End of the World.

Comments on work in progress
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Mason
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Location: Budapest

Re: End of the World.

Post by Mason » 12 Feb 2012, 11:53

The Second.


Kzin
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Re: End of the World.

Post by Kzin » 13 Feb 2012, 12:13

the wave comes to late, your mushroom is growing but your wave comes after this.

this video shows it really good what happened and what you should change.
http://www.youtube.com/watch?v=Z24nVmGL_r4

also, i am not sure about the speed, i think its to uniform compared to different clips of abomb explosions i watched.

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Mason
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Re: End of the World.

Post by Mason » 13 Feb 2012, 23:05

Imimprovers on it, but now the city made it. I'm to drop bomb on the city. :D
Momentum 3 and voronoi fractal, will be amazing. =p~
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bottleofram
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Re: End of the World.

Post by bottleofram » 14 Feb 2012, 14:16

Hi Mason,

Interesting thread. Definitely wanna see how we all cease to exist. Until than though, would you mind sharing some info on how you made the city? ;) Thanks

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Maximus
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Re: End of the World.

Post by Maximus » 15 Feb 2012, 17:12

i am also interested in how you made the city, especially the texturing part :D always been curious how people approach to texture something like that!
Thanks!

Max

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Mason
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Re: End of the World.

Post by Mason » 16 Feb 2012, 00:51

The city is procedural, (Procedural City Engine) Prepare the city he saved the obj and texture can be refined. (Of course no one will be the only 4500 model building.) After that comes the composite, otherwise these twenty-second renders. The essence of post-production, contrast, brightness sapphire glow etc. I even had a couple of things, because they will break the buildings.

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Mason
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Re: End of the World.

Post by Mason » 16 Feb 2012, 17:49



Ballistic rocket, i think speed so good.

Leo
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Re: End of the World.

Post by Leo » 16 Feb 2012, 21:44

Mhm, the liftoff speed and the tiltrate don't fit any particular scale if you ask me. Either make it lift faster or tone down the tilt.

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Mason
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Re: End of the World.

Post by Mason » 17 Feb 2012, 21:49

x_x

I hope tomorrow will be ready to crash simulation.
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Mason
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Re: End of the World.

Post by Mason » 18 Feb 2012, 13:53

Pre_Fracturing_City
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Last edited by Mason on 22 Feb 2012, 05:46, edited 1 time in total.

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Mason
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Re: End of the World.

Post by Mason » 22 Feb 2012, 03:42

There was a small thing...
Well guys, I love these simulation plug-ins.
Exocortex and Mootzoid plug-ins has everything you need can be a graphic artist.
Momentum is much faster than Houdini or whatever you've tried it.
Unfortunately my machine weak, so I am forced to work in layers.


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Firebird
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Re: End of the World.

Post by Firebird » 22 Feb 2012, 10:09

Nice work so far.

Im really interested in the final outcome.

Good luck and keep going.

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Mason
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Re: End of the World.

Post by Mason » 06 Mar 2012, 22:27



Ready for simulations, now comes the rendering and composite. This is just a test.
Three different speeds, normal, 66% and 33%. The first line after-before will be dust and smoke on the floor of course.
will be plenty of work, exactly twenty such layer.
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Mason
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Re: End of the World.

Post by Mason » 07 Mar 2012, 14:41

What is the best setting for vimeo? Pretty poor quality of so.

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Mason
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Re: End of the World.

Post by Mason » 08 Mar 2012, 05:24

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Mason
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Re: End of the World.

Post by Mason » 11 Mar 2012, 05:54

Even a little change and will be super, i try to make auto and ship traffic into the city because little static. :ymparty:
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