Realistic bubbles simulation

Discussions about SOFTIMAGEs© Interactive Creative Environment©
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Tekano
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Joined: 09 Jun 2009, 12:49
Location: London, UK

Re: Realistic bubbles simulation

Post by Tekano » 26 Oct 2011, 01:11

The Wobble Problem

Generate a vector that has a random value for the X and Z axes, and multiply that value by the size and the speed. Add that vector the the particle’s position.

The big particles will wobble more than the small ones, and all particles will wobble progressively more as they gain speed.


Hopefully that gives you enough info to get started. Ive attached a compound as well which has this setup, get an empty point cloud, creat a simulated ice tree, attach this compound, then just attach a torpedo emitting object and hopefully should work :D
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Tekano
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Joined: 09 Jun 2009, 12:49
Location: London, UK

Re: Realistic bubbles simulation

Post by Tekano » 26 Oct 2011, 08:04

and heres the video of it in action, please bear in mind that in the original post by Francois that he is using an image sequence of realistic moving bubbles (possibly live action) mapped to a grid that lasts for 100 frames. Am not sure which approach you are wanting to take, but to randomly select the starting frame of this sequence for each 'bubble' is not difficult to accomplish, Of course you need the sequence to begin with ;)

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Hirazi Blue
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Re: Realistic bubbles simulation

Post by Hirazi Blue » 26 Oct 2011, 08:09

Wow, that's some interesting/great stuff you cooked up, Tekano... :-bd
Stay safe, sane & healthy!

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sant0s
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Re: Realistic bubbles simulation

Post by sant0s » 26 Oct 2011, 08:34

wow, thank you for that realy good explanation!
makes it so understandable! :)

lmc
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Joined: 22 Sep 2010, 14:10

Re: Realistic bubbles simulation

Post by lmc » 01 Nov 2011, 08:40

Tekano, thanks for the shared... its really helped and mean alot to us who got problems with script and ice tree setup.

Thanks again for your help and i believe alot of peaple will appreciated your posted.



Best Regards,
lmc