AI Cut Geometry By Alpha
Plugins linking to this thread: (hide)
AI Cut Geometry by Alpha This ICE compound cuts polygon meshes by any stencil image/image alpha which is UV-projected
on them. Usage video is available here (archive), coproduced by MJD's friend Nour Almasri. This video by Fabricio Chamon shows how to create a cracked surface using FX Tree painting and
the AI Apply Thickness plugin (which is also written by MJD Boukhari).
This compound was introduced by MJD's coworker at AI-Production and si-community user eternal art in the thread linked below.
local backup: AI Cut Geometry By Alpha.xsicompound
This compound was introduced by MJD's coworker at AI-Production and si-community user eternal art in the thread linked below.
local backup: AI Cut Geometry By Alpha.xsicompound
author site: n/a / si-community thread
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eternal art
- Posts: 93
- Joined: 08 Jun 2009, 20:48
- Location: UAE - Abu Dhabi
AI Cut Geometry By Alpha
hello ..
Here is an ice compund we made it in our studio (AI Production) , and we love to share it with the amzing community .
Just want to gave a creadit to our Ice Developer (MJD Boukhari) who did this compound , and also who did ( AI Apply Thickness ) Compound.
Video about it :
http://vimeo.com/39583216
Stay tune there are more to come .
Moderator edit: embedded video - HB
Here is an ice compund we made it in our studio (AI Production) , and we love to share it with the amzing community .
Just want to gave a creadit to our Ice Developer (MJD Boukhari) who did this compound , and also who did ( AI Apply Thickness ) Compound.
Video about it :
http://vimeo.com/39583216
Stay tune there are more to come .
Moderator edit: embedded video - HB
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3D Supervisor - Production House .
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Memag
- Posts: 339
- Joined: 08 Aug 2010, 23:37
- Location: Tits
Re: AI Cut Geometry By Alpha
Wow, thank you guys!
Last edited by Memag on 01 Apr 2012, 18:48, edited 1 time in total.
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origin
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- Location: warsaw
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gustavoeb
- Moderator
- Posts: 587
- Joined: 20 Jul 2010, 22:33
- Skype: gustavoboehs
Re: AI Cut Geometry By Alpha
very nice mate! super useful... I'm waiting on the "more to come" 
Gustavo Eggert Boehs
Blog: http://www.gustavoeb.com.br/
Blog: http://www.gustavoeb.com.br/
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Ramon
- Posts: 111
- Joined: 19 Aug 2010, 20:47
Re: AI Cut Geometry By Alpha
Bugs with animated texture map images. Broke geometry and jumping parts of texture projection
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fabricio.chamon
- Posts: 94
- Joined: 09 Jun 2009, 21:47
Re: AI Cut Geometry By Alpha
man this is soooo great!! thanks a ton!
MJD Boukhari, with your 3 compounds I finally can paint my own crack maps to simulate in momentum:
nice!
MJD Boukhari, with your 3 compounds I finally can paint my own crack maps to simulate in momentum:
nice!
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eternal art
- Posts: 93
- Joined: 08 Jun 2009, 20:48
- Location: UAE - Abu Dhabi
Re: AI Cut Geometry By Alpha
This compound not design to work with animated Texture map , but we will take a look .Ramon wrote:Bugs with animated texture map images. Broke geometry and jumping parts of texture projection
thank .
3D Supervisor - Production House .
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Rork
- Posts: 1359
- Joined: 09 Jul 2009, 06:59
- Location: Close to The Hague, Netherlands
Re: AI Cut Geometry By Alpha
Haven't tested this yet, but when freezing the object, will it 'keep' the clipped polygons?
This would make it a great modeling tool as well.
Kudos for sharing, and that's an interesting cliffhanger regarding more tools ;)
This would make it a great modeling tool as well.
Kudos for sharing, and that's an interesting cliffhanger regarding more tools ;)
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
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iamVFX
- Posts: 697
- Joined: 24 Sep 2010, 16:28
Re: AI Cut Geometry By Alpha
Yes. All ice modeling operations can be frozen with maintaining the current shape, this also applies to the simulated particle clouds by the wayRork wrote:Haven't tested this yet, but when freezing the object, will it 'keep' the clipped polygons?
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Rork
- Posts: 1359
- Joined: 09 Jul 2009, 06:59
- Location: Close to The Hague, Netherlands
Re: AI Cut Geometry By Alpha
just checking ;)
thanks for the headsup, this one will also get a place in the 'handy tools' workgroup
thanks for the headsup, this one will also get a place in the 'handy tools' workgroup
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
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ShaderOp
- Posts: 29
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- Skype: shaderop
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mjd3d
- Posts: 23
- Joined: 13 Sep 2011, 20:31
Re: AI Cut Geometry By Alpha
thank you for using my compoundsfabricio.chamon wrote:man this is soooo great!! thanks a ton!
MJD Boukhari, with your 3 compounds I finally can paint my own crack maps to simulate in momentum:
nice!
I liked the idea of drawing stereo.....
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mjd3d
- Posts: 23
- Joined: 13 Sep 2011, 20:31
Re: AI Cut Geometry By Alpha
Ramon wrote:Bugs with animated texture map images. Broke geometry and jumping parts of texture projection
I experimented with animated texture map has been successful with me ...
I ask you to put me an example of the situation that you encounter ...
Thank you ...
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Ramon
- Posts: 111
- Joined: 19 Aug 2010, 20:47
Re: AI Cut Geometry By Alpha
Test scene with animations
http://www.sendspace.com/file/7s5ony
http://www.sendspace.com/file/7s5ony
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mjd3d
- Posts: 23
- Joined: 13 Sep 2011, 20:31
Re: AI Cut Geometry By Alpha
I have seen your example and known cause of the problem ..Ramon wrote:Test scene with animations
http://www.sendspace.com/file/7s5ony
Compounds has limits in the vertical lines that match the texture and 3D Object..
The second limit is that you must increase the Subdivision of 3D Object before apply The Compound to get a better result ...
As for the parameter must be at least a value of 10 ...
But to get the best result should be a value of 100 ....