Okay, here's mine.
I described in earlier posts what I did with the selection and (ALT) navigation.
I put duplicate on D, move pivot to CTRL+D.TAB is tweak,rendering tools are at F9-12, modeling operators are on the Z-N (extrude,cut,crease,weld,bevel,create polygon),
M is manipulate,S is subdivide/connect ,ALT+S polymsh subdivide with center,SHIFT+S split edge tool ,{} grow/shrink selection, Numeric keypad mimics transform tab in the UI,
CTRL+Q toggle selectability, I isolate, P paint, CTRL+W show weight maps,ALT+W show weight points, CTRL+` (tilda) cycle selection mode...
Others are pretty much unchanged.For more detail look at the keyboard mapping wizard.
It seems chaotic but in my mind it is a perfect layout.
And here is my layout (My ICE), as well.
I have put all of the editors,trees and managers in one combo panel at the bottom part of view manager.
Command for poping it out is `. It's called Guztray for some reason unknown to you, so find it in the keyboard mapping wizard.
Splitter is movable and you can give it container button if you like.
Fell free to customize it to your desire.
Just edit the file in text editor.
Unfortunately you'll have to change the Enhance:XSI panel from the render3 tab, if you still didn't purchase it.You can replace it with material presets or something.
Any questions are welcome.
Cheers.
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