that sounds nice! Got my attention, certainly. :)

Will hold back on softimage, but as far as max goes...
Maximus wrote:especially this: "...offers a new render pass system with integrated node-based composting..." doesnt seem to be Composite, maybe something new. Motion graphics tools too?
...careful with interpreting this marketing massages. Might be a full blown internal compositor, but more likely, its like maya's pass composting feature.
Firebird wrote:Also interesting, and only because we love to make up theories :
"From the SI quote"
In addition, better interoperability with Autodesk® Maya® 2013 software and Autodesk® 3ds Max® 2013 software
"From 3dmax"
Finally, enhanced interoperability with Autodesk® Maya® 2013 and Autodeskk® MotionBuilder® 2013 animation software helps facilitate pipeline integration
Scared that the max users will switch If they spend to much time in SI ? :D (just kidding)
I'll bite. If overall improvements are satisfyingly good, i wont be too sad about SI giving a priority to max/maya interop (thats to be expected, after all), but mudbox/motionbuilder would be more useful to those of us hopping to stay away from maya/max pipelines. Oh well... mumble, grumble, mumble, grumble ;)

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gustavoeb
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Re: SPOILER ALERT - general Softimage 2013 description

Post by gustavoeb » 27 Mar 2012, 16:17

bad thing about LiveCasts is that there is no forward button to skip the instituional bs :)
oh well, we are always complaining
Gustavo Eggert Boehs
Blog: http://www.gustavoeb.com.br/

azurecgi
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Re: SPOILER ALERT - general Softimage 2013 description

Post by azurecgi » 27 Mar 2012, 16:22

At least the guy doesn't have a boring voice! mmmkay! ;)

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TwinSnakes007
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Re: SPOILER ALERT - general Softimage 2013 description

Post by TwinSnakes007 » 27 Mar 2012, 16:32

They just showed Maya on iPad. I think they are bringing mobile options to the flagship DCC apps.

Chris_TC
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Re: SPOILER ALERT - general Softimage 2013 description

Post by Chris_TC » 27 Mar 2012, 16:34

How long will this Live Stream last? Watching now, but am only interested in Softimage :D

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TwinSnakes007
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Re: SPOILER ALERT - general Softimage 2013 description

Post by TwinSnakes007 » 27 Mar 2012, 16:35

Chris_TC wrote:How long will this Live Stream last? Watching now, but am only interested in Softimage :D
Chris, they have a lunch break in the agenda...so I think it's like 4-5 hours

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origin
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Re: SPOILER ALERT - general Softimage 2013 description

Post by origin » 27 Mar 2012, 16:35

ehh its webcast for shareholders or what

Chris_TC
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Re: SPOILER ALERT - general Softimage 2013 description

Post by Chris_TC » 27 Mar 2012, 16:37

TwinSnakes007 wrote:
Chris_TC wrote:How long will this Live Stream last? Watching now, but am only interested in Softimage :D
Chris, they have a lunch break in the agenda...so I think it's like 4-5 hours
Oh my, that's terrible. Softimage, if they show it at all, will be 5 minutes somewhere in the last quarter.

SonarPhoton
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Re: SPOILER ALERT - general Softimage 2013 description

Post by SonarPhoton » 27 Mar 2012, 16:39


SonarPhoton
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Re: SPOILER ALERT - general Softimage 2013 description

Post by SonarPhoton » 27 Mar 2012, 16:42


Chris_TC
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Re: SPOILER ALERT - general Softimage 2013 description

Post by Chris_TC » 27 Mar 2012, 16:47

Holy crap. They put tons and tons of resources into some Crowd FX thing.
Not only was I expecting many additional ICE nodes (bevel, boolean, filter points etc. etc. etc.), I seriously believed we'd get ICE Topo for curves and surfaces as that seemed like the logical followup to last year's release. Very disappointing, hopefully I'm not seeing the big picture. :(

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Nizar
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Re: SPOILER ALERT - general Softimage 2013 description

Post by Nizar » 27 Mar 2012, 16:58

ouch! arrived only now. I hear many discussion about cloud