Cycles for Softimage

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Sycles 1.7Author: Shekn @si-community
V 1.7.5 released Mar 2019 with support for volumetric rendering and motion blur — This is the Softimage integration of Blender's Cycles renderer. It includes the renderer itself (Vers. 1.9), so no additional installation will be necessary.

This is a full renderer integration including support for: ICE instances ICE strands (rendered as hair) ICE attributes in per-point (e.g vertex colors) and per-object data contexts Substance PBR support Multi-layer EXR output support Render Region suppopdfrt bump, normal maps, depth-of-field, SSS, hair shading, ... Cycles passes support (Combined, Depth, Mist, Normal, ...) Object ID passescustom light primitives geometry caching system full manual Lots of Cycles specific custom render tree nodes

For more information, full documentation and a list of the available Cycles nodes see the download page linked below. Local backup was removed because the plugin is updated frequently.

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wireframex
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Re: Cycles for Softimage

Post by wireframex » 08 May 2019, 21:41

@Shekn :

I tried HDRMaster but I saw it doesn't cast shadow at all. Could you tell me if it's normal or not ?

I suppose the best way is to use SkyTexture.

Thanks
Phil
"without mastery, power is nothing" - Softimage Addict User

Shekn
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Re: Cycles for Softimage

Post by Shekn » 09 May 2019, 19:16

HDRMaster is actually only a preset for using hdr-maps as environment light. When background light is created, it does not link to any hdr-map. In this case this map is solid white. The render result in the first picture. But when I select any hdr-map from the library, then this map start using as background light source. The render on the second picture. If the hdr-map contains contrast sun, then there is visible shadow on the render. If the hdr-map is not contrast, then it looks like soft ambient light.
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wireframex
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Re: Cycles for Softimage

Post by wireframex » 09 May 2019, 20:38

Thanks a lot :)
"without mastery, power is nothing" - Softimage Addict User

i.m.p
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Re: Cycles for Softimage

Post by i.m.p » 01 Jun 2019, 01:33

I'm having issues when using alpha/opacity maps. Can you show me the proper nodal setup when using the cycmixclosure and transparent bsdf shader ?

Shekn
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Re: Cycles for Softimage

Post by Shekn » 01 Jun 2019, 07:23

Here the screen with typical setup:

viewtopic.php?p=61380#p61380

If you have some problems or something works wrong - post here the screenshot with your shader tree and render result.

i.m.p
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Re: Cycles for Softimage

Post by i.m.p » 01 Jun 2019, 22:42

Thanks for the input. I also found this to be quite helpful:
https://www.cgbookcase.com/textures/how ... in-blender

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sirdavid32
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Re: Cycles for Softimage

Post by sirdavid32 » 03 Jun 2019, 18:48

This is so frikken cool! I feel I am not waisting my time with Blender, since I can also jump and work with the same shader tree from blender to softimage.
You know what this marvelous Sycles is missing? a GUI export/import of .blend cycles materials.
But I guess that´s a lot of intertwained .dlls to tweak on softimage side to "open" a .blend and navigate to their "materials" folder and pickup whatever shadertree it needs. :)
But hey... who knows? :)

I ask of this because of online render farms. If there was only a chance to tell old Online render farms who previously supported Softimage, that they can use this open source SYCLES materials and render engines, we would wake up some renders even faster.

Right now, as it is, Sycles speed is limited by the amount of Vram and Cores your actual system has.
If you want a speedier setup, there´s no renderfarm because of EOL.

Shekn
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Re: Cycles for Softimage

Post by Shekn » 04 Jun 2019, 09:07

You can import material from Blender to Softimage by using this addon: https://ssoftadd.github.io/gesPage.html

But not from Softimage to Blender, because this direction in future plans.

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sirdavid32
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Re: Cycles for Softimage

Post by sirdavid32 » 01 Jul 2019, 20:08

Awesome! Thank you!

yashugan
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Re: Cycles for Softimage

Post by yashugan » 08 Jul 2019, 08:40

Hi, i have found a bug, can i write in private or i describe it here? :)

Shekn
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Re: Cycles for Softimage

Post by Shekn » 08 Jul 2019, 11:47

Write me to PM.

Shekn
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Re: Cycles for Softimage

Post by Shekn » 20 Jul 2019, 18:42

Small update. Version 1.7.8, download here: https://ssoftadd.github.io/download/Syc ... 8.xsiaddon

Update contains realization of two small feature requests:
1. Add additional formats for output of a rendered images. Now render result can be saved in the following ldr formats: png, bmp, tga, sgi, iff, jpg, jp2, ppm, and following hdr formats: tiff, exr, dpx, fits, hdr, rla, pfm.

2. Add support for rendering image sequences as textures. ImageTexture and EnvironmentTexture nodes contains additional parameter "Image Source". If this parameter is equal to "Single Image", then the render engine use selected texture. But if this parameter is equal to "Image Sequence", then some additional parameters appear, and render engine use different texture for different frames. File for selected texture should have the name similar to "someTexture_1.png" or "someTexture.1.png". It's important that there is a section at the end of the name with a number, and this section separated by "." or "_". Then this number will be replaced by frame number.
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wireframex
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Re: Cycles for Softimage

Post by wireframex » 20 Jul 2019, 19:55

Thanks a lot :)
"without mastery, power is nothing" - Softimage Addict User