Discussions regarding modelling with SOFTIMAGE©
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azurecgi
- Posts: 171
- Joined: 12 Jul 2011, 10:11
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by azurecgi » 29 Feb 2012, 07:49
BenR wrote:A while ago I wrapped the
Carve CSG library in a custom ICE node. It wasn't too hard. It did seem to work better than the SI booleans (which kept giving me a "couldn't cope" error on the project I was doing). Maybe I should dig it out and update it to see if others find it useful. Also I just read that Carve is in the newest builds of Blender so it could be tried there.
Ben
I'd love to give it a go
On the down-side, aren't ImplosiaFX's boolean tools based on the same library? If so, I've already tried that with the same result i.e. a wait soooooo long that I'm not sure if it will eventually get there or if Softimage has frozen!
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fabilabo
- Posts: 69
- Joined: 28 Jan 2010, 12:13
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by fabilabo » 29 Feb 2012, 08:29
Then you can switch LW for this task, i do the move from LW too and its really the only thing i eared that you making life easier !
Good to know beacause i have LW too ;) But i really though that SI booleean was good, if i remember they already have an optimisation into, 2011 or 2012, what version are you using ?
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azurecgi
- Posts: 171
- Joined: 12 Jul 2011, 10:11
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by azurecgi » 29 Feb 2012, 09:21
fabilabo wrote:Then you can switch LW for this task, i do the move from LW too and its really the only thing i eared that you making life easier !
Good to know beacause i have LW too ;) But i really though that SI booleean was good, if i remember they already have an optimisation into, 2011 or 2012, what version are you using ?
I'm using the very latest version, 2012 SAP!
Oh well, I suppose we'll just have to wait and hope that SI's modelling tools will be improved in future versions!
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BenR
- Posts: 92
- Joined: 11 Jun 2009, 18:52
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by BenR » 29 Feb 2012, 09:55
azurecgi wrote:BenR wrote:A while ago I wrapped the
Carve CSG library in a custom ICE node. It wasn't too hard. It did seem to work better than the SI booleans (which kept giving me a "couldn't cope" error on the project I was doing). Maybe I should dig it out and update it to see if others find it useful. Also I just read that Carve is in the newest builds of Blender so it could be tried there.
Ben
I'd love to give it a go
On the down-side, aren't ImplosiaFX's boolean tools based on the same library? If so, I've already tried that with the same result i.e. a wait soooooo long that I'm not sure if it will eventually get there or if Softimage has frozen!
Thanks for pointing that out to me. I checked and you are right about ImplosiaFX. That surprised me a little, but now I won't bother releasing the one I made.
Ben
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origin
- Posts: 619
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- Location: warsaw
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by origin » 29 Feb 2012, 09:58
ben, the more tools we have the better
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BenR
- Posts: 92
- Joined: 11 Jun 2009, 18:52
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by BenR » 29 Feb 2012, 15:03
origin wrote:ben, the more tools we have the better
Well, it would probably work exactly the same for booleans since all it does is wrap the Carve library (except I suppose for any new bug fixes in Carve since Implosia was released).
Ben
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Mr.Core
- Posts: 148
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- Skype: giga-core
- Location: Kharkov, Ukraine
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by Mr.Core » 29 Feb 2012, 20:43
We are using latest build ( 1.4 ) for ImplosiaFX. The described problem related to fundamental principles of the booleans. All geometries must be closed since boolean logic based on the closed sets, in our case - on closed volumes. That fact that LW supports this feature - it is just a great addition, but not native boolean feature, so CarveCSG ( and most of CSG engines ) simply doesnt provide additional toolsets because it's sort of "offtopic".
Regard to problem itself - I think its possible to solve through the factory node "slice polygon", the only one thing that we need to fix after that - restore original normals.