Siggraph 2011
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Memag
- Posts: 339
- Joined: 08 Aug 2010, 23:37
- Location: Tits
Re: Siggraph 2011
I don't know about OpenCL™ Industry Standard, but T-rex alone is awesome update!
Then there is lizard and fish in proper scale!
Does Maya have fish in proper scale? Didn't think so.
I rest my case.
Then there is lizard and fish in proper scale!
Does Maya have fish in proper scale? Didn't think so.
I rest my case.
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TwinSnakes007
- Posts: 316
- Joined: 06 Jun 2011, 14:00
Re: Siggraph 2011
Hilarious!Memag wrote:I don't know about OpenCL™ Industry Standard, but T-rex alone is awesome update!
Then there is lizard and fish in proper scale!
Does Maya have fish in proper scale? Didn't think so.
I rest my case.
You know, you're absolutely right. Now I can do that Jurassic Park remake I've been dreaming about.
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Hirazi Blue
- Administrator
- Posts: 5113
- Joined: 04 Jun 2009, 10:15
Re: Siggraph 2011
Just like PhysX apparently (edit: meant to say "allegedly"...luceric wrote:Our bullet uses CUDA
Stay safe, sane & healthy!
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owei
- Administrator
- Posts: 840
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- Location: Siegen/Germany
Re: Siggraph 2011
...yes..the T-Rex alone is definitely worth the 650 Euro I´ve spent on subscription 
..I couldn´t resist, sorry. Don´t want to be ungrateful, but this "AP" does not blow me away...
best,
oliver
PS:
Yeah, did I mention this: AD does not support our UeberTage usermeeting this year...
..I couldn´t resist, sorry. Don´t want to be ungrateful, but this "AP" does not blow me away...
best,
oliver
PS:
Yeah, did I mention this: AD does not support our UeberTage usermeeting this year...
Founder of www.si-community.com
http://www.pixelpanic.de
http://www.pixelpanic.de
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ActionArt
- Posts: 853
- Joined: 25 Nov 2010, 17:23
- Location: Canada
Re: Siggraph 2011
Awesome! Now that will be nice!luceric wrote:Our bullet uses CUDA
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mattmos
- Posts: 445
- Joined: 02 Dec 2009, 15:59
Re: Siggraph 2011
Really? That's a bit mean of them, considering you're providing some much needed PR for their software. Its a shame as when it was Avid owned, the support for the London User Group was great, they really did value it.owei wrote: PS:
Yeah, did I mention this: AD does not support our UeberTage usermeeting this year...
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origin
- Posts: 619
- Joined: 09 Jun 2009, 09:59
- Location: warsaw
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owei
- Administrator
- Posts: 840
- Joined: 03 Jun 2009, 15:25
- Location: Siegen/Germany
Re: Siggraph 2011
...they supported us the last two years and valued it, but not this year...I think they have cut down all sponsor activities...not only UeberTage. Politics of a monopolist..don´t think about it, just smilemattmos wrote:Really? That's a bit mean of them, considering you're providing some much needed PR for their software. Its a shame as when it was Avid owned, the support for the London User Group was great, they really did value it.owei wrote: PS:
Yeah, did I mention this: AD does not support our UeberTage usermeeting this year...
Founder of www.si-community.com
http://www.pixelpanic.de
http://www.pixelpanic.de
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Memag
- Posts: 339
- Joined: 08 Aug 2010, 23:37
- Location: Tits
Re: Siggraph 2011
Alright, but the fish is endangered gold fish species, and that alone raises subscription value.owei wrote:...yes..the T-Rex alone is definitely worth the 650 Euro I´ve spent on subscription![]()
And the lizard is famous actor from Rango trailer ( "you better run mojito").
You also get a "blend in" compound for the lizard.
Sorry, that is not true.
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dwigfor
- Posts: 395
- Joined: 17 Nov 2009, 16:46
Re: Siggraph 2011
That's what I was thinking....Hirazi Blue wrote:Just like PhysX apparently (edit: meant to say "allegedly"...luceric wrote:Our bullet uses CUDA) does? ;)
Strike 1: Original RBD uses Physx Expansion Board
Strike 2: ICE PhysX RBD uses CUDA
Strike 3? Bullet uses CUDA......
I just realized that if Maya's Bullet implementation was CUDA, there'd be a whole lot of angry Mac users!
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Chris_TC
- Posts: 411
- Joined: 22 Mar 2010, 16:43
Re: Siggraph 2011
Wait, what? Is that even possible?luceric wrote:Our bullet uses CUDA
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Bellsey
- Posts: 688
- Joined: 19 Apr 2010, 09:50
- Location: London, UnitedKingdom
Re: Siggraph 2011
owei wrote:...they supported us the last two years and valued it, but not this year...I think they have cut down all sponsor activities...not only UeberTage. Politics of a monopolist..don´t think about it, just smilemattmos wrote:Really? That's a bit mean of them, considering you're providing some much needed PR for their software. Its a shame as when it was Avid owned, the support for the London User Group was great, they really did value it.owei wrote: PS:
Yeah, did I mention this: AD does not support our UeberTage usermeeting this year...
Ok, who have you been, or were, in contact with at Autodesk? If you can contact me privately on here and I can look into it and find out what happened. Money might have come into it, then again it might not.
The London user group was good while it lasted, but sadly it didn't die because of Avid/Autodesk/Whoever. It mainly came down to the people who ran and managed it not having enough time to do it, along side their normal day jobs.
There is a London Max users group that has managed to keep going, but the guy who runs it has worked hard to keep it going.
Personally I would really like a Softimage and Maya users group for London, although at the moment we'd probably be showing self-defence lessons.
Joking aside, there has been attempts to get things going with Autodesk 'help', but nothing has ever stuck. If anyone has any ideas for London, I'd be happy to hear them.
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TwinSnakes007
- Posts: 316
- Joined: 06 Jun 2011, 14:00
Re: Siggraph 2011
Yeah, I believe the first GPU Bullet was targeted for CUDA. I believe right around the time they released that standalone simulator that accepts .bullet files.Chris_TC wrote:Wait, what? Is that even possible?luceric wrote:Our bullet uses CUDA
CUDA is easier to code/debug versus OpenCl because it's platform specific where as OpenCl is a hardware slut.
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Rez007
- Posts: 609
- Joined: 12 Jan 2010, 14:51
- Location: Nevada
Re: Siggraph 2011
I am really liking what I am seeing. Great job on the addition of the new modeling tools!
Mark's presentation was also very cool! The MoCap with Kinect seemed very easy.
Great job overall.
Mark's presentation was also very cool! The MoCap with Kinect seemed very easy.
Great job overall.
Co-Founder/Co-Owner 2GMG (2 Guys Making Games)
Creator of Blaster X HD https://itunes.apple.com/app/blaster-x- ... 51024?mt=8
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Creator of Blaster X HD https://itunes.apple.com/app/blaster-x- ... 51024?mt=8
http://www.facebook.com/2GMGames
http://www.twitter.com/2GMGames