http://vimeo.com/32350399
Compound still a mess though, so for now I'm going to stop moving forward, clean stuff up and then share it.
While writing Radial thingy I re-wrote a lot of stuff and as a side-product I got this IDs per Axis (Dimension). So I'm able to do stepper effects on a per axis basis, instead of the whole thing like you would in C4D. I actually think this is pretty neat
Here is a list of how things are at the moment:
Feature list:
*Point generators are isolated from eachother;
*Linear, 3d Grid and Radial/Helix point generators;
*End point and step like progression;
*PPG Logic keeps look when changing inbetween endpoint and step like progression;
*Linear stepper effects per dimension;
*Harmonic stepper effects per dimension.
Known limitations:
*Radial generator does not support Starting point;
*Radial generator Step mode feels awkward;
*Radial generator's compound looks like spaghetti
*Everything is poorly documented.
To-Do list:
*Streamlined init options;
*Streamlined stepper options.