an ordinary story

Comments on work in progress
shadow_ex_
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Re: an ordinary story

Post by shadow_ex_ » 27 Jan 2011, 04:01

i remodeled the front of the car
the rest is quite nice,i just need to update it^^
Image

shadow_ex_
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Joined: 16 Feb 2010, 13:18

Re: an ordinary story

Post by shadow_ex_ » 27 Jan 2011, 20:31

supra's new front end,almost done
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old vs new
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shadow_ex_
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Re: an ordinary story

Post by shadow_ex_ » 30 Jan 2011, 21:57

finished the remake^^
Image

shadow_ex_
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Re: an ordinary story

Post by shadow_ex_ » 31 Jan 2011, 08:50

Image ^^

shadow_ex_
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Re: an ordinary story

Post by shadow_ex_ » 02 Feb 2011, 07:45

Image
interior wip :)

shadow_ex_
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Re: an ordinary story

Post by shadow_ex_ » 02 Feb 2011, 23:39

Image
almost there^^

shadow_ex_
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Re: an ordinary story

Post by shadow_ex_ » 06 Feb 2011, 14:36

Image
skylines from 2003 :) the right one is also a new model as well,it took me 3 tries to model it:P

shadow_ex_
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Re: an ordinary story

Post by shadow_ex_ » 09 Feb 2011, 15:41

Image
here's an update,creating the new body :)

shadow_ex_
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Re: an ordinary story

Post by shadow_ex_ » 12 Feb 2011, 09:52

hello,here's some new updates skylines' body is almost finished
and i started NSX :)
Image
Image

shadow_ex_
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Re: an ordinary story

Post by shadow_ex_ » 13 Feb 2011, 01:05

another nsx wip :)
Image

shadow_ex_
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Re: an ordinary story

Post by shadow_ex_ » 17 Feb 2011, 16:37

Hello,here's a bit more work on nsx
nsx_wip (3).jpg
also i tried to render one of the characters...
(im pretty noob when it comes to rendering,lighting,materials :-o )

Here's one with some area lights
amu_test_render_2.jpg
and one with hdri
amu_hdri-test_.jpg
can't say im satisfied (which is pretty expected)
but i would like some comments\direction on what to look after
if possible :)

thanks a lot
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Nizar
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Joined: 30 May 2010, 20:54

Re: an ordinary story

Post by Nizar » 17 Feb 2011, 16:54

fast cars and sexy women... your project seems really good \m/

shadow_ex_
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Re: an ordinary story

Post by shadow_ex_ » 17 Feb 2011, 17:06

XD actually weird combination of postes images :p

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Hirazi Blue
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Re: an ordinary story

Post by Hirazi Blue » 17 Feb 2011, 19:15

Personally I like the way your female character is being rendered, as I think you shouldn't try to overdo it with all sorts of realism as the character itself has a certain "tooniness" to her. But in the end it all depends on the overall look you want to achieve.
I would try texturing and rendering one of the cars next or the ship or the park to get a feeling for how these objects would "ultimately" work together with your current textured female character when textured themselves. ;)
Stay safe, sane & healthy!

shadow_ex_
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Joined: 16 Feb 2010, 13:18

Re: an ordinary story

Post by shadow_ex_ » 17 Feb 2011, 20:15

thanks a lot for the comments both of you

and you are right Hirazi blue, :) im just learning how things works,i don't have enough knowledge to control my scene and style of rendering,
my characters are not realistic so realistic rendering won't be the best thing for them

im glad you like her^^

2 rendering styles i really love though
are the following (both by members of this wonderful community)

is nsx made by nas =p~
and the first 2 renders by MilanVasek :-bd

i wish i could do stuff like that :ymdaydream: b-(

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Hirazi Blue
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Re: an ordinary story

Post by Hirazi Blue » 17 Feb 2011, 20:23

Yes, those are impressive.
The NSX renders by nas would however be sheer overkill in the context of your characters IMHO. But: it doesn't always have to look (hyper)real to be effective and good looking/pleasing or even high-quality (the stylized renders by milanvasek you mention are good examples of that).
Contrary to what some people still (make us) believe, realism isn't the only path one can follow.
(Oops, that sounds like the beginning of a rant... :p )
Stay safe, sane & healthy!