Great work done with Softimage

Comments on finished work
forton
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Re: Great work done with Softimage

Post by forton » 11 May 2015, 12:50

owei wrote:SOFTIMAGE and ICE at it´s best...once again ;)
Do I see some Tim Borgman work here?

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owei
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Re: Great work done with Softimage

Post by owei » 11 May 2015, 14:43

...don´t think so..look at the credits here:
http://www.liga01.com/project/bmw-m3m4
I had the chance at FMX to meet Florian from liag01. So, for sure, SOFTIMAGE and Arnold .. ;)

cheers,
oli

Bullit
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Re: Great work done with Softimage

Post by Bullit » 16 May 2015, 21:19


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Hirazi Blue
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Re: Great work done with Softimage

Post by Hirazi Blue » 24 May 2015, 07:53

I generally dislike “quoting in full”, but for this post by Arvid Björn on the Mailing List I think it’s best to make an exception.

Sadly I haven't found a way to embed the app.frame.io llnks yet.
Hi guys, just wanted to show a couple of shots we did for the Swedish tv
series "Jordskott." We did all the 342 vfx shots for all 10 episodes, all
cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for
comp.


Here's some of the more interesting ones I think (excuse the compression):

Full cg env and destruction. Redshift+ICE instance scattering achieved the
level of detail, comped using deep data to combine Redshift and Mantra
smoke renders. RS frame time was about 20 minutes on this, which is the
highest I've ever reached with Redshift I think.
https://app.frame.io/f/9839ef2c-0a25-4c ... 8078b613b1

Here's a bunch of cg ravens rigged and animated in Softimage, rendered in
Redshift.
https://app.frame.io/f/17a5c43d-0b29-49 ... 779930a492

This is a face wound-type thing in a dream sequence, Soft+Redshift
https://app.frame.io/f/e7740833-7faa-4e ... be2f75f3b0

All the underwater environments in this sequence is full cg combined with
some green screen uw-plates of the actress. The "entity" is made with a bit
of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw.
https://app.frame.io/f/680ec84a-573d-4e ... 68a0c3ad3a (with sound,
without grade)

And about 300 other shots.. =)

We worked for ~8 months with a core team of 3 artists including myself, and
a few more for shorter periods. I also supervised the vfx on the show,
which was a true pleasure! Can't imagine a better tool for the job than
Soft and RS, it's quite remarkable how well they work together, it's all
rendered on cheap GTX780's as well.

So Softimage is alive and well over here at least! The Maya licenses
doesn't even work as a door stop, not sure why we keep them around really.

We'll do a proper reel for the whole season soonish, hope you like it!

Cheers
Stay safe, sane & healthy!

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Rork
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Re: Great work done with Softimage

Post by Rork » 02 Jun 2015, 19:30

Another one from me, and another bunch of people of-course ;-)

Done at Darlings Postproduction Amsterdam, the latest Asics tennis commercial with Gael Monfils:



All the hard (3D) work is at the end, for the Nuke guys it was adding all those (extra) 2D/3D tennis-balls, cleaning backgrounds, removing wires etc. etc.

Enjoy!

rob
Last edited by Rork on 03 Jun 2015, 08:10, edited 1 time in total.
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!

forton
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Re: Great work done with Softimage

Post by forton » 02 Jun 2015, 22:25

Nice one rob!

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Daniel Brassard
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Re: Great work done with Softimage

Post by Daniel Brassard » 03 Jun 2015, 12:35

The Art Style of Guilty Gear Xrd

A nice presentation at GDC 2015 using Softimage to say the least. The reply to one of the questions at the end says a lot about the strength and stability of our favorite 3DC, thanks to the Non linear , non destructive workflow.
... my other question is weather there are some key features in XSI that you could only do in XSI with this game ?

I wouldn't want to do it in any other software, that is simply because you can just go back to any state, and continue fiddling with the model without redoing the skins, or redoing the UVs... it just keeps there and you can keep working on it to the last minute...
$ifndef "Softimage"
set "Softimage" "true"
$endif

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Daniel Brassard
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Re: Great work done with Softimage

Post by Daniel Brassard » 30 Jun 2015, 13:08

The Embassy latest work on Disney Playmation

https://vimeo.com/groups/vfx/videos/131935624

Sadly this was the Embassy last full project in Softimage and Arnold. They have moved over to a mixed alembic pipeline of Maya for animation and any manual scene construction and Houdini/Arnold/Mantra for everything else.



"Full spot":


Moderator edit: did some "embedding" - HB
$ifndef "Softimage"
set "Softimage" "true"
$endif

Bullit
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Re: Great work done with Softimage

Post by Bullit » 29 Jul 2015, 16:20


Publicado a 26/03/2015

Client: LEXUS
Agency: TEAM ONE ADVERTISING
Director: POLYNOID
Production: BLACKLIST
Animation: WOODBLOCK http://www.woodblock.tv

Polynoid in Berlin: "The brief we got from Team One was about telling the story of a generic car that's being injected with a blue liquid by robots which then changes the DNA of the car, transforming it into a racing car from the inside. "First of all, kudos to Team One for pushing through such a bold concept. From a creative point of view it was one of those briefs we've always been waiting for.

"The challenge for us then was developing and refining the story in a way that would work as a film and finding a concept for the transformations to fit the concept, ideally without resembling something we've seen before in this kind of commercial. "The main technical challenges were about handling the CAD data for the car, especially when it came to building the effects on top." Schedule: eight weeks. For Team One Advertising Group creative director: Jason Stinsmuehlen Copywriter: Josh Paialii Art director: Davide Vismara Executive producer: Sam Walsh Associate producer: Reilly Park Director: Polynoid For Blacklist Executive producer: Andrew Linsk Executive producer, managing director: Adina Sales Producer: Hilary Downes For Woodblock Producer: Lars Wagner Artists: Jan Bitzer, Csaba Letay, Fabian Pross, Tom Weber, Ilija Brunck, Marco Kowalik, Michael Heberlein, Sarah Eim, Thorsten Loeffler, Roman Kaelin, Ivan Vasiljevic, Dragan Miokovic, Eric Mootz, Carlos Vicetto, Felix Deimann, Falko Paeper Music & sound design: Joel Corelitz / Waveplant Toolkit Softimage, Arnold, Nuke

The short films, music videos and motion design you see on STASH, took a long time to produce. Show your appreciation to these incredible artists by "liking" them and sharing with your friends. Thanks!

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FXDude
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Re: Great work done with Softimage

Post by FXDude » 05 Aug 2015, 03:55

Interesting if not funny experiments from Rob Chapman
(couldn't stop laughing at the inflatable guy the whole time lol :)




Interesting indeed


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MauricioPC
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Re: Great work done with Softimage

Post by MauricioPC » 31 Aug 2015, 19:06

Not sure this have been posted already (I've looked but I may have missed), but this channel has a LOT of good Softimage stuff.

https://vimeo.com/user11091417/videos

Alen
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Re: Great work done with Softimage

Post by Alen » 02 Sep 2015, 09:52

Holy (insert word here). This is AMAZING! Love every bit of it!
owei wrote:SOFTIMAGE and ICE at it´s best...once again ;)


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MauricioPC
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Re: Great work done with Softimage

Post by MauricioPC » 03 Sep 2015, 03:56

Great rigging reel with Softimage.


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FXDude
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"The Journey of Things"

Post by FXDude » 19 Oct 2015, 14:02

An Post - "The Journey of Things"




An Post - Flipbook guy breakdown




An Post "The Journey of Things" - Breakdown


Lead 3D - Sam Boyd & Simon Burke
Main Character Development & RnD - Sam Boyd, Simon Burke, Gavin Kelly
Background Character Design - Brian Coldrick
Background Character Modelling/Lookdev - Cormac Kelly
Animation - Quentin Dubois, Mark Shaw, Simon Burke, Sam Boyd, Mario Domingos
Lighting/Rendering - Sam Boyd, Simon Burke, Gavin Kelly
Lead Compositor - Gavin Kelly
Compositing - Arron Inglis, Gavin Hoffman, Irina Nguyen

Directed by Gavin Kelly

Production - Piranha Bar
Producer - Aileen Heavey
Executive Producer - Dave Burke
DOP - Simon Walsh

Agency - Target McConnells
Creative Director - Robert Boyle
Deputy Creative Director - Sinead Kennedy
Art Directiors - Monika Crowley & Robert Boyle
Agency Producer - Michael Cullen

Sound & Music - Gorilla Post & Sponge

Softimage, Maya, Arnold, Flame

Bullit
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Re: Great work done with Softimage

Post by Bullit » 29 Oct 2015, 23:01


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Hirazi Blue
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Re: Great work done with Softimage

Post by Hirazi Blue » 26 Dec 2015, 10:29


Watched the whole short on BBC One last night (waiting for the Doctor Who Christmas Special, actually).
It's a brilliant short (and according to Sue Sauer's webblog, Softimage 2011 was used in its production).
;)
Stay safe, sane & healthy!