Sky Shader issue
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Hirazi Blue
- Administrator
- Posts: 5113
- Joined: 04 Jun 2009, 10:15
Re: Sky Shader issue
Well, I wouldn't say it's useless, as the new setup for "physical sun/sky" actually does seem to mimic something resembling a true physical sun/sky, while the old system just wasn't up to that task at all. The issue I am referring to specifically here is the fact that the "photographic exposure" (that is created as part of the sun/sky setup) and the "volumetric property" do not mix. I've tried all kinds of values for both and even removing the "photographic exposure" from the setup altogether, but nothing really worked. Rork is quite probably right, that they were "never meant to work together", but unless there is some kind of confirmation from Softimage itself - even just a mention in the User's Guide that these two items don't mix - I would still consider the behavior of the "volumic property" in conjunction with the "photographic exposure" a bug. A minor one, perhaps, but still a bug...
Stay safe, sane & healthy!
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Nizar
- Posts: 725
- Joined: 30 May 2010, 20:54
Re: Sky Shader issue
Understood, ok, I think it is a bug.