ICE to Houdini

Discussions about migration to other software
Bullit
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Posts: 2621
Joined: 24 May 2012, 07:44

ICE to Houdini

Post by Bullit » 24 Mar 2014, 19:52



This is a project-based tutorial oriented to ICE users and following how they can adapt some of their techniques to Houdini. Thanks to Mark Schoennagel for his support.
Remember you can get the source files at this thread on Side Effects message board
[url]sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31222[/url]

ICE TO HOUDINI PROJECT TUTORIAL -Total Length: 01:23:03

- 00:00:00 - Introduction

- 00:02:40 - Emitting Particles

- 00:07:32 - Scale Attribute (pscale)

- 00:21:57 - Particles Orientation

- 00:28:26 - Instancing

- 00:31:08 - Wiggler Tool

- 00:41:11 - Monitoring and Optimizing Performance

- 00:47:40 - Releasing Particles (Groups "Vs" Ice States)

- 00:53:47 - Adding Forces to Particles

- 01:03:58 - Angular Forces

- 01:08:10 - Painting An Attribute (Custom Attributes "Vs" ICE Weight Maps)

- 01:12:25 - Asset Creation (Digital Assets "Vs" ICE Compounds)

- 01:18:40 - Quick Lighting, Shading & Rendering