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Tentacle Arm Rig

Posted: 03 May 2018, 12:35
by DerSchlex
Hi folks,

I would be very glad to find some help here.
What I have to animate is a tentacle squid arm, that makes a special roundish gesture on the end of the tip to grab something. Inside the arm are many vertebras close to each other.

To control the arm I think bones with FK could be the way. I tried a setup with few bones. To get a smooth control object for the vertebras and the envelop I tried a control spline constrained to the bones. Now I have something to attach the smoother envelop to. But: As to be seen in picture C the mesh ist twisting. Ahhh.

Is there a better way to get a well controlable sguid arm (picture A) with many smooth substeps for vertebras ans envelope?

greetings,
Schlex

Image

Re: Tentacle Arm Rig

Posted: 03 May 2018, 13:54
by mattmos
Instead of using a control spine you could use a enveloped nurbs strip with nulls constrained along the length, orientated to normals, as it provides solid control over the twisting.

Re: Tentacle Arm Rig

Posted: 03 May 2018, 14:12
by DerSchlex
Hi. Thank you. This sounds good. Could you explain more in detail please? I am not that firm with nurbs.

Re: Tentacle Arm Rig

Posted: 03 May 2018, 15:41
by DerSchlex
Now I got it. It works. Thank you for thinking around the corner.)

Re: Tentacle Arm Rig

Posted: 03 May 2018, 22:34
by mattmos
Sorry, didn't get any email notifications of replies, and was slammed today - glad you got it working!

Re: Tentacle Arm Rig

Posted: 04 May 2018, 09:55
by DerSchlex
Glad you helped me. It is working really fine.

Re: Tentacle Arm Rig

Posted: 04 May 2018, 15:40
by Draise
A nurb strip! Genious, I would have never thought.

The alternative is creating a number of upvectors for your chains (so that you could potentially also have IK tentacles) and still have rotational control (and less flipping)