Cycles for Softimage
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Sycles 2.1.3
V 2.1.3 released August 2023 —
This is a full integration of the Blender Cycles renderer into XSI. This update is a complete rewrite for the latest Cycles version from 2023 and has support for the following Softimage features (quoted from the download page):
Polygon meshes and hair geometry Texture coordinates Vertex colors Shaderball preview. For materials, shader nodes and texture nodes Basic limited support of the following buil-in Softimage shader nodes: Phong, Lambert, Hair Shading, Image, converters between vector, color and scalar Ambience global environment light Limited support of built-in Softimage light sources Model instances ICE strands geometry ICE poitcloud instances ICE geometry attributes (vector, color and scalar) with context per-point and per-object Volume rendering. In particular supports emFluid, Explosia FX and openVDB for Softimage volumes Special VDB Primitive for rendering vdbs without ICE Output multilayered exr file with all rendered passe Rendermaps
The following features from Cycles itself are supported: CPU and GPU rendering. In particular multidevices are supported. This allows to use cpu and gpu simultaneously. Note: This distribution does not contains libraries for gpu rendering. You can download it from here. Unpack the archive and place lib folder to the /Sycles_2_1_2/Application/Plugins/ folder near the file config.ini All Cycles shader nodes OSL shaders OpenColorIO profiles (Blender profile included) All Cycles output passes (Combined, Depth, Normal and so on) Color and value shader AOVs Lightgroups Cycles camera properties, in particular all panorama modes Cycles light sources Denoising by using Open Image Denoise and OptiX denoiser
For more information, full documentation and a list of the available Cycles nodes see the download page linked below. There is no local backup because the addon is still frequently updated - the plugin can be downloaded on Shekn's github releases. The source code is available on github there well.
This is a full integration of the Blender Cycles renderer into XSI. This update is a complete rewrite for the latest Cycles version from 2023 and has support for the following Softimage features (quoted from the download page):
Polygon meshes and hair geometry Texture coordinates Vertex colors Shaderball preview. For materials, shader nodes and texture nodes Basic limited support of the following buil-in Softimage shader nodes: Phong, Lambert, Hair Shading, Image, converters between vector, color and scalar Ambience global environment light Limited support of built-in Softimage light sources Model instances ICE strands geometry ICE poitcloud instances ICE geometry attributes (vector, color and scalar) with context per-point and per-object Volume rendering. In particular supports emFluid, Explosia FX and openVDB for Softimage volumes Special VDB Primitive for rendering vdbs without ICE Output multilayered exr file with all rendered passe Rendermaps
The following features from Cycles itself are supported: CPU and GPU rendering. In particular multidevices are supported. This allows to use cpu and gpu simultaneously. Note: This distribution does not contains libraries for gpu rendering. You can download it from here. Unpack the archive and place lib folder to the /Sycles_2_1_2/Application/Plugins/ folder near the file config.ini All Cycles shader nodes OSL shaders OpenColorIO profiles (Blender profile included) All Cycles output passes (Combined, Depth, Normal and so on) Color and value shader AOVs Lightgroups Cycles camera properties, in particular all panorama modes Cycles light sources Denoising by using Open Image Denoise and OptiX denoiser
For more information, full documentation and a list of the available Cycles nodes see the download page linked below. There is no local backup because the addon is still frequently updated - the plugin can be downloaded on Shekn's github releases. The source code is available on github there well.
download page: https://ssoftadd.github.io/syclesSecondGenPage.html / all of Shekn's plugins / author on vimeo / si-community thread
- wireframex
- Posts: 399
- Joined: 08 Jun 2009, 23:02
- Location: France
Re: Cycles for Softimage
@Shekn :
I tried HDRMaster but I saw it doesn't cast shadow at all. Could you tell me if it's normal or not ?
I suppose the best way is to use SkyTexture.
Thanks
Phil
I tried HDRMaster but I saw it doesn't cast shadow at all. Could you tell me if it's normal or not ?
I suppose the best way is to use SkyTexture.
Thanks
Phil
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
Re: Cycles for Softimage
HDRMaster is actually only a preset for using hdr-maps as environment light. When background light is created, it does not link to any hdr-map. In this case this map is solid white. The render result in the first picture. But when I select any hdr-map from the library, then this map start using as background light source. The render on the second picture. If the hdr-map contains contrast sun, then there is visible shadow on the render. If the hdr-map is not contrast, then it looks like soft ambient light.
- wireframex
- Posts: 399
- Joined: 08 Jun 2009, 23:02
- Location: France
Re: Cycles for Softimage
Thanks a lot
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
Re: Cycles for Softimage
I'm having issues when using alpha/opacity maps. Can you show me the proper nodal setup when using the cycmixclosure and transparent bsdf shader ?
Re: Cycles for Softimage
Here the screen with typical setup:
viewtopic.php?p=61380#p61380
If you have some problems or something works wrong - post here the screenshot with your shader tree and render result.
viewtopic.php?p=61380#p61380
If you have some problems or something works wrong - post here the screenshot with your shader tree and render result.
Re: Cycles for Softimage
Thanks for the input. I also found this to be quite helpful:
https://www.cgbookcase.com/textures/how ... in-blender
https://www.cgbookcase.com/textures/how ... in-blender
- sirdavid32
- Posts: 309
- Joined: 10 Feb 2010, 04:36
- Location: Ecuador
- Contact:
Re: Cycles for Softimage
This is so frikken cool! I feel I am not waisting my time with Blender, since I can also jump and work with the same shader tree from blender to softimage.
You know what this marvelous Sycles is missing? a GUI export/import of .blend cycles materials.
But I guess that´s a lot of intertwained .dlls to tweak on softimage side to "open" a .blend and navigate to their "materials" folder and pickup whatever shadertree it needs.
But hey... who knows?
I ask of this because of online render farms. If there was only a chance to tell old Online render farms who previously supported Softimage, that they can use this open source SYCLES materials and render engines, we would wake up some renders even faster.
Right now, as it is, Sycles speed is limited by the amount of Vram and Cores your actual system has.
If you want a speedier setup, there´s no renderfarm because of EOL.
You know what this marvelous Sycles is missing? a GUI export/import of .blend cycles materials.
But I guess that´s a lot of intertwained .dlls to tweak on softimage side to "open" a .blend and navigate to their "materials" folder and pickup whatever shadertree it needs.
But hey... who knows?
I ask of this because of online render farms. If there was only a chance to tell old Online render farms who previously supported Softimage, that they can use this open source SYCLES materials and render engines, we would wake up some renders even faster.
Right now, as it is, Sycles speed is limited by the amount of Vram and Cores your actual system has.
If you want a speedier setup, there´s no renderfarm because of EOL.
Portfolio: https://www.behance.net/3dcinetv
Vimeo: http://vimeo.com/3dcinetv
Web: http://www.3dcinetv.com
Vimeo: http://vimeo.com/3dcinetv
Web: http://www.3dcinetv.com
Re: Cycles for Softimage
You can import material from Blender to Softimage by using this addon: https://ssoftadd.github.io/gesPage.html
But not from Softimage to Blender, because this direction in future plans.
But not from Softimage to Blender, because this direction in future plans.
- sirdavid32
- Posts: 309
- Joined: 10 Feb 2010, 04:36
- Location: Ecuador
- Contact:
Re: Cycles for Softimage
Awesome! Thank you!
Portfolio: https://www.behance.net/3dcinetv
Vimeo: http://vimeo.com/3dcinetv
Web: http://www.3dcinetv.com
Vimeo: http://vimeo.com/3dcinetv
Web: http://www.3dcinetv.com
Re: Cycles for Softimage
Hi, i have found a bug, can i write in private or i describe it here?
Re: Cycles for Softimage
Small update. Version 1.7.8, download here: https://ssoftadd.github.io/download/Syc ... 8.xsiaddon
Update contains realization of two small feature requests:
1. Add additional formats for output of a rendered images. Now render result can be saved in the following ldr formats: png, bmp, tga, sgi, iff, jpg, jp2, ppm, and following hdr formats: tiff, exr, dpx, fits, hdr, rla, pfm.
2. Add support for rendering image sequences as textures. ImageTexture and EnvironmentTexture nodes contains additional parameter "Image Source". If this parameter is equal to "Single Image", then the render engine use selected texture. But if this parameter is equal to "Image Sequence", then some additional parameters appear, and render engine use different texture for different frames. File for selected texture should have the name similar to "someTexture_1.png" or "someTexture.1.png". It's important that there is a section at the end of the name with a number, and this section separated by "." or "_". Then this number will be replaced by frame number.
Update contains realization of two small feature requests:
1. Add additional formats for output of a rendered images. Now render result can be saved in the following ldr formats: png, bmp, tga, sgi, iff, jpg, jp2, ppm, and following hdr formats: tiff, exr, dpx, fits, hdr, rla, pfm.
2. Add support for rendering image sequences as textures. ImageTexture and EnvironmentTexture nodes contains additional parameter "Image Source". If this parameter is equal to "Single Image", then the render engine use selected texture. But if this parameter is equal to "Image Sequence", then some additional parameters appear, and render engine use different texture for different frames. File for selected texture should have the name similar to "someTexture_1.png" or "someTexture.1.png". It's important that there is a section at the end of the name with a number, and this section separated by "." or "_". Then this number will be replaced by frame number.
- wireframex
- Posts: 399
- Joined: 08 Jun 2009, 23:02
- Location: France
Re: Cycles for Softimage
Thanks a lot
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
- wireframex
- Posts: 399
- Joined: 08 Jun 2009, 23:02
- Location: France
Re: Cycles for Softimage
Open Image Denoise V1.0
Changes in v1.0.0:
- Improved denoising quality
- More details preserved
- Less artifacts (e.g. noisy spots, color bleeding with albedo/normal)
- Added maxMemoryMB filter parameter for limiting the maximum memory consumption regardless of the image resolution, potentially at the cost of lower denoising speed. This is internally implemented by denoising the image in tiles
- Significantly reduced memory consumption (but slightly lower performance) for high resolutions (> 2K) by default: limited to about 6 GB
- Added alignment and overlap filter parameters that can be queried for manual tiled denoising
- Added verbose device parameter for setting the verbosity of the console output, and disabled all console output by default-
- Fixed crash for zero-sized images
Changes in v1.0.0:
- Improved denoising quality
- More details preserved
- Less artifacts (e.g. noisy spots, color bleeding with albedo/normal)
- Added maxMemoryMB filter parameter for limiting the maximum memory consumption regardless of the image resolution, potentially at the cost of lower denoising speed. This is internally implemented by denoising the image in tiles
- Significantly reduced memory consumption (but slightly lower performance) for high resolutions (> 2K) by default: limited to about 6 GB
- Added alignment and overlap filter parameters that can be queried for manual tiled denoising
- Added verbose device parameter for setting the verbosity of the console output, and disabled all console output by default-
- Fixed crash for zero-sized images
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
Re: Cycles for Softimage
Update 1.8. Download here: https://ssoftadd.github.io/download/Sycles_1.8.xsiaddon
What's new:
1. Compiled with the latest version of the Cycles. So, now Sycles contains all bugfixes and improvements of the original Cycles.
2. Area lights now supports elliptic shapes.
3. All lights contains parameter "power", which allows to change light intensity without changing shader parameters. In particular, it allows to use several lights with different intensity but with the common shader.
4. Two new nodes for the shader tree: Map Range and Clamp.
5. Output Cryptomatte passes. How to use - tutorial 30 in the manual.
What's new:
1. Compiled with the latest version of the Cycles. So, now Sycles contains all bugfixes and improvements of the original Cycles.
2. Area lights now supports elliptic shapes.
3. All lights contains parameter "power", which allows to change light intensity without changing shader parameters. In particular, it allows to use several lights with different intensity but with the common shader.
4. Two new nodes for the shader tree: Map Range and Clamp.
5. Output Cryptomatte passes. How to use - tutorial 30 in the manual.
- wireframex
- Posts: 399
- Joined: 08 Jun 2009, 23:02
- Location: France
Re: Cycles for Softimage
Thanks a lot Shekn
Tell me what do you think about e-cycles https://evermotion.org/articles/show/11 ... in-blender ?
Tell me what do you think about e-cycles https://evermotion.org/articles/show/11 ... in-blender ?
"without mastery, power is nothing" - Softimage Addict User
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
CPU 3990x 128 Threads / 2 x 3090 RTX - 24 Go / 96 Go memory
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