TMNT Complete Episode Work/Image Thread

Comments on work in progress
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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 08 Jan 2013, 21:39

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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 12 Jan 2013, 01:45

A few minor changes to krang..closer eye color?
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rray
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Re: 2D-CGI Ninja Turtles - complete episode

Post by rray » 12 Jan 2013, 02:09

Good update. Krang has a little more blue in his eye color
softimage resources section updated Sep 26th 2026

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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 13 Jan 2013, 02:53

[rimg=][/rimg]
rray wrote:Good update. Krang has a little more blue in his eye color

yeah, even when i try to take color updates direct from screen shots using the ink blot, it never comes out right.. i'll try and find a more blue shot..

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One minute left...

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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 14 Jan 2013, 01:57

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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 15 Jan 2013, 02:11

365 This one and the last one need work in animation..it's tough to co-ordinate all these elements with one under used mind..
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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 16 Jan 2013, 04:08

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sometimes when the animation is limited in the original, you can add a bit of extra.Bebop and rocksteady just 'falling over' into the fight didn't work for me. So, now they just shrug in a 'eh' moment and walk off frame. i think it's funny.

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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 17 Jan 2013, 04:18

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5 more left plus 100 people for a crowd shot

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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 17 Jan 2013, 19:32

http://www.youtube.com/watch?feature=pl ... tlpZ8QaJsQ
re-uploaded and joined


I think the last half of act two and act three look pretty good for a one person job. the first ten minutes and the intro need to be totally redone and timed though.

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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 18 Jan 2013, 15:28


new upload
3 More shots to go, then credits. After that, i'll be uploading ALL the models to youtube in turn arounds. it's time to figure out how to start improving things. especially backgrounds that don't involve buildings.

i still think the first ten minutes need the most fixing.. everything else after that looks somewhat ok. who needs college? another two years and i'll be a senior :).

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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 20 Jan 2013, 16:13



Finished.. minus a 100 person crowd shot and credit background edits...

once that is done, NOW is the time to get reviews on what needs fixing... so come on people, talk to me ;o)..First up , I'll be posting turn arounds and wire frames of all the models.. those will get fixed first..so they are exact matches..

Like this one ... the new turtle com model..

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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 21 Jan 2013, 03:38


http://www.youtube.com/watch?v=R0leDYPG5Cc
minus credit fixes in this version, and two 50 people strong crowd shots...it's done for all intents and purposes. one year, two months. i think most of the third act is final..it's the first half that needs major fixing.


and now it's time to improve the models. Turtles and Bebop are pretty final. Splinter needs total re-working again for a third time. Rocksteady needs major improvement. April needs Major improvement. Shredder and Krang need smoothing..
Last edited by Shredder565 on 21 Jan 2013, 15:06, edited 1 time in total.

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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 21 Jan 2013, 03:42

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how the credits look in program
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Shredder565
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Re: 2D-CGI Ninja Turtles - complete episode

Post by Shredder565 » 21 Jan 2013, 19:08

more to come with turnarounds firt up april

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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 22 Jan 2013, 19:27

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if i put it off any longer, the crowd shot will never get done. this will take two weeks.
I wish XSI had a person generator. Pick your clothes mesh (robe, jeans, sweatshirt) pick your hair style (frizzy, long, afro), and then modifiy there. would be much easier ;).

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Shredder565
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Re: TMNT Complete Episode Work/Image Thread

Post by Shredder565 » 25 Jan 2013, 03:07

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the crowds... time to make them resemble something a bit more human., then duplicate and modify in the back, then animate..so daunting...i've been putting it off