What are you working on?
-
FXDude
- Posts: 1145
- Joined: 19 Jun 2012, 19:59
Re: What are you working on?
Nice Work! Look alot like PC cooling components, and as you say in one of them, the hidden lines make it looks drawn.
-
nodeway
Re: What are you working on?
Small update. This is public release candidate video of V-HACD Toolkit:
https://vimeo.com/170023651
password: vhacd
I will still work on this video thru weekend, but this shows at what stage currently the project is.
https://vimeo.com/170023651
password: vhacd
I will still work on this video thru weekend, but this shows at what stage currently the project is.
nodeway wrote:I'm working on couple tools to speedup my realtime workflow. One of them in preview video below:
https://vimeo.com/156542849
password: vhacd
-
Draise
- Posts: 894
- Joined: 09 Oct 2012, 18:48
- Skype: ondraise
- Location: Colombia
Re: What are you working on?
Produciton Proposal WIP - Softimage ICE
This is a short little introduction and summery of what I have been working on lately: a dynamic production proposal data flow system.
I started it in Excel, found I didn't get the dynamic scalability I needed. Started the node data flow in Blender with Animation Nodes, found it not very optimized, so decided to build it with ICE in Softimage.
The great thing about building this system is the ability to later create Motion Graphics with said data.
So yeah! That is a bit of what I have been working on lately, other than completing another animation for North Bayou (some Screen Stands). The clients were happy, though I have to add a couple of things and do one fix. That screen stand animation I do either in trueSpace or with softimage rendered over GPU with Mach Studio Pro (I don't have Redshift or CUDA cards just yet...)I have tested out my system to calculate a small motion graphics project, and it works! It saves me so much time and helps me calculate costs that are based more off reality. Beautiful. It is starting to make quotations fun.
-
nodeway
Re: What are you working on?
V-HACD plugin is released!
If you need this type of functionality, it's available for download under https://github.com/nodeway/missingscrolls-lib.
Home directory contains scripts, assets, icons and DLL file compiled for latest production build 15.5.523.
To have it working on other builds you need to compile it yourself by using files from Source directory. I added there instructions on how to do that on Windows, without messing with project files, for those of you who are non-coders. Hopefully they are clear enough for you do handle it with ease.
You will find there also two other nodes. One is my old tool Align Points:
and the last one is a Extended Null which adds possibility to add description to the node.
If you need this type of functionality, it's available for download under https://github.com/nodeway/missingscrolls-lib.
Home directory contains scripts, assets, icons and DLL file compiled for latest production build 15.5.523.
To have it working on other builds you need to compile it yourself by using files from Source directory. I added there instructions on how to do that on Windows, without messing with project files, for those of you who are non-coders. Hopefully they are clear enough for you do handle it with ease.
You will find there also two other nodes. One is my old tool Align Points:
and the last one is a Extended Null which adds possibility to add description to the node.
-
xsi_fanatic
- Posts: 283
- Joined: 06 Jun 2011, 01:08
-
mc_axe
- Posts: 420
- Joined: 12 Mar 2013, 17:44
Re: What are you working on?
ima working on this (R3D)

and this (MR toon)

And because everything has watermarks nowadays i also re did this
litl greedy fella right here(MR toon)


and this (MR toon)

And because everything has watermarks nowadays i also re did this
litl greedy fella right here(MR toon)

Last edited by mc_axe on 06 Sep 2017, 00:58, edited 1 time in total.
-
Draise
- Posts: 894
- Joined: 09 Oct 2012, 18:48
- Skype: ondraise
- Location: Colombia
Re: What are you working on?

Worked on this with MC_Axe and Memo. Making an animation, paying the bills.
-
Draise
- Posts: 894
- Joined: 09 Oct 2012, 18:48
- Skype: ondraise
- Location: Colombia
Re: What are you working on?

I started playing around with DAZ studios, then into Softimage to build a somewhat pixaresque looking pixie kid thing. The head was rather realistic at first, and now it is not. Did it as a hair learning base - learning XSI hair.

I noticed some people use strands for hair? Are there any good tutorials on that?
-
sirdavid32
- Posts: 309
- Joined: 10 Feb 2010, 03:36
- Location: Ecuador
Re: What are you working on?
I was rigging 2D mouths..
Portfolio: https://www.behance.net/3dcinetv
Vimeo: http://vimeo.com/3dcinetv
Web: http://www.3dcinetv.com
Vimeo: http://vimeo.com/3dcinetv
Web: http://www.3dcinetv.com
-
mc_axe
- Posts: 420
- Joined: 12 Mar 2013, 17:44
Re: What are you working on?
Attempting a futuristic camera, still trying to figure out the general shape


-
Draise
- Posts: 894
- Joined: 09 Oct 2012, 18:48
- Skype: ondraise
- Location: Colombia
Re: What are you working on?
Nice one! I noticed you're using Epic pen as a grease pencil? Pretty cool!
-
sant0s
- Posts: 353
- Joined: 05 Sep 2011, 20:57
- Location: São Pedro de Moel
Re: What are you working on?
hey,
just working on some planet shots.
was focusing, to get depth into the ocean.
used a bathymetry geometry below the water and than the single scatter to get depth.
the clouds are made with the new ray traced SSS in Redshift.
less than 2 minutes pre frame on HD. love it.
just working on some planet shots.
was focusing, to get depth into the ocean.
used a bathymetry geometry below the water and than the single scatter to get depth.
the clouds are made with the new ray traced SSS in Redshift.
less than 2 minutes pre frame on HD. love it.
You do not have the required permissions to view the files attached to this post.
-
rray
- Moderator
- Posts: 1810
- Joined: 26 Sep 2009, 13:51
- Location: Bonn, Germany
Re: What are you working on?
Very realistic!
If you have access to elevation data for the whole world including oceans you could probably get some interesting renders, for example have the ocean water almost clear with some refraction to have it look like a little pond
If you have access to elevation data for the whole world including oceans you could probably get some interesting renders, for example have the ocean water almost clear with some refraction to have it look like a little pond
softimage resources section updated Sep 26th 2026
-
Rork
- Posts: 1359
- Joined: 09 Jul 2009, 06:59
- Location: Close to The Hague, Netherlands
Re: What are you working on?
Nice!
How did you set up the clouds?
rob
How did you set up the clouds?
rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
-
sant0s
- Posts: 353
- Joined: 05 Sep 2011, 20:57
- Location: São Pedro de Moel
Re: What are you working on?
Moin 
@rray, actually you can get all the data on the NASA page.
Or downloading data with QGIS and than using a wms/ogc/wmts/vms service, there an many free ones that provide cool data.
Here you get lots of crazy stuff: https://visibleearth.nasa.gov/view_cat. ... oryID=1484
@Rork
Thats a sphere with displacement and opacity, driven by the same texture, also one of the NASA textures.
The material is without reflection or anything, just ray traced SSS on 1.
@rray, actually you can get all the data on the NASA page.
Or downloading data with QGIS and than using a wms/ogc/wmts/vms service, there an many free ones that provide cool data.
Here you get lots of crazy stuff: https://visibleearth.nasa.gov/view_cat. ... oryID=1484
@Rork
Thats a sphere with displacement and opacity, driven by the same texture, also one of the NASA textures.
The material is without reflection or anything, just ray traced SSS on 1.
You do not have the required permissions to view the files attached to this post.

