Arnold
-
Rork
- Posts: 1359
- Joined: 09 Jul 2009, 06:59
- Location: Close to The Hague, Netherlands
Re: Arnold
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
-
ActionArt
- Posts: 853
- Joined: 25 Nov 2010, 17:23
- Location: Canada
Re: Arnold
So...are there 5 freelancers on here that would be willing to "form a company" and buy the minimum Arnold "package"? Just curious. We could email Solid Angle and get a price at least.
Buying without trying it a little first would make me a bit nervous but I guess there's no chance to try without being part of the beta.
Buying without trying it a little first would make me a bit nervous but I guess there's no chance to try without being part of the beta.
-
ActionArt
- Posts: 853
- Joined: 25 Nov 2010, 17:23
- Location: Canada
Re: Arnold
Rork, don't know if you can answer this one or not without breaking your NDA. Just a simple question. Does Arnold render volume effects (like ICE volume particles) as is (no extra programming/plugins etc)? That would make my decision very simple. If it doesn't, it's no use to me. If it does (and better) then it would be very useful.
Last edited by ActionArt on 30 Jun 2011, 16:09, edited 1 time in total.
-
Chris_TC
- Posts: 411
- Joined: 22 Mar 2010, 16:43
Re: Arnold
That is a pretty good question. And I would like to know about the architectural shader. I use it for absolutely everything. Is it translated into Arnold or does Arnold have its own BRDF shader?ActionArt wrote:Does Arnold render volume effects (like ICE volume particles) as is (no extra programming/plugins etc)?
-
Rork
- Posts: 1359
- Joined: 09 Jul 2009, 06:59
- Location: Close to The Hague, Netherlands
Re: Arnold
Tricky question(s) regarding NDA ;-)
But I'll try to tell something without wanting this to end into a massive thread of questions, or speculations flying around. Although some people will not resist the chance I guess...
So the following is as-is, no follow-up answers on this post, only pretty pictures... ;-P
Like all other 3rd party renderers for SI out there, most of the SI native shaders are supported and Arnold comes with it's own set as well.
Some of the the native SI shaders are not really used due to the way Arnold works.
There's 3rd party shaders available, like the BA shaderset, Amaan's Ocean stuff, the sIBL toolset from Thomas Mansencal, Royal Render support etc. Works all wonderfully and quickly.
Regarding the mia shader, yes, there's a more or less similar shader available that is tweaked/improved all the time based on customers requests & comments.
Some people just create some of their own specific shaders, like Digic for instance. But that will happen with MR or Renderman as well.
Keep in mind some of the MR shading/lighting workflow isn't necessary to get to similar results, or some workflow just needs a little 'rethinking' as like working in VRay or 3DLight for instance.
But most things are pretty straight forward, and the lesser amount of 'render knobs' within Arnold are a pleasant departure from MR.
Most of the ICE stuff is supported, some is worked on to get it into Arnold asap. Volume rendering, and I think you mean smoke like stuff, interesting things on the horizon but NDA... sorry.
Eric Mootz & Holger Schonberger are working on volume related stuff that, besides for MR, will be available for Arnold as well, so it all looks very promising on that end too. More choice the better.
There's a very active development on both the renderer, including work done at Sony, and the connector.
Sure, like all software there are things to improve & tinker with, but most of the Arnold users are happily up and running within a very short time.
Oh.. release date for 'the public'... No one knows, so no use to speculate or ask on this one over and over again. The massive speculation thingy is looming here quickly.
Only thing I can say, if you're a company and really interested in testing Arnold & buying licenses, follow the emailadres on their webpage. The chaps at SolidAngle are a great bunch and very helpful.
As a freelancer, if you want to render outside MR now, there's 3DLight and the beta for VRay atm. Just saying ;-)
Again, please no follow-up with extra questions, I know that sounds harsh, especially for freelancers. But I cannot tell you more than this, sorry. When more info arises and becomes publicly available (non-NDA), I'll post it here.
As a peace offering here's the videos of the presentation Marcos did on the Uebertage 2010: http://www.vimeo.com/15878348 and http://www.vimeo.com/16155555
And these chaps used Arnold straight after buying it, on this commercial: http://vimeo.com/25464907
See... back to the pretty pictures again ;-)
@ HB: URL tags again this time! ;)
But I'll try to tell something without wanting this to end into a massive thread of questions, or speculations flying around. Although some people will not resist the chance I guess...
So the following is as-is, no follow-up answers on this post, only pretty pictures... ;-P
Like all other 3rd party renderers for SI out there, most of the SI native shaders are supported and Arnold comes with it's own set as well.
Some of the the native SI shaders are not really used due to the way Arnold works.
There's 3rd party shaders available, like the BA shaderset, Amaan's Ocean stuff, the sIBL toolset from Thomas Mansencal, Royal Render support etc. Works all wonderfully and quickly.
Regarding the mia shader, yes, there's a more or less similar shader available that is tweaked/improved all the time based on customers requests & comments.
Some people just create some of their own specific shaders, like Digic for instance. But that will happen with MR or Renderman as well.
Keep in mind some of the MR shading/lighting workflow isn't necessary to get to similar results, or some workflow just needs a little 'rethinking' as like working in VRay or 3DLight for instance.
But most things are pretty straight forward, and the lesser amount of 'render knobs' within Arnold are a pleasant departure from MR.
Most of the ICE stuff is supported, some is worked on to get it into Arnold asap. Volume rendering, and I think you mean smoke like stuff, interesting things on the horizon but NDA... sorry.
Eric Mootz & Holger Schonberger are working on volume related stuff that, besides for MR, will be available for Arnold as well, so it all looks very promising on that end too. More choice the better.
There's a very active development on both the renderer, including work done at Sony, and the connector.
Sure, like all software there are things to improve & tinker with, but most of the Arnold users are happily up and running within a very short time.
Oh.. release date for 'the public'... No one knows, so no use to speculate or ask on this one over and over again. The massive speculation thingy is looming here quickly.
Only thing I can say, if you're a company and really interested in testing Arnold & buying licenses, follow the emailadres on their webpage. The chaps at SolidAngle are a great bunch and very helpful.
As a freelancer, if you want to render outside MR now, there's 3DLight and the beta for VRay atm. Just saying ;-)
Again, please no follow-up with extra questions, I know that sounds harsh, especially for freelancers. But I cannot tell you more than this, sorry. When more info arises and becomes publicly available (non-NDA), I'll post it here.
As a peace offering here's the videos of the presentation Marcos did on the Uebertage 2010: http://www.vimeo.com/15878348 and http://www.vimeo.com/16155555
And these chaps used Arnold straight after buying it, on this commercial: http://vimeo.com/25464907
See... back to the pretty pictures again ;-)
@ HB: URL tags again this time! ;)
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
-
origin
- Posts: 619
- Joined: 09 Jun 2009, 09:59
- Location: warsaw
Re: Arnold
Thanks Rork.
There was a video with mr Marcos from FMX 2011 showing volume stuff but it's gone...anybody got local copy?
There was a video with mr Marcos from FMX 2011 showing volume stuff but it's gone...anybody got local copy?
-
mattmos
- Posts: 445
- Joined: 02 Dec 2009, 15:59
-
Rork
- Posts: 1359
- Joined: 09 Jul 2009, 06:59
- Location: Close to The Hague, Netherlands
Re: Arnold
ahhh... people with inside info ;-)
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
-
Chris_TC
- Posts: 411
- Joined: 22 Mar 2010, 16:43
Re: Arnold
Thank you for the answers!Rork wrote:See... back to the pretty pictures again ;-)
As far as the pretty pictures go, at this point they are just torture. Like the hot girl you can't have.
-
Rork
- Posts: 1359
- Joined: 09 Jul 2009, 06:59
- Location: Close to The Hague, Netherlands
Re: Arnold
So.... No more pretty pictures???? 
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
-
Chris_TC
- Posts: 411
- Joined: 22 Mar 2010, 16:43
Re: Arnold
Personally, I've stopped clicking the links months ago, but I'm sure many people are interested. So keep posting 
-
iamVFX
- Posts: 697
- Joined: 24 Sep 2010, 16:28
Re: Arnold
Moderator edit - removed for (unintentional?) violation of rules - HB
-
Rork
- Posts: 1359
- Joined: 09 Jul 2009, 06:59
- Location: Close to The Hague, Netherlands
Re: Arnold
Perfect post to end this thread............
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
-
Hirazi Blue
- Administrator
- Posts: 5113
- Joined: 04 Jun 2009, 10:15
Re: Arnold
I wouldn't end this thread on account of some off-hand remark, that has been removed now... ;)
Back to the pretty pictures, please...
Back to the pretty pictures, please...
Stay safe, sane & healthy!
-
Rork
- Posts: 1359
- Joined: 09 Jul 2009, 06:59
- Location: Close to The Hague, Netherlands
Re: Arnold
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
-
ActionArt
- Posts: 853
- Joined: 25 Nov 2010, 17:23
- Location: Canada
Re: Arnold
Thanks for telling us what you could Rork.
Judging from the resounding response I got with the idea of freelancers joining up to buy the required seats I guess that's not about to happen right away...
Just have to wait I guess.
Judging from the resounding response I got with the idea of freelancers joining up to buy the required seats I guess that's not about to happen right away...
Just have to wait I guess.