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V-Ray 3.0 for SoftimageAuthor: Chaos Group Chaosgroup recently released the Softimage plugin for VRay 3.0.
Built on V-Ray's core platform of rendering speed, stability, and quality, V-Ray®
for Autodesk® Softimage® is an advanced rendering solution for the VFX and animation
industries. VRay for Softimage includes ICE support, efficient Global Illumination,
versatile shaders, and much more.
What's New in V-Ray 3.0 for Softimage? New progressive production renderer for interactive and production rendering New VRaySkinMtl with layered reflections and artist friendly controls Render Mask to specify render regions using an object selection or image mask Deep Image support including OpenEXR 2.0 output emFluid 5 is integrated with V-Ray for SI. For a full list of improvements, see
V-Ray-3.0-for-Softimage.pdf (archive)
Price per license is 750€ / $1040 / 650£ or 74€ / $103 / 64£
for an educational license. It is a free upgrade for all current V-Ray for Softimage
users.

Link to the
vray online documentation (archive). For a previous version, the thread
V-Ray for Softimage: Tutorials and Walkthrough was created on si-community.com as a means to gather community knowledge, starting
with an indoor lighting video tutorial created by
Oliver Weingarten.
News concerning 3D DCC business
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diissar
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by diissar » 21 Feb 2012, 22:18
this is a great news,does anyone of you tried rendering GI with Vray?
is there any flickering issues?
sorry if its sounds like a noob question,i never had the chance of using Vray before.
thanks

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origin
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by origin » 21 Feb 2012, 22:44
You can download demo and try it for yourself. It has limitation to 5 lights only, small watermark and 640x480 max render resolution (but you can draw as big render region as you like, strange)
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diissar
- Posts: 37
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by diissar » 22 Feb 2012, 00:04
origin wrote:You can download demo and try it for yourself. It has limitation to 5 lights only, small watermark and 640x480 max render resolution (but you can draw as big render region as you like, strange)
thanks for the infos, gonna check it right a way

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nuverian
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by nuverian » 22 Feb 2012, 02:01
Great news indeed. I see it evolved from the beta quite a bit. I really like the fur support and the pdplayer integration. Even if minor seems quite handy.
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steelbug
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by steelbug » 22 Feb 2012, 07:24
ace63 wrote:The VRay core is actually version 2. Its just that not all features are implemented yet like VRay RT
V-ray RT will be implemented any time soon. They have one person encodes RT
According to this need to wait a long time.
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owei
- Administrator
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by owei » 22 Feb 2012, 11:04
Hi!
If there is just one guy coding on RT, that does not mean that the plugin for Soft needs that long. The plugins for the different packages are built by a bigger team, so building the "bridge" from Soft to "RT" is an other thing than coding RT itself...
As far as I know, Vray for Soft has the same features and issues as Vray for other platform, despite the RT implementation, as already mentioned. Flickering could be an issue of course if you use any GI approximation such as "light cache" or "irradiance map" and so on. There is much info around on the web concerning solutions to this issues. The cool thing is, because all the shaders and render settings are the same over the whole range of different implementations into different packages (fo 98% I guess) it´s easy to adapt tuts found on the web to the Vray4Soft plugin.
cheers,
oli
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diissar
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by diissar » 22 Feb 2012, 12:18
owei wrote:Hi!
If there is just one guy coding on RT, that does not mean that the plugin for Soft needs that long. The plugins for the different packages are built by a bigger team, so building the "bridge" from Soft to "RT" is an other thing than coding RT itself...
As far as I know, Vray for Soft has the same features and issues as Vray for other platform, despite the RT implementation, as already mentioned. Flickering could be an issue of course if you use any GI approximation such as "light cache" or "irradiance map" and so on. There is much info around on the web concerning solutions to this issues. The cool thing is, because all the shaders and render settings are the same over the whole range of different implementations into different packages (fo 98% I guess) it´s easy to adapt tuts found on the web to the Vray4Soft plugin.
cheers,
oli
Thanks for your explanations

cheers,
Younes
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azurecgi
- Posts: 171
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by azurecgi » 24 Feb 2012, 13:18
Just bought a full version of VRay for Softimage but a little miffed at the licensing
3DS Max - Unlimited licenses
Maya - 10 Render licenses
Softimage - 5 licenses
WTF?
Are we seen as a soft target or something?
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azurecgi
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by azurecgi » 24 Feb 2012, 13:48
Have you read it?
It is more or less making the same point as me.
No answers there!
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origin
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by origin » 24 Feb 2012, 14:01
there are no simple answers ;)
fact is:
max comes with unlimited mray nodes and vray for max has unlimited nodes (or 100?)
softimage comes with 5 mray nodes and vray for softimage has 5 nodes
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Memag
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by Memag » 24 Feb 2012, 14:07
"It was always 5 Batch licenses with XSI. "
Stephen Blair
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azurecgi
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by azurecgi » 24 Feb 2012, 14:10
I know I only have 5 Batch licenses, but so does Maya.
So how do you explain Maya users getting 10 Vray Licenses?
Fact is the number of SI batch licenses is irrelevant if I want to use Vray Standalone!
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Memag
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by Memag » 24 Feb 2012, 14:27
azurecgi wrote:I know I only have 5 Batch licenses, but so does Maya.
So how do you explain Maya users getting 10 Vray Licenses?
Fact is the number of SI batch licenses is irrelevant if I want to use Vray Standalone!
I don't know.
I would go the money route as it is very important factor in business.
SI licence is cheaper than Maya's.
Softimage has significantly smaller user base, so they need to balance the income/purchased licences.
Last edited by Memag on 24 Feb 2012, 14:36, edited 1 time in total.
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azurecgi
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by azurecgi » 24 Feb 2012, 14:35
Memag wrote:SI licence is cheaper than Maya's.
Not half as expensive though is it?
I think this whole 'small user base, so we'll charge more' approach is very short-sighted. If the software and it's add-ons are seen as expensive and not good value for money, then it will always have a 'small user base'!
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origin
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by origin » 24 Feb 2012, 14:40
you dont have to buy workstation license to get additional rendernodes afaik