There are two options:myara wrote:I don't have AD numbers, but from my experience, In Japan, Max is probably the weakest of the 3 in the japanese gaming industry, Softimage still has some popularity with Capcom, Platinum Games, and some others, but Maya is the king. I don't know if there is any school teaching Softimage or Max here, but I haven't heard of any.Lord Futzi Voldemort wrote:I think trying to take the game sector away from the max community isn't a smart move. It just looks as aimless as anything AD did since they acquired maya.
It also never made sense to acquire 3 (three!) rival apllications in the first place without having a plan what to do with it.
But anyway I only try to see what's behind the things. I don't mind people being happy about Maya LT.
And afaik, Maya is the most popular in the Movie industry also. So, the truth is, Maya is the most popular application, the one that has more users, more students, and more companies using it.
So, is the best move to push your strongest application Or should they try to sell more SI and Max licenses? I don't know, but with MayaLT it looks clearer what path AD has taken.
I don't think AD didn't have a plan.
Either you try to dictate what products people buy or
You make products that people actually want.
AD has decided to go for the first option. That is the plan. They even decided to make users not to use some of ADs own software.
Until today, this strategy wasn't successfull. Otherwise they would sell more SI and max licenses, and there was no need for subscription or renting models. There is a reason why only maya is teached in schools, and that is because AD wanted it that way, not the customers.
But anyway, I didn't want to start a discussion about that, I only wanted to know what the sales proposal is.
PS: this was last year: http://www.businessweek.com/news/2012-0 ... uring-plan