Tentacle Arm Rig
Posted: 03 May 2018, 12:35
Hi folks,
I would be very glad to find some help here.
What I have to animate is a tentacle squid arm, that makes a special roundish gesture on the end of the tip to grab something. Inside the arm are many vertebras close to each other.
To control the arm I think bones with FK could be the way. I tried a setup with few bones. To get a smooth control object for the vertebras and the envelop I tried a control spline constrained to the bones. Now I have something to attach the smoother envelop to. But: As to be seen in picture C the mesh ist twisting. Ahhh.
Is there a better way to get a well controlable sguid arm (picture A) with many smooth substeps for vertebras ans envelope?
greetings,
Schlex
I would be very glad to find some help here.
What I have to animate is a tentacle squid arm, that makes a special roundish gesture on the end of the tip to grab something. Inside the arm are many vertebras close to each other.
To control the arm I think bones with FK could be the way. I tried a setup with few bones. To get a smooth control object for the vertebras and the envelop I tried a control spline constrained to the bones. Now I have something to attach the smoother envelop to. But: As to be seen in picture C the mesh ist twisting. Ahhh.
Is there a better way to get a well controlable sguid arm (picture A) with many smooth substeps for vertebras ans envelope?
greetings,
Schlex